No more functor for Q
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98697251bd
commit
b11387167d
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@ -22,6 +22,7 @@
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#include <cmath>
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#include <cmath>
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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#include "gtsam/geometry/Rot3.h"
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#include "gtsam/geometry/Rot3.h"
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namespace gtsam {
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namespace gtsam {
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@ -112,7 +113,7 @@ Matrix6 Pose3::adjointMap(const Vector6& xi) {
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/* ************************************************************************* */
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/* ************************************************************************* */
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Vector6 Pose3::adjoint(const Vector6& xi, const Vector6& y,
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Vector6 Pose3::adjoint(const Vector6& xi, const Vector6& y,
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OptionalJacobian<6, 6> Hxi, OptionalJacobian<6, 6> H_y) {
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OptionalJacobian<6, 6> Hxi, OptionalJacobian<6, 6> H_y) {
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if (Hxi) {
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if (Hxi) {
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Hxi->setZero();
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Hxi->setZero();
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for (int i = 0; i < 6; ++i) {
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for (int i = 0; i < 6; ++i) {
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@ -159,7 +160,7 @@ bool Pose3::equals(const Pose3& pose, double tol) const {
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/* ************************************************************************* */
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/* ************************************************************************* */
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Pose3 Pose3::interpolateRt(const Pose3& T, double t) const {
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Pose3 Pose3::interpolateRt(const Pose3& T, double t) const {
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return Pose3(interpolate<Rot3>(R_, T.R_, t),
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return Pose3(interpolate<Rot3>(R_, T.R_, t),
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interpolate<Point3>(t_, T.t_, t));
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interpolate<Point3>(t_, T.t_, t));
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}
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}
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/* ************************************************************************* */
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/* ************************************************************************* */
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@ -239,30 +240,14 @@ Vector6 Pose3::ChartAtOrigin::Local(const Pose3& pose, ChartJacobian Hpose) {
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#endif
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#endif
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}
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}
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/* ************************************************************************* */
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namespace pose3 {
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struct GTSAM_EXPORT ExpmapFunctor : public so3::DexpFunctor {
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ExpmapFunctor(const Vector3& omega, bool nearZeroApprox = false)
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: so3::DexpFunctor(omega, nearZeroApprox) {
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}
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// Compute the bottom-left 3x3 block of the SE(3) Expmap derivative.
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Matrix3 computeQ(const Vector3& v) const {
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// X translate from left to right for our right expmap convention:
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Matrix X = rightJacobian() * leftJacobianInverse();
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Matrix3 H;
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applyLeftJacobian(v, H);
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return X * H;
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}
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};
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} // namespace pose3
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/* ************************************************************************* */
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/* ************************************************************************* */
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Matrix3 Pose3::ComputeQforExpmapDerivative(const Vector6& xi,
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Matrix3 Pose3::ComputeQforExpmapDerivative(const Vector6& xi,
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double nearZeroThreshold) {
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double nearZeroThreshold) {
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const auto w = xi.head<3>();
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const auto w = xi.head<3>();
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const auto v = xi.tail<3>();
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const auto v = xi.tail<3>();
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return pose3::ExpmapFunctor(w).computeQ(v);
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Matrix3 Q;
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ExpmapTranslation(w, v, Q, {}, nearZeroThreshold);
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return Q;
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}
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}
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/* ************************************************************************* */
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/* ************************************************************************* */
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@ -273,13 +258,22 @@ Vector3 Pose3::ExpmapTranslation(const Vector3& w, const Vector3& v,
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const double theta2 = w.dot(w);
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const double theta2 = w.dot(w);
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bool nearZero = (theta2 <= nearZeroThreshold);
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bool nearZero = (theta2 <= nearZeroThreshold);
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if (Q) *Q = pose3::ExpmapFunctor(w, nearZero).computeQ(v);
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if (Q) {
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// Instantiate functor for Dexp-related operations:
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if (nearZero) {
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so3::DexpFunctor local(w, nearZero);
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return v + 0.5 * w.cross(v);
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// X translate from left to right for our right expmap convention:
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Matrix3 X = local.rightJacobian() * local.leftJacobianInverse();
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Matrix3 H;
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Vector t = local.applyLeftJacobian(v, H);
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*Q = X * H;
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return t;
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} else if (nearZero) {
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// (I_3x3 + B * W + C * WW) * v with B->0.5, C->1/6
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Vector3 Wv = w.cross(v);
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return v + 0.5 * Wv + w.cross(Wv) * so3::DexpFunctor::one_sixth;
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} else {
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} else {
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// NOTE(Frank): t can also be computed by calling applyLeftJacobian(v), but
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// NOTE(Frank): if Q is not asked we use formulas below instead of calling
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// formulas below convey geometric insight and creating functor is not free.
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// applyLeftJacobian(v), as they convey geometric insight and are faster.
