Unit tests have been added to cover both coordinate modes, and specify mode where appropriate. Sphere2 expmap/logmap now properly handle antipodal points.
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7484b31bc3
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c94d5aba26
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@ -109,12 +109,16 @@ Sphere2 Sphere2::retract(const Vector& v, Sphere2::CoordinatesMode mode) const {
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if (mode == Sphere2::EXPMAP) {
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if (mode == Sphere2::EXPMAP) {
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double xi_hat_norm = xi_hat.norm();
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double xi_hat_norm = xi_hat.norm();
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Vector exp_p_xi_hat = cos (xi_hat_norm) * p + sin(xi_hat_norm) * (xi_hat / xi_hat_norm);
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// Avoid nan
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// Avoid nan
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if (xi_hat_norm == 0.0)
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if ((xi_hat_norm == 0.0)) {
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return Sphere2 (point3 ());
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if (v.norm () == 0.0)
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return Sphere2 (point3 ());
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else
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return Sphere2 (-point3 ());
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}
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Vector exp_p_xi_hat = cos (xi_hat_norm) * p + sin(xi_hat_norm) * (xi_hat / xi_hat_norm);
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return Sphere2(exp_p_xi_hat);
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return Sphere2(exp_p_xi_hat);
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} else if (mode == Sphere2::RENORM) {
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} else if (mode == Sphere2::RENORM) {
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// Project onto the manifold, i.e. the closest point on the circle to the new location;
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// Project onto the manifold, i.e. the closest point on the circle to the new location;
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@ -140,8 +144,10 @@ Sphere2 Sphere2::retract(const Vector& v, Sphere2::CoordinatesMode mode) const {
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double theta = acos(p.transpose() * q);
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double theta = acos(p.transpose() * q);
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// the below will be nan if theta == 0.0
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// the below will be nan if theta == 0.0
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if (theta == 0.0)
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if (p == q)
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return (Vector (2) << 0, 0);
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return (Vector (2) << 0, 0);
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else if (p == -q)
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return (Vector (2) << M_PI, 0);
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Vector result_hat = (theta / sin(theta)) * (q - p * cos(theta));
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Vector result_hat = (theta / sin(theta)) * (q - p * cos(theta));
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Vector result = B.transpose() * result_hat;
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Vector result = B.transpose() * result_hat;
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@ -102,6 +102,13 @@ public:
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return p_;
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return p_;
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}
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}
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/// Return unit-norm Vector
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Vector unitVector(boost::optional<Matrix&> H = boost::none) const {
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if (H)
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*H = basis();
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return (p_.vector ());
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}
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/// Signed, vector-valued error between two directions
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/// Signed, vector-valued error between two directions
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Vector error(const Sphere2& q,
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Vector error(const Sphere2& q,
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boost::optional<Matrix&> H = boost::none) const;
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boost::optional<Matrix&> H = boost::none) const;
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@ -81,9 +81,9 @@ static Sphere2 unrotate_(const Rot3& R, const Sphere2& p) {
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}
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}
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TEST(Sphere2, unrotate) {
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TEST(Sphere2, unrotate) {
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Rot3 R = Rot3::yaw(-M_PI/2.0);
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Rot3 R = Rot3::yaw(-M_PI/4.0);
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Sphere2 p(1, 0, 0);
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Sphere2 p(1, 0, 0);
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Sphere2 expected = Sphere2(0, 1, 0);
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Sphere2 expected = Sphere2(1, 1, 0);
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Sphere2 actual = R.unrotate (p);
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Sphere2 actual = R.unrotate (p);
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EXPECT(assert_equal(expected, actual, 1e-8));
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EXPECT(assert_equal(expected, actual, 1e-8));
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Matrix actualH, expectedH;
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Matrix actualH, expectedH;
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@ -102,8 +102,8 @@ TEST(Sphere2, unrotate) {
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//*******************************************************************************
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//*******************************************************************************
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TEST(Sphere2, error) {
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TEST(Sphere2, error) {
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Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0)), //
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Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0), Sphere2::RENORM), //
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r = p.retract((Vector(2) << 0.8, 0));
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r = p.retract((Vector(2) << 0.8, 0), Sphere2::RENORM);
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EXPECT(assert_equal((Vector(2) << 0, 0), p.error(p), 1e-8));
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EXPECT(assert_equal((Vector(2) << 0, 0), p.error(p), 1e-8));
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EXPECT(assert_equal((Vector(2) << 0.447214, 0), p.error(q), 1e-5));
