use reasonable distribution names

release/4.3a0
acxz 2020-07-23 14:49:13 -04:00
parent e993afe2bf
commit d5d58fd707
1 changed files with 29 additions and 29 deletions

View File

@ -34,7 +34,7 @@ using boost::format;
using namespace boost::lambda;
static std::mt19937 rng;
static std::uniform_real_distribution<> rg(-1.0, 0.0);
static std::uniform_real_distribution<> uniform(-1.0, 0.0);
//typedef ublas::matrix<double> matrix;
//typedef ublas::matrix_range<matrix> matrix_range;
//typedef Eigen::Matrix<double, Eigen::Dynamic, Eigen::Dynamic> matrix;
@ -54,8 +54,8 @@ int main(int argc, char* argv[]) {
volatile size_t n=300;
volatile size_t nReps = 1000;
assert(m > n);
std::uniform_int_distribution<size_t> ri(0,m-1);
std::uniform_int_distribution<size_t> rj(0,n-1);
std::uniform_int_distribution<size_t> uniform_i(0,m-1);
std::uniform_int_distribution<size_t> uniform_j(0,n-1);
gtsam::Matrix mat((int)m,(int)n);
gtsam::SubMatrix full = mat.block(0, 0, m, n);
gtsam::SubMatrix top = mat.block(0, 0, n, n);
@ -76,13 +76,13 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<1000; ++rep)
for(size_t i=0; i<(size_t)mat.rows(); ++i)
for(size_t j=0; j<(size_t)mat.cols(); ++j)
mat(i,j) = rg(rng);
mat(i,j) = uniform(rng);
gttic_(basicTime);
for(size_t rep=0; rep<nReps; ++rep)
for(size_t i=0; i<(size_t)mat.rows(); ++i)
for(size_t j=0; j<(size_t)mat.cols(); ++j)
mat(i,j) = rg(rng);
mat(i,j) = uniform(rng);
gttoc_(basicTime);
tictoc_getNode(basicTimeNode, basicTime);
basicTime = basicTimeNode->secs();
@ -93,7 +93,7 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<nReps; ++rep)
for(size_t i=0; i<(size_t)full.rows(); ++i)
for(size_t j=0; j<(size_t)full.cols(); ++j)
full(i,j) = rg(rng);
full(i,j) = uniform(rng);
gttoc_(fullTime);
tictoc_getNode(fullTimeNode, fullTime);
fullTime = fullTimeNode->secs();
@ -104,7 +104,7 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<nReps; ++rep)
for(size_t i=0; i<(size_t)top.rows(); ++i)
for(size_t j=0; j<(size_t)top.cols(); ++j)
top(i,j) = rg(rng);
top(i,j) = uniform(rng);
gttoc_(topTime);
tictoc_getNode(topTimeNode, topTime);
topTime = topTimeNode->secs();
@ -115,7 +115,7 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<nReps; ++rep)
for(size_t i=0; i<(size_t)block.rows(); ++i)
for(size_t j=0; j<(size_t)block.cols(); ++j)
block(i,j) = rg(rng);
block(i,j) = uniform(rng);
gttoc_(blockTime);
tictoc_getNode(blockTimeNode, blockTime);
blockTime = blockTimeNode->secs();
@ -134,13 +134,13 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<1000; ++rep)
for(size_t j=0; j<(size_t)mat.cols(); ++j)
for(size_t i=0; i<(size_t)mat.rows(); ++i)
mat(i,j) = rg(rng);
mat(i,j) = uniform(rng);
gttic_(basicTime);
for(size_t rep=0; rep<nReps; ++rep)
for(size_t j=0; j<(size_t)mat.cols(); ++j)
for(size_t i=0; i<(size_t)mat.rows(); ++i)
mat(i,j) = rg(rng);
mat(i,j) = uniform(rng);