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Vector3 t_parallel = w * w.dot(v); // translation parallel to axis
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Vector3 t_parallel = w * w.dot(v); // translation parallel to axis
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Vector3 w_cross_v = w.cross(v); // translation orthogonal to axis
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Vector3 w_cross_v = w.cross(v); // translation orthogonal to axis
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Rot3 rotation = R.value_or(Rot3::Expmap(w));
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Rot3 rotation = R.value_or(Rot3::Expmap(w));
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@ -314,7 +308,6 @@ const Point3& Pose3::translation(OptionalJacobian<3, 6> Hself) const {
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}
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}
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/* ************************************************************************* */
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/* ************************************************************************* */
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const Rot3& Pose3::rotation(OptionalJacobian<3, 6> Hself) const {
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const Rot3& Pose3::rotation(OptionalJacobian<3, 6> Hself) const {
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if (Hself) {
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if (Hself) {
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*Hself << I_3x3, Z_3x3;
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*Hself << I_3x3, Z_3x3;
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@ -332,14 +325,14 @@ Matrix4 Pose3::matrix() const {
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/* ************************************************************************* */
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/* ************************************************************************* */
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Pose3 Pose3::transformPoseFrom(const Pose3& aTb, OptionalJacobian<6, 6> Hself,
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Pose3 Pose3::transformPoseFrom(const Pose3& aTb, OptionalJacobian<6, 6> Hself,
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OptionalJacobian<6, 6> HaTb) const {
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OptionalJacobian<6, 6> HaTb) const {
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const Pose3& wTa = *this;
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const Pose3& wTa = *this;
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return wTa.compose(aTb, Hself, HaTb);
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return wTa.compose(aTb, Hself, HaTb);
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}
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}
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/* ************************************************************************* */
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/* ************************************************************************* */
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Pose3 Pose3::transformPoseTo(const Pose3& wTb, OptionalJacobian<6, 6> Hself,
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Pose3 Pose3::transformPoseTo(const Pose3& wTb, OptionalJacobian<6, 6> Hself,
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OptionalJacobian<6, 6> HwTb) const {
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OptionalJacobian<6, 6> HwTb) const {
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if (Hself) *Hself = -wTb.inverse().AdjointMap() * AdjointMap();
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if (Hself) *Hself = -wTb.inverse().AdjointMap() * AdjointMap();
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if (HwTb) *HwTb = I_6x6;
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if (HwTb) *HwTb = I_6x6;
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const Pose3& wTa = *this;
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const Pose3& wTa = *this;
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@ -348,7 +341,7 @@ Pose3 Pose3::transformPoseTo(const Pose3& wTb, OptionalJacobian<6, 6> Hself,
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/* ************************************************************************* */
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/* ************************************************************************* */
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Point3 Pose3::transformFrom(const Point3& point, OptionalJacobian<3, 6> Hself,
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Point3 Pose3::transformFrom(const Point3& point, OptionalJacobian<3, 6> Hself,
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OptionalJacobian<3, 3> Hpoint) const {
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OptionalJacobian<3, 3> Hpoint) const {
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// Only get matrix once, to avoid multiple allocations,
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// Only get matrix once, to avoid multiple allocations,
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// as well as multiple conversions in the Quaternion case
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// as well as multiple conversions in the Quaternion case
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const Matrix3 R = R_.matrix();
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const Matrix3 R = R_.matrix();
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@ -372,7 +365,7 @@ Matrix Pose3::transformFrom(const Matrix& points) const {
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/* ************************************************************************* */
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/* ************************************************************************* */
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Point3 Pose3::transformTo(const Point3& point, OptionalJacobian<3, 6> Hself,
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Point3 Pose3::transformTo(const Point3& point, OptionalJacobian<3, 6> Hself,
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OptionalJacobian<3, 3> Hpoint) const {
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OptionalJacobian<3, 3> Hpoint) const {
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// Only get transpose once, to avoid multiple allocations,
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// Only get transpose once, to avoid multiple allocations,
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// as well as multiple conversions in the Quaternion case
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// as well as multiple conversions in the Quaternion case
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const Matrix3 Rt = R_.transpose();
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const Matrix3 Rt = R_.transpose();
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@ -478,7 +471,7 @@ std::optional<Pose3> Pose3::Align(const Point3Pairs &abPointPairs) {
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std::optional<Pose3> Pose3::Align(const Matrix& a, const Matrix& b) {
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std::optional<Pose3> Pose3::Align(const Matrix& a, const Matrix& b) {
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if (a.rows() != 3 || b.rows() != 3 || a.cols() != b.cols()) {
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if (a.rows() != 3 || b.rows() != 3 || a.cols() != b.cols()) {
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throw std::invalid_argument(
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throw std::invalid_argument(
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"Pose3:Align expects 3*N matrices of equal shape.");
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"Pose3:Align expects 3*N matrices of equal shape.");
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}
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}
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Point3Pairs abPointPairs;
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Point3Pairs abPointPairs;
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for (Eigen::Index j = 0; j < a.cols(); j++) {
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for (Eigen::Index j = 0; j < a.cols(); j++) {
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@ -900,17 +900,6 @@ TEST(Pose3, ExpmapDerivative4) {
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}
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}
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}
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}
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TEST( Pose3, ExpmapDerivativeQr) {
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Vector6 w = Vector6::Random();
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w.head<3>().normalize();
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w.head<3>() = w.head<3>() * 0.9e-2;
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Matrix3 actualQr = Pose3::ComputeQforExpmapDerivative(w, 0.01);
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Matrix expectedH = numericalDerivative21<Pose3, Vector6,
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OptionalJacobian<6, 6> >(&Pose3::Expmap, w, {});
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Matrix3 expectedQr = expectedH.bottomLeftCorner<3, 3>();
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EXPECT(assert_equal(expectedQr, actualQr, 1e-6));
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}
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/* ************************************************************************* */
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/* ************************************************************************* */
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TEST( Pose3, LogmapDerivative) {
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TEST( Pose3, LogmapDerivative) {
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Matrix6 actualH;
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Matrix6 actualH;
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