Some documentation, and extra optimize test. In debug mode the unit test fails because it does not throw the right exception, but everything else seems fine.

release/4.3a0
Frank Dellaert 2013-11-01 01:04:34 +00:00
parent b123c5dda2
commit a28e04988d
2 changed files with 149 additions and 83 deletions

View File

@ -20,6 +20,8 @@
#include <gtsam/base/Testable.h> #include <gtsam/base/Testable.h>
#include <gtsam/geometry/SimpleCamera.h> #include <gtsam/geometry/SimpleCamera.h>
#include <gtsam/geometry/PinholeCamera.h>
#include <gtsam/geometry/Cal3Bundler.h>
#include <gtsam_unstable/geometry/InvDepthCamera3.h> #include <gtsam_unstable/geometry/InvDepthCamera3.h>
#include <gtsam_unstable/geometry/triangulation.h> #include <gtsam_unstable/geometry/triangulation.h>
@ -32,20 +34,20 @@ using namespace gtsam;
using namespace boost::assign; using namespace boost::assign;
/* ************************************************************************* */ /* ************************************************************************* */
TEST( triangulation, fourPoses) { TEST( triangulation, twoPosesBundler) {
Cal3_S2 K(1500, 1200, 0, 640, 480); Cal3Bundler K(1500, 0, 0, 640, 480);
// create first camera. Looking along X-axis, 1 meter above ground plane (x-y) // create first camera. Looking along X-axis, 1 meter above ground plane (x-y)
Pose3 level_pose = Pose3(Rot3::ypr(-M_PI/2, 0., -M_PI/2), gtsam::Point3(0,0,1)); Pose3 level_pose = Pose3(Rot3::ypr(-M_PI / 2, 0., -M_PI / 2),
SimpleCamera level_camera(level_pose, K); gtsam::Point3(0, 0, 1));
PinholeCamera<Cal3Bundler> level_camera(level_pose, K);
// create second camera 1 meter to the right of first camera // create second camera 1 meter to the right of first camera
Pose3 level_pose_right = level_pose * Pose3(Rot3(), Point3(1,0,0)); Pose3 level_pose_right = level_pose * Pose3(Rot3(), Point3(1, 0, 0));
SimpleCamera level_camera_right(level_pose_right, K); PinholeCamera<Cal3Bundler> level_camera_right(level_pose_right, K);
// landmark ~5 meters infront of camera // landmark ~5 meters infront of camera
Point3 landmark(5, 0.5, 1.2); Point3 landmark(5, 0.5, 1.2);
// 1. Project two landmarks into two cameras and triangulate // 1. Project two landmarks into two cameras and triangulate
Point2 level_uv = level_camera.project(landmark); Point2 level_uv = level_camera.project(landmark);
Point2 level_uv_right = level_camera_right.project(landmark); Point2 level_uv_right = level_camera_right.project(landmark);
@ -56,61 +58,108 @@ TEST( triangulation, fourPoses) {
poses += level_pose, level_pose_right; poses += level_pose, level_pose_right;
measurements += level_uv, level_uv_right; measurements += level_uv, level_uv_right;
boost::optional<Point3> triangulated_landmark = triangulatePoint3(poses, measurements, K); bool optimize = true;
double rank_tol = 1e-9;
boost::optional<Point3> triangulated_landmark = triangulatePoint3(poses,
measurements, K, rank_tol, optimize);
EXPECT(assert_equal(landmark, *triangulated_landmark, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_landmark, 1e-2));
// 2. Add some noise and try again: result should be ~ (4.995, 0.499167, 1.19814) // 2. Add some noise and try again: result should be ~ (4.995, 0.499167, 1.19814)
measurements.at(0) += Point2(0.1,0.5); measurements.at(0) += Point2(0.1, 0.5);
measurements.at(1) += Point2(-0.2, 0.3); measurements.at(1) += Point2(-0.2, 0.3);
boost::optional<Point3> triangulated_landmark_noise = triangulatePoint3(poses, measurements, K); boost::optional<Point3> triangulated_landmark_noise = triangulatePoint3(poses,