gttoc_(basicTime);
tictoc_getNode(basicTimeNode, basicTime);
basicTime = basicTimeNode->secs();
@ -151,7 +151,7 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<nReps; ++rep)
for(size_t j=0; j<(size_t)full.cols(); ++j)
for(size_t i=0; i<(size_t)full.rows(); ++i)
full(i,j) = rg(rng);
full(i,j) = uniform(rng);
gttoc_(fullTime);
tictoc_getNode(fullTimeNode, fullTime);
fullTime = fullTimeNode->secs();
@ -162,7 +162,7 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<nReps; ++rep)
for(size_t j=0; j<(size_t)top.cols(); ++j)
for(size_t i=0; i<(size_t)top.rows(); ++i)
top(i,j) = rg(rng);
top(i,j) = uniform(rng);
gttoc_(topTime);
tictoc_getNode(topTimeNode, topTime);
topTime = topTimeNode->secs();
@ -173,7 +173,7 @@ int main(int argc, char* argv[]) {
for(size_t rep=0; rep<nReps; ++rep)
for(size_t j=0; j<(size_t)block.cols(); ++j)
for(size_t i=0; i<(size_t)block.rows(); ++i)
block(i,j) = rg(rng);
block(i,j) = uniform(rng);
gttoc_(blockTime);
tictoc_getNode(blockTimeNode, blockTime);
blockTime = blockTimeNode->secs();
@ -191,14 +191,14 @@ int main(int argc, char* argv[]) {
cout << "Row-major matrix, random assignment:" << endl;
// Do a few initial assignments to let any cache effects stabilize
for_each(ijs.begin(), ijs.end(), _1 = make_pair(ri(rng),rj(rng)));
for_each(ijs.begin(), ijs.end(), _1 = make_pair(uniform_i(rng),uniform_j(rng)));
for(size_t rep=0; rep<1000; ++rep)
for(const ij_t& ij: ijs) { mat(ij.first, ij.second) = rg(rng); }
for(const ij_t& ij: ijs) { mat(ij.first, ij.second) = uniform(rng); }
gttic_(basicTime);
for_each(ijs.begin(), ijs.end(), _1 = make_pair(ri(rng),rj(rng)));
for_each(ijs.begin(), ijs.end(), _1 = make_pair(uniform_i(rng),uniform_j(rng)));
for(size_t rep=0; rep<1000; ++rep)
for(const ij_t& ij: ijs) { mat(ij.first, ij.second) = rg(rng); }
for(const ij_t& ij: ijs) { mat(ij.first, ij.second) = uniform(rng); }
gttoc_(basicTime);
tictoc_getNode(basicTimeNode, basicTime);
basicTime = basicTimeNode->secs();
@ -206,9 +206,9 @@ int main(int argc, char* argv[]) {
cout << format(" Basic: %1% mus/element") % double(1000000 * basicTime / double(ijs.size()*nReps)) << endl;
gttic_(fullTime);
for_each(ijs.begin(), ijs.end(), _1 = make_pair(ri(rng),rj(rng)));
for_each(ijs.begin(), ijs.end(), _1 = make_pair(uniform_i(rng),uniform_j(rng)));
for(size_t rep=0; rep<1000; ++rep)
for(const ij_t& ij: ijs) { full(ij.first, ij.second) = rg(rng); }
for(const ij_t& ij: ijs) { full(ij.first, ij.second) = uniform(rng); }
gttoc_(fullTime);
tictoc_getNode(fullTimeNode, fullTime);
fullTime = fullTimeNode->secs();
@ -216,9 +216,9 @@ int main(int argc, char* argv[]) {
cout << format(" Full: %1% mus/element") % double(1000000 * fullTime / double(ijs.size()*nReps)) << endl;
gttic_(topTime);
for_each(ijs.begin(), ijs.end(), _1 = make_pair(ri(rng)%top.rows(),rj(rng)));
