Fixed Hessian by whitening...
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2d1126019a
commit
766a9622e8
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@ -204,11 +204,15 @@ public:
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Gs, gs, 0.0);
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}
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// Jacobian could be 3D Point3 OR 2D Unit3, difference is E.cols().
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std::vector<typename Base::MatrixZD> Fblocks;
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Matrix E;
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Vector b;
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computeJacobiansWithTriangulatedPoint(Fblocks, E, b, cameras);
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// Whiten using noise model
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Base::whitenJacobians(Fblocks, E, b);
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// build augmented hessian
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SymmetricBlockMatrix augmentedHessian = //
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Cameras::SchurComplement(Fblocks, E, b, lambda, diagonalDamping);
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