measurements, K, rank_tol, optimize);
EXPECT(assert_equal(landmark, *triangulated_landmark_noise, 1e-2));
}
/* ************************************************************************* */
TEST( triangulation, fourPoses) {
Cal3_S2 K(1500, 1200, 0, 640, 480);
// create first camera. Looking along X-axis, 1 meter above ground plane (x-y)
Pose3 level_pose = Pose3(Rot3::ypr(-M_PI / 2, 0., -M_PI / 2),
gtsam::Point3(0, 0, 1));
SimpleCamera level_camera(level_pose, K);
// create second camera 1 meter to the right of first camera
Pose3 level_pose_right = level_pose * Pose3(Rot3(), Point3(1, 0, 0));
SimpleCamera level_camera_right(level_pose_right, K);
// landmark ~5 meters infront of camera
Point3 landmark(5, 0.5, 1.2);
// 1. Project two landmarks into two cameras and triangulate
Point2 level_uv = level_camera.project(landmark);
Point2 level_uv_right = level_camera_right.project(landmark);
vector<Pose3> poses;
vector<Point2> measurements;
poses += level_pose, level_pose_right;
measurements += level_uv, level_uv_right;
boost::optional<Point3> triangulated_landmark = triangulatePoint3(poses,
measurements, K);
EXPECT(assert_equal(landmark, *triangulated_landmark, 1e-2));
// 2. Add some noise and try again: result should be ~ (4.995, 0.499167, 1.19814)
measurements.at(0) += Point2(0.1, 0.5);
measurements.at(1) += Point2(-0.2, 0.3);
boost::optional<Point3> triangulated_landmark_noise = triangulatePoint3(poses,
measurements, K);
EXPECT(assert_equal(landmark, *triangulated_landmark_noise, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_landmark_noise, 1e-2));
// 3. Add a slightly rotated third camera above, again with measurement noise // 3. Add a slightly rotated third camera above, again with measurement noise
Pose3 pose_top = level_pose * Pose3(Rot3::ypr(0.1,0.2,0.1), Point3(0.1,-2,-.1)); Pose3 pose_top = level_pose
* Pose3(Rot3::ypr(0.1, 0.2, 0.1), Point3(0.1, -2, -.1));
SimpleCamera camera_top(pose_top, K); SimpleCamera camera_top(pose_top, K);
Point2 top_uv = camera_top.project(landmark); Point2 top_uv = camera_top.project(landmark);
poses += pose_top; poses += pose_top;
measurements += top_uv + Point2(0.1, -0.1); measurements += top_uv + Point2(0.1, -0.1);
boost::optional<Point3> triangulated_3cameras = triangulatePoint3(poses, measurements, K); boost::optional<Point3> triangulated_3cameras = triangulatePoint3(poses,
measurements, K);
EXPECT(assert_equal(landmark, *triangulated_3cameras, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_3cameras, 1e-2));
// Again with nonlinear optimization // Again with nonlinear optimization
boost::optional<Point3> triangulated_3cameras_opt = triangulatePoint3(poses, measurements, K, 1e-9, true); boost::optional<Point3> triangulated_3cameras_opt = triangulatePoint3(poses,
measurements, K, 1e-9, true);
EXPECT(assert_equal(landmark, *triangulated_3cameras_opt, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_3cameras_opt, 1e-2));
// 4. Test failure: Add a 4th camera facing the wrong way // 4. Test failure: Add a 4th camera facing the wrong way
Pose3 level_pose180 = Pose3(Rot3::ypr(M_PI/2, 0., -M_PI/2), Point3(0,0,1)); Pose3 level_pose180 = Pose3(Rot3::ypr(M_PI / 2, 0., -M_PI / 2),
Point3(0, 0, 1));
SimpleCamera camera_180(level_pose180, K); SimpleCamera camera_180(level_pose180, K);
CHECK_EXCEPTION(camera_180.project(landmark);, CheiralityException); CHECK_EXCEPTION(camera_180.project(landmark)
;, CheiralityException);
poses += level_pose180; poses += level_pose180;
measurements += Point2(400,400); measurements += Point2(400, 400);