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EXPECT(assert_equal((Vector(2) << 0.447214, 0), p.error(q), 1e-5));
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EXPECT(assert_equal((Vector(2) << 0.624695, 0), p.error(r), 1e-5));
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EXPECT(assert_equal((Vector(2) << 0.624695, 0), p.error(r), 1e-5));
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@ -126,8 +126,8 @@ TEST(Sphere2, error) {
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//*******************************************************************************
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//*******************************************************************************
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TEST(Sphere2, distance) {
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TEST(Sphere2, distance) {
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Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0)), //
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Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0), Sphere2::RENORM), //
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r = p.retract((Vector(2) << 0.8, 0));
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r = p.retract((Vector(2) << 0.8, 0), Sphere2::RENORM);
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EXPECT_DOUBLES_EQUAL(0, p.distance(p), 1e-8);
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EXPECT_DOUBLES_EQUAL(0, p.distance(p), 1e-8);
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EXPECT_DOUBLES_EQUAL(0.44721359549995798, p.distance(q), 1e-8);
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EXPECT_DOUBLES_EQUAL(0.44721359549995798, p.distance(q), 1e-8);
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EXPECT_DOUBLES_EQUAL(0.6246950475544244, p.distance(r), 1e-8);
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EXPECT_DOUBLES_EQUAL(0.6246950475544244, p.distance(r), 1e-8);
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@ -171,9 +171,20 @@ TEST(Sphere2, retract) {
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Vector v(2);
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Vector v(2);
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v << 0.5, 0;
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v << 0.5, 0;
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Sphere2 expected(Point3(1, 0, 0.5));
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Sphere2 expected(Point3(1, 0, 0.5));
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Sphere2 actual = p.retract(v);
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Sphere2 actual = p.retract(v, Sphere2::RENORM);
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EXPECT(assert_equal(expected, actual, 1e-8));
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EXPECT(assert_equal(expected, actual, 1e-8));
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EXPECT(assert_equal(v, p.localCoordinates(actual), 1e-8));
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EXPECT(assert_equal(v, p.localCoordinates(actual, Sphere2::RENORM), 1e-8));
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}
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//*******************************************************************************
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TEST(Sphere2, retract_expmap) {
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Sphere2 p;
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Vector v(2);
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v << (M_PI/2.0), 0;
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Sphere2 expected(Point3(0, 0, 1));
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Sphere2 actual = p.retract(v, Sphere2::EXPMAP);
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EXPECT(assert_equal(expected, actual, 1e-8));
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EXPECT(assert_equal(v, p.localCoordinates(actual, Sphere2::EXPMAP), 1e-8));
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}
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}
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//*******************************************************************************
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//*******************************************************************************
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@ -223,6 +234,39 @@ TEST(Sphere2, localCoordinates_retract) {
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}
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}
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}
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}
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//*******************************************************************************
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// Let x and y be two Sphere2's.
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// The equality x.localCoordinates(x.retract(v)) == v should hold.
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TEST(Sphere2, localCoordinates_retract_expmap) {
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size_t numIterations = 10000;
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Vector minSphereLimit = Vector_(3, -1.0, -1.0, -1.0), maxSphereLimit =
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Vector_(3, 1.0, 1.0, 1.0);
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Vector minXiLimit = Vector_(2, -M_PI, -M_PI), maxXiLimit = Vector_(2, M_PI, M_PI);
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for (size_t i = 0; i < numIterations; i++) {
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// Sleep for the random number generator (TODO?: Better create all of them first).
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sleep(0);
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// Create the two Sphere2s.
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// Unlike the above case, we can use any two sphers.
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Sphere2 s1(Point3(randomVector(minSphereLimit, maxSphereLimit)));
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// Sphere2 s2 (Point3(randomVector(minSphereLimit, maxSphereLimit)));
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Vector v12 = randomVector(minXiLimit, maxXiLimit);
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// Magnitude of the rotation can be at most pi
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if (v12.norm () > M_PI)
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v12 = v12 / M_PI;
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Sphere2 s2 = s1.retract(v12);
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// Check if the local coordinates and retract return the same results.
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Vector actual_v12 = s1.localCoordinates(s2);
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EXPECT(assert_equal(v12, actual_v12, 1e-3));
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Sphere2 actual_s2 = s1.retract(actual_v12);
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EXPECT(assert_equal(s2, actual_s2, 1e-3));
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}
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}
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//*******************************************************************************
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//*******************************************************************************
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//TEST( Pose2, between )
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//TEST( Pose2, between )
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//{
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//{
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