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@ -44,16 +44,14 @@ Matrix Pose3::matrix() const {
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Point3 transform_from(const Pose3& pose, const Point3& p) {
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return pose.R_ * p + pose.t_;
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}
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/* ************************************************************************* */
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/** 3by6 */
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/* ************************************************************************* */
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Matrix Dtransform_from1(const Pose3& pose, const Point3& p) {
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Matrix DR = Drotate1(pose.rotation(), p);
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Matrix Dt = Dadd1(pose.translation(), p);
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return collect(2,&DR,&Dt);
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}
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/* ************************************************************************* */
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/** 3by3 */
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/* ************************************************************************* */
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Matrix Dtransform_from2(const Pose3& pose) {
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return Drotate2(pose.rotation());
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@ -65,8 +63,7 @@ Point3 transform_to(const Pose3& pose, const Point3& p) {
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Point3 r = unrotate(pose.R_, sub);
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return r;
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}
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/* ************************************************************************* */
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/** 3by6 */
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/* ************************************************************************* */
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Matrix Dtransform_to1(const Pose3& pose, const Point3& p) {
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Point3 q = p - pose.translation();
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@ -76,17 +73,15 @@ Matrix Dtransform_to1(const Pose3& pose, const Point3& p) {
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Matrix D_r_pose = collect(2,&D_r_R,&D_r_t);
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return D_r_pose;
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}
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/* ************************************************************************* */
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/** 3by3 */
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/* ************************************************************************* */
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Matrix Dtransform_to2(const Pose3& pose) {
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return Dunrotate2(pose.rotation());
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}
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/* ************************************************************************* */
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/** direct measurement of the deviation of a pose from the origin
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* used as soft prior
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*/
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// direct measurement of the deviation of a pose from the origin
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// used as soft prior
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/* ************************************************************************* */
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Vector hPose (const Vector& x) {
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Pose3 pose(x); // transform from vector to Pose3
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@ -96,9 +91,8 @@ Vector hPose (const Vector& x) {
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}
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/* ************************************************************************* */
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/** derivative of direct measurement
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* 6*6, entry i,j is how measurement error will change
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*/
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// derivative of direct measurement
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// 6*6, entry i,j is how measurement error will change
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/* ************************************************************************* */
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Matrix DhPose(const Vector& x) {
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Matrix H = eye(6,6);
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@ -106,39 +100,39 @@ Matrix DhPose(const Vector& x) {
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}
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/* ************************************************************************* */
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Pose3 Pose3::inverse() const
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{
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Pose3 Pose3::inverse() const {
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Rot3 Rt = R_.inverse();
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return Pose3(Rt,-(Rt*t_));
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}
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return Pose3(Rt, -(Rt * t_));
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}
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/* ************************************************************************* */
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Pose3 Pose3::transformPose_to(const Pose3& pose) const
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{
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Pose3 Pose3::transformPose_to(const Pose3& pose) const {
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Rot3 cRv = R_ * Rot3(pose.R_.inverse());
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Point3 t = transform_to(pose, t_);
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return Pose3(cRv, t);
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}
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}
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/* ************************************************************************* */
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Pose3 between(const Pose3& p1, const Pose3& p2){
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Pose3 p;
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return p;
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// TODO: implement
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}
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/* ************************************************************************* */
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Matrix Dbetween1(const Pose3& p1, const Pose3& p2){
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Matrix m;
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return m;
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// TODO: implement
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}
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/* ************************************************************************* */
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Matrix Dbetween2(const Pose3& p1, const Pose3& p2){
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Matrix m;
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return m;
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// TODO: implement
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}
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/* ************************************************************************* */
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} // namespace gtsam
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