Use consistent check on angle norm

release/4.3a0
Frank Dellaert 2015-07-05 15:39:15 -07:00
parent 4342aa5901
commit c978935e8e
2 changed files with 26 additions and 15 deletions

View File

@ -20,6 +20,7 @@
#include <gtsam/base/Lie.h>
#include <gtsam/base/concepts.h>
#include <gtsam/geometry/SO3.h> // Logmap/Expmap derivatives
#include <limits>
#define QUATERNION_TYPE Eigen::Quaternion<_Scalar,_Options>
@ -73,14 +74,22 @@ struct traits<QUATERNION_TYPE> {
return g.inverse();
}
/// Exponential map, simply be converting omega to axis/angle representation
/// Exponential map, using the inlined code from Eigen's converseion from axis/angle
static Q Expmap(const Eigen::Ref<const TangentVector>& omega,
ChartJacobian H = boost::none) {
if(H) *H = SO3::ExpmapDerivative(omega);
if (omega.isZero()) return Q::Identity();
else {
_Scalar angle = omega.norm();
return Q(Eigen::AngleAxis<_Scalar>(angle, omega / angle));
using std::cos;
using std::sin;
if (H) *H = SO3::ExpmapDerivative(omega.template cast<double>());
_Scalar theta2 = omega.dot(omega);
if (theta2 > std::numeric_limits<_Scalar>::epsilon()) {
_Scalar theta = std::sqrt(theta2);
_Scalar ha = _Scalar(0.5) * theta;
Vector3 vec = (sin(ha) / theta) * omega;
return Q(cos(ha), vec.x(), vec.y(), vec.z());
} else {
// first order approximation sin(theta/2)/theta = 0.5
Vector3 vec = _Scalar(0.5) * omega;
return Q(1.0, vec.x(), vec.y(), vec.z());
}
}
@ -93,9 +102,9 @@ struct traits<QUATERNION_TYPE> {
static const double twoPi = 2.0 * M_PI, NearlyOne = 1.0 - 1e-10,
NearlyNegativeOne = -1.0 + 1e-10;
Vector3 omega;
TangentVector omega;
const double qw = q.w();
const _Scalar qw = q.w();
// See Quaternion-Logmap.nb in doc for Taylor expansions
if (qw > NearlyOne) {
// Taylor expansion of (angle / s) at 1
@ -107,7 +116,7 @@ struct traits<QUATERNION_TYPE> {
omega = (-8. / 3. - 2. / 3. * qw) * q.vec();
} else {
// Normal, away from zero case
double angle = 2 * acos(qw), s = sqrt(1 - qw * qw);
_Scalar angle = 2 * acos(qw), s = sqrt(1 - qw * qw);
// Important: convert to [-pi,pi] to keep error continuous
if (angle > M_PI)
angle -= twoPi;
@ -116,7 +125,7 @@ struct traits<QUATERNION_TYPE> {
omega = (angle / s) * q.vec();
}
if(H) *H = SO3::LogmapDerivative(omega);
if(H) *H = SO3::LogmapDerivative(omega.template cast<double>());
return omega;
}

View File

@ -133,8 +133,9 @@ Matrix3 SO3::ExpmapDerivative(const Vector3& omega) {
using std::cos;
using std::sin;
if(zero(omega)) return I_3x3;
double theta = omega.norm(); // rotation angle
double theta2 = omega.dot(omega);
if (theta2 <= std::numeric_limits<double>::epsilon()) return I_3x3;
double theta = std::sqrt(theta2); // rotation angle
#ifdef DUY_VERSION
/// Follow Iserles05an, B10, pg 147, with a sign change in the second term (left version)
Matrix3 X = skewSymmetric(omega);
@ -164,8 +165,9 @@ Matrix3 SO3::LogmapDerivative(const Vector3& omega) {
using std::cos;
using std::sin;
if(zero(omega)) return I_3x3;
double theta = omega.norm();
double theta2 = omega.dot(omega);
if (theta2 <= std::numeric_limits<double>::epsilon()) return I_3x3;
double theta = std::sqrt(theta2); // rotation angle
#ifdef DUY_VERSION
/// Follow Iserles05an, B11, pg 147, with a sign change in the second term (left version)
Matrix3 X = skewSymmetric(omega);