CHECK_EXCEPTION(triangulatePoint3(poses, measurements, K), TriangulationCheiralityException); CHECK_EXCEPTION(triangulatePoint3(poses, measurements, K),
TriangulationCheiralityException);
} }
/* ************************************************************************* */ /* ************************************************************************* */
TEST( triangulation, fourPoses_distinct_Ks) { TEST( triangulation, fourPoses_distinct_Ks) {
Cal3_S2 K1(1500, 1200, 0, 640, 480); Cal3_S2 K1(1500, 1200, 0, 640, 480);
// create first camera. Looking along X-axis, 1 meter above ground plane (x-y) // create first camera. Looking along X-axis, 1 meter above ground plane (x-y)
Pose3 level_pose = Pose3(Rot3::ypr(-M_PI/2, 0., -M_PI/2), gtsam::Point3(0,0,1)); Pose3 level_pose = Pose3(Rot3::ypr(-M_PI / 2, 0., -M_PI / 2),
gtsam::Point3(0, 0, 1));
SimpleCamera level_camera(level_pose, K1); SimpleCamera level_camera(level_pose, K1);
// create second camera 1 meter to the right of first camera // create second camera 1 meter to the right of first camera
Pose3 level_pose_right = level_pose * Pose3(Rot3(), Point3(1,0,0)); Pose3 level_pose_right = level_pose * Pose3(Rot3(), Point3(1, 0, 0));
Cal3_S2 K2(1600, 1300, 0, 650, 440); Cal3_S2 K2(1600, 1300, 0, 650, 440);
SimpleCamera level_camera_right(level_pose_right, K2); SimpleCamera level_camera_right(level_pose_right, K2);
// landmark ~5 meters infront of camera // landmark ~5 meters infront of camera
Point3 landmark(5, 0.5, 1.2); Point3 landmark(5, 0.5, 1.2);
// 1. Project two landmarks into two cameras and triangulate // 1. Project two landmarks into two cameras and triangulate
Point2 level_uv = level_camera.project(landmark); Point2 level_uv = level_camera.project(landmark);
Point2 level_uv_right = level_camera_right.project(landmark); Point2 level_uv_right = level_camera_right.project(landmark);
@ -125,20 +174,21 @@ TEST( triangulation, fourPoses_distinct_Ks) {
Ks.push_back(boost::make_shared<Cal3_S2>(K1)); Ks.push_back(boost::make_shared<Cal3_S2>(K1));
Ks.push_back(boost::make_shared<Cal3_S2>(K2)); Ks.push_back(boost::make_shared<Cal3_S2>(K2));
boost::optional<Point3> triangulated_landmark = triangulatePoint3(poses, measurements, Ks); boost::optional<Point3> triangulated_landmark = triangulatePoint3(poses,
measurements, Ks);
EXPECT(assert_equal(landmark, *triangulated_landmark, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_landmark, 1e-2));
// 2. Add some noise and try again: result should be ~ (4.995, 0.499167, 1.19814) // 2. Add some noise and try again: result should be ~ (4.995, 0.499167, 1.19814)
measurements.at(0) += Point2(0.1,0.5); measurements.at(0) += Point2(0.1, 0.5);
measurements.at(1) += Point2(-0.2, 0.3); measurements.at(1) += Point2(-0.2, 0.3);
boost::optional<Point3> triangulated_landmark_noise = triangulatePoint3(poses, measurements, Ks); boost::optional<Point3> triangulated_landmark_noise = triangulatePoint3(poses,
measurements, Ks);
EXPECT(assert_equal(landmark, *triangulated_landmark_noise, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_landmark_noise, 1e-2));
// 3. Add a slightly rotated third camera above, again with measurement noise // 3. Add a slightly rotated third camera above, again with measurement noise
Pose3 pose_top = level_pose * Pose3(Rot3::ypr(0.1,0.2,0.1), Point3(0.1,-2,-.1)); Pose3 pose_top = level_pose
* Pose3(Rot3::ypr(0.1, 0.2, 0.1), Point3(0.1, -2, -.1));
Cal3_S2 K3(700, 500, 0, 640, 480); Cal3_S2 K3(700, 500, 0, 640, 480);
