Added specializations of insert, as well as Cal3Bundler
parent
2946bcdc82
commit
8638c74e35
54
gtsam.h
54
gtsam.h
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@ -705,6 +705,42 @@ class Cal3_S2Stereo {
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double baseline() const;
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};
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#include <gtsam/geometry/Cal3Bundler.h>
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class Cal3Bundler {
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// Standard Constructors
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Cal3Bundler();
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Cal3Bundler(double fx, double k1, double k2, double u0, double v0);
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// Testable
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void print(string s) const;
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bool equals(const gtsam::Cal3Bundler& rhs, double tol) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Cal3Bundler retract(Vector v) const;
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Vector localCoordinates(const gtsam::Cal3Bundler& c) const;
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// Action on Point2
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gtsam::Point2 calibrate(const gtsam::Point2& p, double tol) const;
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gtsam::Point2 calibrate(const gtsam::Point2& p) const;
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gtsam::Point2 uncalibrate(const gtsam::Point2& p) const;
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// Standard Interface
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double fx() const;
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double fy() const;
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double k1() const;
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double k2() const;
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double u0() const;
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double v0() const;
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Vector vector() const;
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Vector k() const;
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//Matrix K() const; //FIXME: Uppercase
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// enabling serialization functionality
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void serialize() const;
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};
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class CalibratedCamera {
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// Standard Constructors and Named Constructors
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CalibratedCamera();
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@ -1691,8 +1727,26 @@ class Values {
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// Instead of the old:
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// void insert(size_t j, const gtsam::Value& value);
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// void update(size_t j, const gtsam::Value& val);
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void insert(size_t j, const gtsam::Point2& t);
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void update(size_t j, const gtsam::Point2& t);
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void insert(size_t j, const gtsam::Point3& t);
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void update(size_t j, const gtsam::Point3& t);
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void insert(size_t j, const gtsam::Rot2& t);
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void update(size_t j, const gtsam::Rot2& t);
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void insert(size_t j, const gtsam::Pose2& t);
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void update(size_t j, const gtsam::Pose2& t);
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void insert(size_t j, const gtsam::Rot3& t);
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void update(size_t j, const gtsam::Rot3& t);
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void insert(size_t j, const gtsam::Pose3& t);
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void update(size_t j, const gtsam::Pose3& t);
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void insert(size_t j, const gtsam::Cal3_S2& t);
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void update(size_t j, const gtsam::Cal3_S2& t);
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void insert(size_t j, const gtsam::Cal3DS2& t);
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void update(size_t j, const gtsam::Cal3DS2& t);
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void insert(size_t j, const gtsam::Cal3Bundler& t);
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void update(size_t j, const gtsam::Cal3Bundler& t);
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void insert(size_t j, const gtsam::EssentialMatrix& t);
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void update(size_t j, const gtsam::EssentialMatrix& t);
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// But it would be nice if this worked:
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// template<class T = {
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