re-enable triangulation hack

release/4.3a0
cbeall3 2015-07-15 23:16:45 -04:00
parent bd4dd84933
commit 93f7eafaa8
1 changed files with 67 additions and 69 deletions

View File

@ -241,76 +241,74 @@ public:
bool retriangulate = decideIfTriangulate(cameras);
if (retriangulate) {
// We triangulate the 3D position of the landmark
// try {
// // std::cout << "triangulatePoint3 i \n" << rankTolerance << std::endl;
//
// //TODO: Chris will replace this with something else for stereo
//// point_ = triangulatePoint3<CALIBRATION>(cameras, this->measured_,
//// rankTolerance_, enableEPI_);
//
// // // // Temporary hack to use monocular triangulation
// std::vector<Point2> mono_measurements;
// BOOST_FOREACH(const StereoPoint2& sp, this->measured_) {
// mono_measurements.push_back(sp.point2());
// }
//
// std::vector<PinholeCamera<Cal3_S2> > mono_cameras;
// BOOST_FOREACH(const StereoCamera& camera, cameras) {
// const Pose3& pose = camera.pose();
// const Cal3_S2& K = camera.calibration()->calibration();
// mono_cameras.push_back(PinholeCamera<Cal3_S2>(pose, K));
// }
// point_ = triangulatePoint3<PinholeCamera<Cal3_S2> >(mono_cameras, mono_measurements,
// parameters_.rankTolerance, parameters_.enableEPI);
//
// // // // End temporary hack
//
// // FIXME: temporary: triangulation using only first camera
//// const StereoPoint2& z0 = this->measured_.at(0);
//// point_ = cameras[0].backproject(z0);
//
// degenerate_ = false;
// cheiralityException_ = false;
//
// // Check landmark distance and reprojection errors to avoid outliers
// double totalReprojError = 0.0;
// size_t i = 0;
// BOOST_FOREACH(const StereoCamera& camera, cameras) {
// Point3 cameraTranslation = camera.pose().translation();
// // we discard smart factors corresponding to points that are far away
// if (cameraTranslation.distance(point_) > parameters_.landmarkDistanceThreshold) {
// degenerate_ = true;
// break;
// }
// const StereoPoint2& zi = this->measured_.at(i);
// try {
// StereoPoint2 reprojectionError(camera.project(point_) - zi);
// totalReprojError += reprojectionError.vector().norm();
// } catch (CheiralityException) {
// cheiralityException_ = true;
// }
// i += 1;
// }
// //std::cout << "totalReprojError error: " << totalReprojError << std::endl;
// // we discard smart factors that have large reprojection error
// if (parameters_.dynamicOutlierRejectionThreshold > 0
// && totalReprojError / m > parameters_.dynamicOutlierRejectionThreshold)
// degenerate_ = true;
//
// } catch (TriangulationUnderconstrainedException&) {
// // if TriangulationUnderconstrainedException can be
// // 1) There is a single pose for triangulation - this should not happen because we checked the number of poses before
// // 2) The rank of the matrix used for triangulation is < 3: rotation-only, parallel cameras (or motion towards the landmark)
// // in the second case we want to use a rotation-only smart factor
// degenerate_ = true;
// cheiralityException_ = false;
// } catch (TriangulationCheiralityException&) {
// // point is behind one of the cameras: can be the case of close-to-parallel cameras or may depend on outliers
// // we manage this case by either discarding the smart factor, or imposing a rotation-only constraint
// cheiralityException_ = true;
// }
try {
// std::cout << "triangulatePoint3 i \n" << rankTolerance << std::endl;
//TODO: Chris will replace this with something else for stereo
// point_ = triangulatePoint3<CALIBRATION>(cameras, this->measured_,
// rankTolerance_, enableEPI_);
// // // Temporary hack to use monocular triangulation
std::vector<Point2> mono_measurements;
BOOST_FOREACH(const StereoPoint2& sp, this->measured_) {
mono_measurements.push_back(sp.point2());
}
return TriangulationResult(Point3());
std::vector<PinholeCamera<Cal3_S2> > mono_cameras;
BOOST_FOREACH(const StereoCamera& camera, cameras) {
const Pose3& pose = camera.pose();
const Cal3_S2& K = camera.calibration()->calibration();
mono_cameras.push_back(PinholeCamera<Cal3_S2>(pose, K));
}
Point3 point = triangulatePoint3<PinholeCamera<Cal3_S2> >(mono_cameras, mono_measurements,
params_.triangulation.rankTolerance, params_.triangulation.enableEPI);
// // // End temporary hack
// FIXME: temporary: triangulation using only first camera
// const StereoPoint2& z0 = this->measured_.at(0);
// point_ = cameras[0].backproject(z0);
// Check landmark distance and reprojection errors to avoid outliers
double totalReprojError = 0.0;
size_t i = 0;
BOOST_FOREACH(const StereoCamera& camera, cameras) {
Point3 cameraTranslation = camera.pose().translation();
// we discard smart factors corresponding to points that are far away
if (cameraTranslation.distance(point) > params_.triangulation.landmarkDistanceThreshold) {
return TriangulationResult::Degenerate();
}
const StereoPoint2& zi = this->measured_.at(i);
try {
StereoPoint2 reprojectionError(camera.project(point) - zi);
totalReprojError += reprojectionError.vector().norm();
} catch (CheiralityException) {
return TriangulationResult::BehindCamera();
}
i += 1;
}
//std::cout << "totalReprojError error: " << totalReprojError << std::endl;
// we discard smart factors that have large reprojection error
if (params_.triangulation.dynamicOutlierRejectionThreshold > 0
&& totalReprojError / m > params_.triangulation.dynamicOutlierRejectionThreshold)
return TriangulationResult::Degenerate();
result_ = TriangulationResult(point);
} catch (TriangulationUnderconstrainedException&) {
// if TriangulationUnderconstrainedException can be
// 1) There is a single pose for triangulation - this should not happen because we checked the number of poses before
// 2) The rank of the matrix used for triangulation is < 3: rotation-only, parallel cameras (or motion towards the landmark)
// in the second case we want to use a rotation-only smart factor
return TriangulationResult::Degenerate();
} catch (TriangulationCheiralityException&) {
// point is behind one of the cameras: can be the case of close-to-parallel cameras or may depend on outliers
// we manage this case by either discarding the smart factor, or imposing a rotation-only constraint
return TriangulationResult::BehindCamera();
}
}
return result_;
}
/// triangulate