I commented out thread stuff as did not compile on my mac.

release/4.3a0
Frank Dellaert 2014-06-07 16:29:21 -04:00
parent ecb1243d4d
commit 996517916c
1 changed files with 4 additions and 4 deletions

View File

@ -26,7 +26,7 @@
#include <boost/bind.hpp>
#include <boost/foreach.hpp>
#include <boost/random.hpp>
#include <boost/thread.hpp>
//#include <boost/thread.hpp>
#include <boost/assign/std/vector.hpp>
#include <cmath>
@ -234,7 +234,7 @@ TEST(Unit3, localCoordinates_retract) {
for (size_t i = 0; i < numIterations; i++) {
// Sleep for the random number generator (TODO?: Better create all of them first).
boost::this_thread::sleep(boost::posix_time::milliseconds(0));
// boost::this_thread::sleep(boost::posix_time::milliseconds(0));
// Create the two Unit3s.
// NOTE: You can not create two totally random Unit3's because you cannot always compute
@ -264,10 +264,10 @@ TEST(Unit3, localCoordinates_retract_expmap) {
for (size_t i = 0; i < numIterations; i++) {
// Sleep for the random number generator (TODO?: Better create all of them first).
boost::this_thread::sleep(boost::posix_time::milliseconds(0));
// boost::this_thread::sleep(boost::posix_time::milliseconds(0));
// Create the two Unit3s.
// Unlike the above case, we can use any two sphers.
// Unlike the above case, we can use any two Unit3's.
Unit3 s1(Point3(randomVector(minSphereLimit, maxSphereLimit)));
// Unit3 s2 (Point3(randomVector(minSphereLimit, maxSphereLimit)));
Vector v12 = randomVector(minXiLimit, maxXiLimit);