diff --git a/gtsam/geometry/geometry.i b/gtsam/geometry/geometry.i index 517558265..597f6a169 100644 --- a/gtsam/geometry/geometry.i +++ b/gtsam/geometry/geometry.i @@ -1129,7 +1129,8 @@ gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses, gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3_S2& cameras, const gtsam::Point2Vector& measurements, double rank_tol, bool optimize, - const gtsam::SharedNoiseModel& model = nullptr); + const gtsam::SharedNoiseModel& model = nullptr, + const bool useLOST = false); gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses, gtsam::Cal3_S2* sharedCal, const gtsam::Point2Vector& measurements, @@ -1151,7 +1152,8 @@ gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses, gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3DS2& cameras, const gtsam::Point2Vector& measurements, double rank_tol, bool optimize, - const gtsam::SharedNoiseModel& model = nullptr); + const gtsam::SharedNoiseModel& model = nullptr, + const bool useLOST = false); gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses, gtsam::Cal3DS2* sharedCal, const gtsam::Point2Vector& measurements, @@ -1173,7 +1175,8 @@ gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses, gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Bundler& cameras, const gtsam::Point2Vector& measurements, double rank_tol, bool optimize, - const gtsam::SharedNoiseModel& model = nullptr); + const gtsam::SharedNoiseModel& model = nullptr, + const bool useLOST = false); gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses, gtsam::Cal3Bundler* sharedCal, const gtsam::Point2Vector& measurements, @@ -1195,7 +1198,8 @@ gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses, gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Fisheye& cameras, const gtsam::Point2Vector& measurements, double rank_tol, bool optimize, - const gtsam::SharedNoiseModel& model = nullptr); + const gtsam::SharedNoiseModel& model = nullptr, + const bool useLOST = false); gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses, gtsam::Cal3Fisheye* sharedCal, const gtsam::Point2Vector& measurements, @@ -1217,7 +1221,8 @@ gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses, gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Unified& cameras, const gtsam::Point2Vector& measurements, double rank_tol, bool optimize, - const gtsam::SharedNoiseModel& model = nullptr); + const gtsam::SharedNoiseModel& model = nullptr, + const bool useLOST = false); gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses, gtsam::Cal3Unified* sharedCal, const gtsam::Point2Vector& measurements,