Added missing DLL export tags
parent
19966fe112
commit
83b1c4681b
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@ -115,7 +115,7 @@ struct SfM_data
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* @param data SfM structure where the data is stored
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* @return true if the parsing was successful, false otherwise
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*/
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bool readBundler(const std::string& filename, SfM_data &data);
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GTSAM_EXPORT bool readBundler(const std::string& filename, SfM_data &data);
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/**
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* @brief This function parses a "Bundle Adjustment in the Large" (BAL) file and stores the data into a
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@ -124,7 +124,7 @@ bool readBundler(const std::string& filename, SfM_data &data);
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* @param data SfM structure where the data is stored
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* @return true if the parsing was successful, false otherwise
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*/
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bool readBAL(const std::string& filename, SfM_data &data);
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GTSAM_EXPORT bool readBAL(const std::string& filename, SfM_data &data);
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/**
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* @brief This function writes a "Bundle Adjustment in the Large" (BAL) file from a
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@ -133,7 +133,7 @@ bool readBAL(const std::string& filename, SfM_data &data);
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* @param data SfM structure where the data is stored
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* @return true if the parsing was successful, false otherwise
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*/
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bool writeBAL(const std::string& filename, SfM_data &data);
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GTSAM_EXPORT bool writeBAL(const std::string& filename, SfM_data &data);
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/**
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* @brief This function writes a "Bundle Adjustment in the Large" (BAL) file from a
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@ -144,7 +144,7 @@ bool writeBAL(const std::string& filename, SfM_data &data);
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* @param values structure where the graph values are stored
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* @return true if the parsing was successful, false otherwise
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*/
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bool writeBALfromValues(const std::string& filename, SfM_data &data, Values& values);
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GTSAM_EXPORT bool writeBALfromValues(const std::string& filename, SfM_data &data, Values& values);
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/**
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* @brief This function converts an openGL camera pose to an GTSAM camera pose
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@ -154,7 +154,7 @@ bool writeBALfromValues(const std::string& filename, SfM_data &data, Values& val
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* @param tz z component of the translation in openGL
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* @return Pose3 in GTSAM format
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*/
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Pose3 openGL2gtsam(const Rot3& R, double tx, double ty, double tz);
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GTSAM_EXPORT Pose3 openGL2gtsam(const Rot3& R, double tx, double ty, double tz);
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/**
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* @brief This function converts a GTSAM camera pose to an openGL camera pose
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@ -164,13 +164,13 @@ Pose3 openGL2gtsam(const Rot3& R, double tx, double ty, double tz);
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* @param tz z component of the translation in GTSAM
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* @return Pose3 in openGL format
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*/
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Pose3 gtsam2openGL(const Rot3& R, double tx, double ty, double tz);
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GTSAM_EXPORT Pose3 gtsam2openGL(const Rot3& R, double tx, double ty, double tz);
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/**
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* @brief This function converts a GTSAM camera pose to an openGL camera pose
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* @param PoseGTSAM pose in GTSAM format
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* @return Pose3 in openGL format
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*/
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Pose3 gtsam2openGL(const Pose3& PoseGTSAM);
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GTSAM_EXPORT Pose3 gtsam2openGL(const Pose3& PoseGTSAM);
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} // namespace gtsam
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