more documentation and cleanup
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@ -1,7 +1,10 @@
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/**
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* @file InvDepthCamera3.h
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* @brief
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* @brief Inverse Depth Camera based on Civera09tro, Montiel06rss.
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* Landmarks are initialized from the first camera observation with
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* (x,y,z,theta,phi,inv_depth), where x,y,z are the coordinates of
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* the camera
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* @author Chris Beall
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* @date Apr 14, 2012
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*/
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@ -29,8 +32,8 @@ namespace gtsam {
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template <class CALIBRATION>
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class InvDepthCamera3 {
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private:
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Pose3 pose_;
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boost::shared_ptr<CALIBRATION> k_;
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Pose3 pose_; ///< The camera pose
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boost::shared_ptr<CALIBRATION> k_; ///< The fixed camera calibration
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public:
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@ -62,6 +65,12 @@ public:
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k_.print("calibration");
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}
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/**
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* Convert an inverse depth landmark to cartesian Point3
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* @param pw first five parameters (x,y,z,theta,phi) of inv depth landmark
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* @param inv inverse depth
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* @return Point3
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*/
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static gtsam::Point3 invDepthTo3D(const gtsam::LieVector& pw, const gtsam::LieScalar& inv) {
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gtsam::Point3 ray_base(pw.vector().segment(0,3));
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double theta = pw(3), phi = pw(4);
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@ -1,7 +1,14 @@
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/**
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* @file InvDepthFactor3.h
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* @brief Inverse Depth Factor
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* @brief Inverse Depth Factor based on Civera09tro, Montiel06rss.
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* Landmarks are initialized from the first camera observation with
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* (x,y,z,theta,phi,inv_depth), where x,y,z are the coordinates of
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* the camera. InvDepthCamera provides methods to initialize inverse
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* depth landmarks (backproject), and to convert inverse depth
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* landmarks to cartesian coordinates (Point3) for visualization, etc.
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* The inverse depth parameterization is split into (x,y,z,theta,phi),
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* (inv_depth) to make it easy to add a prior on inverse depth alone
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* @author Chris Beall
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*/
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