Merge pull request #1534 from borglab/lost-underconstrained
LOST Triangulation Underconstrainedrelease/4.3a0
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8bd690cd26
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@ -85,7 +85,8 @@ Vector4 triangulateHomogeneousDLT(
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Point3 triangulateLOST(const std::vector<Pose3>& poses,
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Point3 triangulateLOST(const std::vector<Pose3>& poses,
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const Point3Vector& calibratedMeasurements,
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const Point3Vector& calibratedMeasurements,
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const SharedIsotropic& measurementNoise) {
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const SharedIsotropic& measurementNoise,
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double rank_tol) {
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size_t m = calibratedMeasurements.size();
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size_t m = calibratedMeasurements.size();
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assert(m == poses.size());
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assert(m == poses.size());
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@ -96,17 +97,38 @@ Point3 triangulateLOST(const std::vector<Pose3>& poses,
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for (size_t i = 0; i < m; i++) {
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for (size_t i = 0; i < m; i++) {
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const Pose3& wTi = poses[i];
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const Pose3& wTi = poses[i];
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// TODO(akshay-krishnan): are there better ways to select j?
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// TODO(akshay-krishnan): are there better ways to select j?
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const int j = (i + 1) % m;
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int j = (i + 1) % m;
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const Pose3& wTj = poses[j];
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const Pose3& wTj = poses[j];
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const Point3 d_ij = wTj.translation() - wTi.translation();
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Point3 d_ij = wTj.translation() - wTi.translation();
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Point3 wZi = wTi.rotation().rotate(calibratedMeasurements[i]);
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Point3 wZj = wTj.rotation().rotate(calibratedMeasurements[j]);
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double num_i = wZi.cross(wZj).norm();
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double den_i = d_ij.cross(wZj).norm();
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const Point3 wZi = wTi.rotation().rotate(calibratedMeasurements[i]);
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// Handle q_i = 0 (or NaN), which arises if the measurement vectors, wZi and
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const Point3 wZj = wTj.rotation().rotate(calibratedMeasurements[j]);
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// wZj, coincide (or the baseline vector coincides with the jth measurement
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// vector).
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if (num_i == 0 || den_i == 0) {
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bool success = false;
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for (size_t k = 2; k < m; k++) {
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j = (i + k) % m;
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const Pose3& wTj = poses[j];
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d_ij = wTj.translation() - wTi.translation();
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wZj = wTj.rotation().rotate(calibratedMeasurements[j]);
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num_i = wZi.cross(wZj).norm();
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den_i = d_ij.cross(wZj).norm();
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if (num_i > 0 && den_i > 0) {
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success = true;
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break;
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}
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}
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if (!success) throw(TriangulationUnderconstrainedException());
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}
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// Note: Setting q_i = 1.0 gives same results as DLT.
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// Note: Setting q_i = 1.0 gives same results as DLT.
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const double q_i = wZi.cross(wZj).norm() /
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const double q_i = num_i / (measurementNoise->sigma() * den_i);
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(measurementNoise->sigma() * d_ij.cross(wZj).norm());
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const Matrix23 coefficientMat =
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const Matrix23 coefficientMat =
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q_i * skewSymmetric(calibratedMeasurements[i]).topLeftCorner(2, 3) *
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q_i * skewSymmetric(calibratedMeasurements[i]).topLeftCorner(2, 3) *
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@ -115,7 +137,13 @@ Point3 triangulateLOST(const std::vector<Pose3>& poses,
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A.block<2, 3>(2 * i, 0) << coefficientMat;
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A.block<2, 3>(2 * i, 0) << coefficientMat;
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b.block<2, 1>(2 * i, 0) << coefficientMat * wTi.translation();
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b.block<2, 1>(2 * i, 0) << coefficientMat * wTi.translation();
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}
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}
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return A.colPivHouseholderQr().solve(b);
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Eigen::ColPivHouseholderQR<Matrix> A_Qr = A.colPivHouseholderQr();
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A_Qr.setThreshold(rank_tol);
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if (A_Qr.rank() < 3) throw(TriangulationUnderconstrainedException());
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return A_Qr.solve(b);
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}
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}
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Point3 triangulateDLT(
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Point3 triangulateDLT(
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@ -110,7 +110,8 @@ GTSAM_EXPORT Point3 triangulateDLT(
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*/
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*/
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GTSAM_EXPORT Point3 triangulateLOST(const std::vector<Pose3>& poses,
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GTSAM_EXPORT Point3 triangulateLOST(const std::vector<Pose3>& poses,
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const Point3Vector& calibratedMeasurements,
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const Point3Vector& calibratedMeasurements,
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const SharedIsotropic& measurementNoise);
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const SharedIsotropic& measurementNoise,
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double rank_tol = 1e-9);
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/**
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/**
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* Create a factor graph with projection factors from poses and one calibration
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* Create a factor graph with projection factors from poses and one calibration
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@ -439,7 +440,8 @@ Point3 triangulatePoint3(const std::vector<Pose3>& poses,
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auto calibratedMeasurements =
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auto calibratedMeasurements =
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calibrateMeasurementsShared<CALIBRATION>(*sharedCal, measurements);
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calibrateMeasurementsShared<CALIBRATION>(*sharedCal, measurements);
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point = triangulateLOST(poses, calibratedMeasurements, measurementNoise);
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point = triangulateLOST(poses, calibratedMeasurements, measurementNoise,
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rank_tol);
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} else {
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} else {
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// construct projection matrices from poses & calibration
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// construct projection matrices from poses & calibration
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auto projection_matrices = projectionMatricesFromPoses(poses, sharedCal);
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auto projection_matrices = projectionMatricesFromPoses(poses, sharedCal);
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@ -512,7 +514,8 @@ Point3 triangulatePoint3(const CameraSet<CAMERA>& cameras,
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auto calibratedMeasurements =
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auto calibratedMeasurements =
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calibrateMeasurements<CAMERA>(cameras, measurements);
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calibrateMeasurements<CAMERA>(cameras, measurements);
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point = triangulateLOST(poses, calibratedMeasurements, measurementNoise);
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point = triangulateLOST(poses, calibratedMeasurements, measurementNoise,
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rank_tol);
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} else {
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} else {
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// construct projection matrices from poses & calibration
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// construct projection matrices from poses & calibration
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auto projection_matrices = projectionMatricesFromCameras(cameras);
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auto projection_matrices = projectionMatricesFromCameras(cameras);
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@ -750,4 +753,3 @@ using CameraSetCal3Fisheye = CameraSet<PinholeCamera<Cal3Fisheye>>;
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using CameraSetCal3Unified = CameraSet<PinholeCamera<Cal3Unified>>;
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using CameraSetCal3Unified = CameraSet<PinholeCamera<Cal3Unified>>;
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using CameraSetSpherical = CameraSet<SphericalCamera>;
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using CameraSetSpherical = CameraSet<SphericalCamera>;
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} // \namespace gtsam
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} // \namespace gtsam
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