use different brace indent format

release/4.3a0
John Lambert 2021-03-10 12:34:40 -05:00
parent 4428148961
commit a27679e803
2 changed files with 3 additions and 5 deletions

View File

@ -180,7 +180,7 @@ Similarity3 Similarity3::Align(const vector<Pose3Pair> &abPosePairs) {
Point3Pairs abPointPairs; Point3Pairs abPointPairs;
rotations.reserve(n); rotations.reserve(n);
abPointPairs.reserve(n); abPointPairs.reserve(n);
// note that frame "i" is the i'th object/camera/etc body frame // Below denotes the pose of the i'th object/camera/etc in frame "a" or frame "b"
Pose3 aTi, bTi; Pose3 aTi, bTi;
for (const Pose3Pair &abPair : abPosePairs) { for (const Pose3Pair &abPair : abPosePairs) {
std::tie(aTi, bTi) = abPair; std::tie(aTi, bTi) = abPair;

View File

@ -470,8 +470,7 @@ class Point3 {
}; };
#include <gtsam/geometry/Point3.h> #include <gtsam/geometry/Point3.h>
class Point3Pairs class Point3Pairs {
{
Point3Pairs(); Point3Pairs();
size_t size() const; size_t size() const;
bool empty() const; bool empty() const;
@ -810,8 +809,7 @@ class Pose3 {
}; };
#include <gtsam/geometry/Pose3.h> #include <gtsam/geometry/Pose3.h>
class Pose3Pairs class Pose3Pairs {
{
Pose3Pairs(); Pose3Pairs();
size_t size() const; size_t size() const;
bool empty() const; bool empty() const;