fix Rot3-from-Matrix construction for Quaternion case
parent
aa2ffcd118
commit
bc99c58226
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@ -387,7 +387,7 @@ boost::optional<Pose3> align(const vector<Point3Pair>& pairs) {
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Matrix3 UVtranspose = U * V.transpose();
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Matrix3 detWeighting = I_3x3;
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detWeighting(2, 2) = UVtranspose.determinant();
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Rot3 R(Matrix(V * detWeighting * U.transpose()));
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Rot3 R(Matrix3(V * detWeighting * U.transpose()));
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Point3 t = Point3(cq) - R * Point3(cp);
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return Pose3(R, t);
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}
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@ -86,14 +86,10 @@ namespace gtsam {
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double R31, double R32, double R33);
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/** constructor from a rotation matrix */
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template<typename Derived>
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inline Rot3(const Eigen::MatrixBase<Derived>& R) {
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#ifdef GTSAM_USE_QUATERNIONS
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quaternion_=R
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#else
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rot_ = R;
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#endif
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}
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Rot3(const Matrix3& R);
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/** constructor from a rotation matrix */
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Rot3(const Matrix& R);
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/** Constructor from a quaternion. This can also be called using a plain
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* Vector, due to implicit conversion from Vector to Quaternion
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@ -50,6 +50,18 @@ Rot3::Rot3(double R11, double R12, double R13,
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R31, R32, R33;
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}
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/* ************************************************************************* */
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Rot3::Rot3(const Matrix3& R) {
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rot_ = R;
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}
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/* ************************************************************************* */
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Rot3::Rot3(const Matrix& R) {
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if (R.rows()!=3 || R.cols()!=3)
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throw invalid_argument("Rot3 constructor expects 3*3 matrix");
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rot_ = R;
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}
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/* ************************************************************************* */
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Rot3::Rot3(const Quaternion& q) : rot_(q.toRotationMatrix()) {
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}
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@ -48,6 +48,14 @@ namespace gtsam {
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R21, R22, R23,
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R31, R32, R33).finished()) {}
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/* ************************************************************************* */
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Rot3::Rot3(const Matrix3& R) :
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quaternion_(R) {}
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/* ************************************************************************* */
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Rot3::Rot3(const Matrix& R) :
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quaternion_(Matrix3(R)) {}
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/* ************************************************************************* */
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Rot3::Rot3(const Quaternion& q) :
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quaternion_(q) {
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@ -30,7 +30,7 @@ using namespace gtsam;
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GTSAM_CONCEPT_MANIFOLD_INST(CalibratedCamera)
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// Camera situated at 0.5 meters high, looking down
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static const Pose3 pose1((Matrix)(Matrix(3,3) <<
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static const Pose3 pose1((Matrix(3,3) <<
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1., 0., 0.,
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0.,-1., 0.,
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0., 0.,-1.
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@ -28,7 +28,7 @@ using namespace gtsam;
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static const Cal3_S2 K(625, 625, 0, 0, 0);
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static const Pose3 pose1((Matrix)(Matrix(3,3) <<
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static const Pose3 pose1((Matrix3)(Matrix(3,3) <<
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1., 0., 0.,
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0.,-1., 0.,
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0., 0.,-1.
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@ -61,7 +61,7 @@ public:
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}
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/// Construct from Matrix group representation (no checking)
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NavState(const Matrix7& T) :
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R_(T.block<3, 3>(0, 0)), t_(T.block<3, 1>(0, 6)), v_(T.block<3, 1>(3, 6)) {
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R_((Matrix3)T.block<3, 3>(0, 0)), t_(T.block<3, 1>(0, 6)), v_(T.block<3, 1>(3, 6)) {
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}
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/// Construct from SO(3) and R^6
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NavState(const Matrix3& R, const Vector9 tv) :
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@ -435,7 +435,7 @@ TEST (AHRSFactor, predictTest) {
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// Actual Jacobians
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Matrix H;
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(void) pim.predict(bias,H);
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EXPECT(assert_equal(expectedH, H));
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EXPECT(assert_equal(expectedH, H, 1e-8));
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}
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//******************************************************************************
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#include <gtsam/linear/GaussianFactorGraph.h>
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