update for better docstrings
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dac84e9932
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@ -681,12 +681,14 @@ namespace gtsam {
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/****************************************************************************/
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/**
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* Functor performing depth-first visit without Assignment<L> argument.
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* Functor performing depth-first visit to each leaf with the leaf value as
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* the argument.
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*
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* NOTE: We differentiate between leaves and assignments. Concretely, a 3
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* binary variable tree will have 2^3=8 assignments, but based on pruning, it
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* can have <8 leaves. For example, if a tree has all assignment values as 1,
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* then pruning will cause the tree to have only 1 leaf yet 8 assignments.
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* can have less than 8 leaves. For example, if a tree has all assignment
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* values as 1, then pruning will cause the tree to have only 1 leaf yet 8
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* assignments.
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*/
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template <typename L, typename Y>
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struct Visit {
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@ -717,7 +719,8 @@ namespace gtsam {
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/****************************************************************************/
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/**
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* Functor performing depth-first visit with Leaf argument.
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* Functor performing depth-first visit to each leaf with the Leaf object
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* passed as an argument.
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*
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* NOTE: We differentiate between leaves and assignments. Concretely, a 3
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* binary variable tree will have 2^3=8 assignments, but based on pruning, it
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@ -753,7 +756,8 @@ namespace gtsam {
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/****************************************************************************/
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/**
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* Functor performing depth-first visit with Assignment<L> argument.
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* Functor performing depth-first visit to each leaf with the leaf's
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* `Assignment<L>` and value passed as arguments.
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*
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* NOTE: Follows the same pruning semantics as `visit`.
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*/
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@ -811,7 +815,19 @@ namespace gtsam {
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}
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/****************************************************************************/
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// Get (partial) labels by performing a visit.
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/**
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* Get (partial) labels by performing a visit.
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*
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* This method performs a depth-first search to go to every leaf and records
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* the keys assignment which leads to that leaf. Since the tree can be pruned,
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* there might be a leaf at a lower depth which results in a partial
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* assignment (i.e. not all keys are specified).
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*
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* E.g. given a tree with 3 keys, there may be a branch where the 3rd key has
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* the same values for all the leaves. This leads to the branch being pruned
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* so we get a leaf which is arrived at by just the first 2 keys and their
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* assignments.
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*/
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template <typename L, typename Y>
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std::set<L> DecisionTree<L, Y>::labels() const {
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std::set<L> unique;
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