Further examining a circular trajectory

release/4.3a0
Frank Dellaert 2015-12-22 10:02:12 -08:00
parent 5f9053ae39
commit 699ba32c9e
2 changed files with 43 additions and 19 deletions

View File

@ -20,33 +20,49 @@
namespace gtsam {
/// Simple class with constant twist 3D trajectory
/**
* Simple class with constant twist 3D trajectory.
* It is also assumed that gravity is magically counteracted and has no effect
* on trajectory. Hence, a simulated IMU yields the actual body angular
* velocity, and negative G acceleration plus the acceleration created by the
* rotating body frame.
*/
class Scenario {
public:
/// Construct scenario with constant twist [w,v]
Scenario(const Vector3& w, const Vector3& v, double imuSampleTime = 1e-2)
Scenario(const Vector3& w, const Vector3& v,
double imuSampleTime = 1.0 / 100.0)
: twist_((Vector6() << w, v).finished()), imuSampleTime_(imuSampleTime) {}
const double& imuSampleTime() const { return imuSampleTime_; }
// NOTE(frank): hardcoded for now with Z up (gravity points in negative Z)
// also, uses g=10 for easy debugging
Vector3 gravity() const { return Vector3(0, 0, -10.0); }
Vector3 groundTruthGyroInBody() const { return twist_.head<3>(); }
Vector3 groundTruthVelocityInBody() const { return twist_.tail<3>(); }
Vector3 angularVelocityInBody() const { return twist_.head<3>(); }
Vector3 linearVelocityInBody() const { return twist_.tail<3>(); }
// All constant twist scenarios have zero acceleration
Vector3 groundTruthAccInBody() const { return Vector3::Zero(); }
const double& imuSampleTime() const { return imuSampleTime_; }
/// Rotation of body in nav frame at time t
Rot3 rotAtTime(double t) const {
return Rot3::Expmap(angularVelocityInBody() * t);
}
/// Pose of body in nav frame at time t
Pose3 poseAtTime(double t) { return Pose3::Expmap(twist_ * t); }
Pose3 poseAtTime(double t) const { return Pose3::Expmap(twist_ * t); }
/// Velocity in nav frame at time t
Vector3 velocityAtTime(double t) {
const Pose3 pose = poseAtTime(t);
const Rot3& nRb = pose.rotation();
return nRb * groundTruthVelocityInBody();
const Rot3 nRb = rotAtTime(t);
return nRb * linearVelocityInBody();
}
// acceleration in nav frame
Vector3 accelerationAtTime(double t) const {
const Rot3 nRb = rotAtTime(t);
const Vector3 centripetalAcceleration =
angularVelocityInBody().cross(linearVelocityInBody());
return nRb * centripetalAcceleration - gravity();
}
private:

View File

@ -18,6 +18,8 @@
#include <gtsam/navigation/ImuFactor.h>
#include <gtsam/navigation/Scenario.h>
#include <iostream>
namespace gtsam {
double accNoiseVar = 0.01;
@ -42,11 +44,17 @@ class ScenarioRunner {
zeroBias, kMeasuredAccCovariance, kMeasuredOmegaCovariance,
kIntegrationErrorCovariance, use2ndOrderCoriolis);
const Vector3 measuredAcc = scenario_.groundTruthAccInBody();
const Vector3 measuredOmega = scenario_.groundTruthGyroInBody();
double deltaT = scenario_.imuSampleTime();
for (double t = 0; t <= T; t += deltaT) {
const Vector3 measuredOmega = scenario_.angularVelocityInBody();
const double deltaT = scenario_.imuSampleTime();
const size_t nrSteps = T / deltaT;
double t = 0;
for (size_t k = 0; k < nrSteps; k++, t += deltaT) {
std::cout << t << ", " << deltaT << ": ";
const Vector3 measuredAcc = scenario_.accelerationAtTime(t);
result.integrateMeasurement(measuredAcc, measuredOmega, deltaT);
// std::cout << result.deltaRij() << std::endl;
std::cout << " a:" << measuredAcc.transpose();
std::cout << " P:" << result.deltaVij().transpose() << std::endl;
}
return result;
@ -87,13 +95,13 @@ using namespace gtsam;
static const double degree = M_PI / 180.0;
/* ************************************************************************* */
/* ************************************************************************* *
TEST(ScenarioRunner, Forward) {
const double v = 2; // m/s
Scenario forward(Vector3::Zero(), Vector3(v, 0, 0));
ScenarioRunner runner(forward);
const double T = 10; // seconds
const double T = 1; // seconds
ImuFactor::PreintegratedMeasurements integrated = runner.integrate(T);
EXPECT(assert_equal(forward.poseAtTime(T), runner.mean(integrated), 1e-9));
}
@ -102,7 +110,7 @@ TEST(ScenarioRunner, Forward) {
TEST(ScenarioRunner, Circle) {
// Forward velocity 2m/s, angular velocity 6 degree/sec
const double v = 2, omega = 6 * degree;
Scenario circle(Vector3(0, 0, omega), Vector3(v, 0, 0));
Scenario circle(Vector3(0, 0, omega), Vector3(v, 0, 0), 0.1);
ScenarioRunner runner(circle);
const double T = 15; // seconds