SimpleCamera camera_top(pose_top, K3); SimpleCamera camera_top(pose_top, K3);
Point2 top_uv = camera_top.project(landmark); Point2 top_uv = camera_top.project(landmark);
@ -147,32 +197,38 @@ TEST( triangulation, fourPoses_distinct_Ks) {
measurements += top_uv + Point2(0.1, -0.1); measurements += top_uv + Point2(0.1, -0.1);
Ks.push_back(boost::make_shared<Cal3_S2>(K3)); Ks.push_back(boost::make_shared<Cal3_S2>(K3));
boost::optional<Point3> triangulated_3cameras = triangulatePoint3(poses, measurements, Ks); boost::optional<Point3> triangulated_3cameras = triangulatePoint3(poses,
measurements, Ks);
EXPECT(assert_equal(landmark, *triangulated_3cameras, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_3cameras, 1e-2));
// Again with nonlinear optimization // Again with nonlinear optimization
boost::optional<Point3> triangulated_3cameras_opt = triangulatePoint3(poses, measurements, Ks, 1e-9, true); boost::optional<Point3> triangulated_3cameras_opt = triangulatePoint3(poses,
measurements, Ks, 1e-9, true);
EXPECT(assert_equal(landmark, *triangulated_3cameras_opt, 1e-2)); EXPECT(assert_equal(landmark, *triangulated_3cameras_opt, 1e-2));
// 4. Test failure: Add a 4th camera facing the wrong way // 4. Test failure: Add a 4th camera facing the wrong way
Pose3 level_pose180 = Pose3(Rot3::ypr(M_PI/2, 0., -M_PI/2), Point3(0,0,1)); Pose3 level_pose180 = Pose3(Rot3::ypr(M_PI / 2, 0., -M_PI / 2),
Point3(0, 0, 1));
Cal3_S2 K4(700, 500, 0, 640, 480); Cal3_S2 K4(700, 500, 0, 640, 480);
SimpleCamera camera_180(level_pose180, K4); SimpleCamera camera_180(level_pose180, K4);
CHECK_EXCEPTION(camera_180.project(landmark);, CheiralityException); CHECK_EXCEPTION(camera_180.project(landmark)
;, CheiralityException);
poses += level_pose180; poses += level_pose180;
measurements += Point2(400,400); measurements += Point2(400, 400);
Ks.push_back(boost::make_shared<Cal3_S2>(K4)); Ks.push_back(boost::make_shared<Cal3_S2>(K4));
CHECK_EXCEPTION(triangulatePoint3(poses, measurements, Ks), TriangulationCheiralityException); CHECK_EXCEPTION(triangulatePoint3(poses, measurements, Ks),
TriangulationCheiralityException);
} }
/* ************************************************************************* */ /* ************************************************************************* */
TEST( triangulation, twoIdenticalPoses) { TEST( triangulation, twoIdenticalPoses) {
Cal3_S2 K(1500, 1200, 0, 640, 480); Cal3_S2 K(1500, 1200, 0, 640, 480);
// create first camera. Looking along X-axis, 1 meter above ground plane (x-y) // create first camera. Looking along X-axis, 1 meter above ground plane (x-y)
Pose3 level_pose = Pose3(Rot3::ypr(-M_PI/2, 0., -M_PI/2), gtsam::Point3(0,0,1)); Pose3 level_pose = Pose3(Rot3::ypr(-M_PI / 2, 0., -M_PI / 2),
gtsam::Point3(0, 0, 1));
SimpleCamera level_camera(level_pose, K); SimpleCamera level_camera(level_pose, K);
// landmark ~5 meters infront of camera // landmark ~5 meters infront of camera
@ -187,7 +243,8 @@ TEST( triangulation, twoIdenticalPoses) {
poses += level_pose, level_pose; poses += level_pose, level_pose;
measurements += level_uv, level_uv; measurements += level_uv, level_uv;
CHECK_EXCEPTION(triangulatePoint3(poses, measurements, K), TriangulationUnderconstrainedException); CHECK_EXCEPTION(triangulatePoint3(poses, measurements, K),
TriangulationUnderconstrainedException);
} }
/* ************************************************************************* */ /* ************************************************************************* */
@ -203,10 +260,13 @@ TEST( triangulation, onePose) {
