Wrapped safe triangulation versions
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02828e2ec7
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8333c8f15c
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@ -1094,6 +1094,19 @@ virtual class TriangulationResult : boost::optional<gtsam::Point3> {
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Status status;
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};
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class TriangulationParameters {
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double rankTolerance;
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bool enableEPI;
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double landmarkDistanceThreshold;
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double dynamicOutlierRejectionThreshold;
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SharedNoiseModel noiseModel;
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TriangulationParameters(const double rankTolerance = 1.0,
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const bool enableEPI = false,
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double landmarkDistanceThreshold = -1,
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double dynamicOutlierRejectionThreshold = -1,
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const gtsam::SharedNoiseModel& noiseModel = nullptr);
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};
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// Templates appear not yet supported for free functions - issue raised at
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// borglab/wrap#14 to add support
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@ -1114,6 +1127,10 @@ gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3_S2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::TriangulationResult triangulateSafe(
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const gtsam::CameraSetCal3_S2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::TriangulationParameters& params);
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// Cal3DS2 versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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@ -1132,6 +1149,10 @@ gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3DS2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::TriangulationResult triangulateSafe(
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const gtsam::CameraSetCal3DS2& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::TriangulationParameters& params);
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// Cal3Bundler versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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@ -1150,6 +1171,10 @@ gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Bundler& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::TriangulationResult triangulateSafe(
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const gtsam::CameraSetCal3Bundler& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::TriangulationParameters& params);
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// Cal3Fisheye versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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@ -1168,6 +1193,10 @@ gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Fisheye& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::TriangulationResult triangulateSafe(
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const gtsam::CameraSetCal3Fisheye& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::TriangulationParameters& params);
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// Cal3Unified versions
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gtsam::Point3 triangulatePoint3(const gtsam::Pose3Vector& poses,
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@ -1186,6 +1215,10 @@ gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
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gtsam::Point3 triangulateNonlinear(const gtsam::CameraSetCal3Unified& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::Point3& initialEstimate);
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gtsam::TriangulationResult triangulateSafe(
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const gtsam::CameraSetCal3Unified& cameras,
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const gtsam::Point2Vector& measurements,
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const gtsam::TriangulationParameters& params);
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