for_each(ijs.begin(), ijs.end(), _1 = make_pair(uniform_i(rng)%top.rows(),uniform_j(rng)));
for(size_t rep=0; rep<1000; ++rep)
for(const ij_t& ij: ijs) { top(ij.first, ij.second) = rg(rng); }
for(const ij_t& ij: ijs) { top(ij.first, ij.second) = uniform(rng); }
gttoc_(topTime);
tictoc_getNode(topTimeNode, topTime);
topTime = topTimeNode->secs();
@ -226,9 +226,9 @@ int main(int argc, char* argv[]) {
cout << format(" Top: %1% mus/element") % double(1000000 * topTime / double(ijs.size()*nReps)) << endl;
gttic_(blockTime);
for_each(ijs.begin(), ijs.end(), _1 = make_pair(ri(rng)%block.rows(),rj(rng)%block.cols()));
for_each(ijs.begin(), ijs.end(), _1 = make_pair(uniform_i(rng)%block.rows(),uniform_j(rng)%block.cols()));
for(size_t rep=0; rep<1000; ++rep)
for(const ij_t& ij: ijs) { block(ij.first, ij.second) = rg(rng); }
for(const ij_t& ij: ijs) { block(ij.first, ij.second) = uniform(rng); }
gttoc_(blockTime);
tictoc_getNode(blockTimeNode, blockTime);
blockTime = blockTimeNode->secs();
@ -251,7 +251,7 @@ int main(int argc, char* argv[]) {
// matrix mat(5,5);
// for(size_t j=0; j<(size_t)mat.cols(); ++j)
// for(size_t i=0; i<(size_t)mat.rows(); ++i)
// mat(i,j) = rg(rng);
// mat(i,j) = uniform(rng);
//
// tri = ublas::triangular_adaptor<matrix, ublas::upper>(mat);
// cout << " Assigned from triangular adapter: " << tri << endl;
@ -260,13 +260,13 @@ int main(int argc, char* argv[]) {
//
// for(size_t j=0; j<(size_t)mat.cols(); ++j)
// for(size_t i=0; i<(size_t)mat.rows(); ++i)
// mat(i,j) = rg(rng);
// mat(i,j) = uniform(rng);
// mat = tri;
// cout << " Assign matrix from triangular: " << mat << endl;
//
// for(size_t j=0; j<(size_t)mat.cols(); ++j)
// for(size_t i=0; i<(size_t)mat.rows(); ++i)
// mat(i,j) = rg(rng);
// mat(i,j) = uniform(rng);
// (ublas::triangular_adaptor<matrix, ublas::upper>(mat)) = tri;
// cout << " Assign triangular adaptor from triangular: " << mat << endl;
// }
@ -282,7 +282,7 @@ int main(int argc, char* argv[]) {
// matrix mat(5,7);
// for(size_t j=0; j<(size_t)mat.cols(); ++j)
// for(size_t i=0; i<(size_t)mat.rows(); ++i)
// mat(i,j) = rg(rng);
// mat(i,j) = uniform(rng);
//
// tri = ublas::triangular_adaptor<matrix, ublas::upper>(mat);
// cout << " Assigned from triangular adapter: " << tri << endl;
@ -291,13 +291,13 @@ int main(int argc, char* argv[]) {
//
// for(size_t j=0; j<(size_t)mat.cols(); ++j)
// for(size_t i=0; i<(size_t)mat.rows(); ++i)
// mat(i,j) = rg(rng);
// mat(i,j) = uniform(rng);
// mat = tri;
// cout << " Assign matrix from triangular: " << mat << endl;
//
// for(size_t j=0; j<(size_t)mat.cols(); ++j)
// for(size_t i=0; i<(size_t)mat.rows(); ++i)
// mat(i,j) = rg(rng);
// mat(i,j) = uniform(rng);
// mat = ublas::triangular_adaptor<matrix, ublas::upper>(mat);
// cout << " Assign matrix from triangular adaptor of self: " << mat << endl;
// }