poses += Pose3(); poses += Pose3();
measurements += Point2(); measurements += Point2();
CHECK_EXCEPTION(triangulatePoint3(poses, measurements, K), TriangulationUnderconstrainedException); CHECK_EXCEPTION(triangulatePoint3(poses, measurements, K),
TriangulationUnderconstrainedException);
} }
/* ************************************************************************* */ /* ************************************************************************* */
int main() { TestResult tr; return TestRegistry::runAllTests(tr);} int main() {
TestResult tr;
return TestRegistry::runAllTests(tr);
}
/* ************************************************************************* */ /* ************************************************************************* */

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@ -34,14 +34,13 @@
#include <gtsam/slam/ProjectionFactor.h> #include <gtsam/slam/ProjectionFactor.h>
namespace gtsam { namespace gtsam {
/// Exception thrown by triangulateDLT when SVD returns rank < 3 /// Exception thrown by triangulateDLT when SVD returns rank < 3
class GTSAM_UNSTABLE_EXPORT TriangulationUnderconstrainedException: public std::runtime_error { class GTSAM_UNSTABLE_EXPORT TriangulationUnderconstrainedException: public std::runtime_error {
public: public:
TriangulationUnderconstrainedException() : TriangulationUnderconstrainedException() :
std::runtime_error("Triangulation Underconstrained Exception.") { std::runtime_error("Triangulation Underconstrained Exception.") {
} }
}; };
@ -49,8 +48,8 @@ public:
class GTSAM_UNSTABLE_EXPORT TriangulationCheiralityException: public std::runtime_error { class GTSAM_UNSTABLE_EXPORT TriangulationCheiralityException: public std::runtime_error {
public: public:
TriangulationCheiralityException() : TriangulationCheiralityException() :
std::runtime_error( std::runtime_error(
"Triangulation Cheirality Exception: The resulting landmark is behind one or more cameras.") { "Triangulation Cheirality Exception: The resulting landmark is behind one or more cameras.") {
} }
}; };
@ -73,16 +72,20 @@ Point3 triangulateDLT(const std::vector<Pose3>& poses,
const std::vector<boost::shared_ptr<CALIBRATION> >& Ks, double rank_tol, const std::vector<boost::shared_ptr<CALIBRATION> >& Ks, double rank_tol,
bool optimize) { bool optimize) {
Matrix A = zeros(projection_matrices.size() *2, 4); // number of cameras
size_t m = projection_matrices.size();
for(size_t i=0; i< projection_matrices.size(); i++) { // Allocate DLT matrix
size_t row = i*2; Matrix A = zeros(m * 2, 4);
for (size_t i = 0; i < m; i++) {
size_t row = i * 2;
const Matrix& projection = projection_matrices.at(i); const Matrix& projection = projection_matrices.at(i);
const Point2& p = measurements.at(i); const Point2& p = measurements.at(i);
// build system of equations // build system of equations
A.row(row) = p.x() * projection.row(2) - projection.row(0); A.row(row) = p.x() * projection.row(2) - projection.row(0);
A.row(row+1) = p.y() * projection.row(2) - projection.row(1); A.row(row + 1) = p.y() * projection.row(2) - projection.row(1);
} }
int rank; int rank;
double error; double error;
@ -90,39 +93,41 @@ Point3 triangulateDLT(const std::vector<Pose3>& poses,
boost::tie(rank, error, v) = DLT(A, rank_tol); boost::tie(rank, error, v) = DLT(A, rank_tol);
// std::cout << "s " << s.transpose() << std:endl; // std::cout << "s " << s.transpose() << std:endl;
if(rank < 3) if (rank < 3)
throw(TriangulationUnderconstrainedException()); throw(TriangulationUnderconstrainedException());
Point3 point = Point3(sub( (v / v(3)),0,3)); // Create 3D point from eigenvector
Point3 point = Point3(sub((v / v(3)), 0, 3));
if (optimize) { if (optimize) {
// Create a factor graph
NonlinearFactorGraph graph; NonlinearFactorGraph graph;
gtsam::Values values; gtsam::Values values;
static SharedNoiseModel noise(noiseModel::Unit::Create(2)); static SharedNoiseModel unit2(noiseModel::Unit::Create(2));
static SharedNoiseModel prior_model(noiseModel::Diagonal::Sigmas(Vector_(6, 1e-6, 1e-6, 1e-6, 1e-6, 1e-6, 1e-6))); static SharedNoiseModel prior_model(noiseModel::Isotropic::Sigma(6, 1e-6));
int ij = 0;
Key landmarkKey = Symbol('l',0);
BOOST_FOREACH(const Point2 &measurement, measurements) { // Initial landmark value
Key landmarkKey = Symbol('p', 0);
values.insert(landmarkKey, point);
// Create all projection factors, as well as priors on poses
Key i = 0;
BOOST_FOREACH(const Point2 &z_i, measurements) {
// Factor for pose i // Factor for pose i
typedef GenericProjectionFactor<Pose3,Point3,CALIBRATION> ProjectionFactor; typedef GenericProjectionFactor<Pose3, Point3, CALIBRATION> ProjectionFactor;
typedef PriorFactor<Pose3> Pose3Prior; ProjectionFactor projectionFactor(z_i, unit2, i, landmarkKey, Ks[i]);
Key poseKey = Symbol('x',ij);
boost::shared_ptr<ProjectionFactor> projectionFactor(new ProjectionFactor(measurement, noise, poseKey, landmarkKey, Ks[ij]));
graph.push_back(projectionFactor); graph.push_back(projectionFactor);
// Prior on pose // Prior on pose
graph.push_back(Pose3Prior(poseKey, poses[ij], prior_model)); // Frank says: this is a terrible idea: we turn a 3dof problem into a much more difficult problem
typedef PriorFactor<Pose3> Pose3Prior;
graph.push_back(Pose3Prior(i, poses[i], prior_model));
// Initial pose values // Initial pose values
values.insert( poseKey, poses[ij]); values.insert(i, poses[i]);
i++;
ij++;
} }
// Initial landmark value
values.insert(landmarkKey, point);
// Optimize // Optimize
LevenbergMarquardtParams params; LevenbergMarquardtParams params;
params.verbosityLM = LevenbergMarquardtParams::TRYLAMBDA; params.verbosityLM = LevenbergMarquardtParams::TRYLAMBDA;
@ -143,7 +148,6 @@ Point3 triangulateDLT(const std::vector<Pose3>& poses,
return point; return point;
} }
/** /**
* Function to triangulate 3D landmark point from an arbitrary number * Function to triangulate 3D landmark point from an arbitrary number
* of poses (at least 2) using the DLT. The function checks that the * of poses (at least 2) using the DLT. The function checks that the
@ -163,14 +167,15 @@ Point3 triangulatePoint3(const std::vector<Pose3>& poses,
assert(poses.size() == measurements.size()); assert(poses.size() == measurements.size());
if(poses.size() < 2) if (poses.size() < 2)
throw(TriangulationUnderconstrainedException()); throw(TriangulationUnderconstrainedException());
std::vector<Matrix> projection_matrices; std::vector<Matrix> projection_matrices;
// construct projection matrices from poses & calibration // construct projection matrices from poses & calibration
BOOST_FOREACH(const Pose3& pose, poses){ BOOST_FOREACH(const Pose3& pose, poses) {
projection_matrices.push_back( K.K() * sub(pose.inverse().matrix(),0,3,0,4) ); projection_matrices.push_back(
K.K() * sub(pose.inverse().matrix(), 0, 3, 0, 4));
// std::cout << "Calibration i \n" << K.K() << std::endl; // std::cout << "Calibration i \n" << K.K() << std::endl;
// std::cout << "rank_tol i \n" << rank_tol << std::endl; // std::cout << "rank_tol i \n" << rank_tol << std::endl;
} }
@ -179,16 +184,17 @@ Point3 triangulatePoint3(const std::vector<Pose3>& poses,
boost::shared_ptr<CALIBRATION> sharedK = boost::make_shared<CALIBRATION>(K); boost::shared_ptr<CALIBRATION> sharedK = boost::make_shared<CALIBRATION>(K);
std::vector<boost::shared_ptr<CALIBRATION> > Ks(poses.size(), sharedK); std::vector<boost::shared_ptr<CALIBRATION> > Ks(poses.size(), sharedK);
Point3 triangulated_point = triangulateDLT(poses, projection_matrices, measurements, Ks, rank_tol, optimize); Point3 triangulated_point = triangulateDLT(poses, projection_matrices,
measurements, Ks, rank_tol, optimize);
#ifdef GTSAM_THROW_CHEIRALITY_EXCEPTION #ifdef GTSAM_THROW_CHEIRALITY_EXCEPTION
// verify that the triangulated point lies infront of all cameras // verify that the triangulated point lies infront of all cameras
BOOST_FOREACH(const Pose3& pose, poses) { BOOST_FOREACH(const Pose3& pose, poses) {
const Point3& p_local = pose.transform_to(triangulated_point); const Point3& p_local = pose.transform_to(triangulated_point);
if(p_local.z() <= 0) if(p_local.z() <= 0)
throw(TriangulationCheiralityException()); throw(TriangulationCheiralityException());
} }
#endif #endif
return triangulated_point; return triangulated_point;
} }
@ -209,37 +215,37 @@ Point3 triangulatePoint3(const std::vector<Pose3>& poses,
template<class CALIBRATION> template<class CALIBRATION>
Point3 triangulatePoint3(const std::vector<Pose3>& poses, Point3 triangulatePoint3(const std::vector<Pose3>& poses,
const std::vector<Point2>& measurements, const std::vector<Point2>& measurements,
const std::vector<boost::shared_ptr<CALIBRATION> >& Ks, const std::vector<boost::shared_ptr<CALIBRATION> >& Ks, double rank_tol =
double rank_tol = 1e-9, bool optimize = false) { 1e-9, bool optimize = false) {
assert(poses.size() == measurements.size()); assert(poses.size() == measurements.size());
assert(poses.size() == Ks.size()); assert(poses.size() == Ks.size());
if(poses.size() < 2) if (poses.size() < 2)
throw(TriangulationUnderconstrainedException()); throw(TriangulationUnderconstrainedException());
std::vector<Matrix> projection_matrices; std::vector<Matrix> projection_matrices;
// construct projection matrices from poses & calibration // construct projection matrices from poses & calibration
for(size_t i = 0; i<poses.size(); i++){ for (size_t i = 0; i < poses.size(); i++) {
projection_matrices.push_back( Ks.at(i)->K() * sub(poses.at(i).inverse().matrix(),0,3,0,4) ); projection_matrices.push_back(
Ks.at(i)->K() * sub(poses.at(i).inverse().matrix(), 0, 3, 0, 4));
// std::cout << "2Calibration i \n" << Ks.at(i)->K() << std::endl; // std::cout << "2Calibration i \n" << Ks.at(i)->K() << std::endl;
// std::cout << "2rank_tol i \n" << rank_tol << std::endl; // std::cout << "2rank_tol i \n" << rank_tol << std::endl;
} }
Point3 triangulated_point = triangulateDLT(poses, projection_matrices, measurements, Ks, rank_tol, optimize); Point3 triangulated_point = triangulateDLT(poses, projection_matrices,
measurements, Ks, rank_tol, optimize);
// verify that the triangulated point lies infront of all cameras // verify that the triangulated point lies infront of all cameras
BOOST_FOREACH(const Pose3& pose, poses) { BOOST_FOREACH(const Pose3& pose, poses) {
const Point3& p_local = pose.transform_to(triangulated_point); const Point3& p_local = pose.transform_to(triangulated_point);
if(p_local.z() <= 0) if (p_local.z() <= 0)
throw(TriangulationCheiralityException()); throw(TriangulationCheiralityException());
} }
return triangulated_point; return triangulated_point;
} }
} // \namespace gtsam } // \namespace gtsam