Further examining a circular trajectory
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5f9053ae39
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@ -20,33 +20,49 @@
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namespace gtsam {
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/// Simple class with constant twist 3D trajectory
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/**
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* Simple class with constant twist 3D trajectory.
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* It is also assumed that gravity is magically counteracted and has no effect
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* on trajectory. Hence, a simulated IMU yields the actual body angular
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* velocity, and negative G acceleration plus the acceleration created by the
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* rotating body frame.
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*/
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class Scenario {
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public:
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/// Construct scenario with constant twist [w,v]
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Scenario(const Vector3& w, const Vector3& v, double imuSampleTime = 1e-2)
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Scenario(const Vector3& w, const Vector3& v,
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double imuSampleTime = 1.0 / 100.0)
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: twist_((Vector6() << w, v).finished()), imuSampleTime_(imuSampleTime) {}
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const double& imuSampleTime() const { return imuSampleTime_; }
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// NOTE(frank): hardcoded for now with Z up (gravity points in negative Z)
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// also, uses g=10 for easy debugging
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Vector3 gravity() const { return Vector3(0, 0, -10.0); }
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Vector3 groundTruthGyroInBody() const { return twist_.head<3>(); }
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Vector3 groundTruthVelocityInBody() const { return twist_.tail<3>(); }
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Vector3 angularVelocityInBody() const { return twist_.head<3>(); }
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Vector3 linearVelocityInBody() const { return twist_.tail<3>(); }
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// All constant twist scenarios have zero acceleration
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Vector3 groundTruthAccInBody() const { return Vector3::Zero(); }
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const double& imuSampleTime() const { return imuSampleTime_; }
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/// Rotation of body in nav frame at time t
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Rot3 rotAtTime(double t) const {
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return Rot3::Expmap(angularVelocityInBody() * t);
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}
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/// Pose of body in nav frame at time t
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Pose3 poseAtTime(double t) { return Pose3::Expmap(twist_ * t); }
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Pose3 poseAtTime(double t) const { return Pose3::Expmap(twist_ * t); }
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/// Velocity in nav frame at time t
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Vector3 velocityAtTime(double t) {
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const Pose3 pose = poseAtTime(t);
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const Rot3& nRb = pose.rotation();
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return nRb * groundTruthVelocityInBody();
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const Rot3 nRb = rotAtTime(t);
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return nRb * linearVelocityInBody();
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}
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// acceleration in nav frame
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Vector3 accelerationAtTime(double t) const {
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const Rot3 nRb = rotAtTime(t);
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const Vector3 centripetalAcceleration =
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angularVelocityInBody().cross(linearVelocityInBody());
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return nRb * centripetalAcceleration - gravity();
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}
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private:
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@ -18,6 +18,8 @@
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#include <gtsam/navigation/ImuFactor.h>
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#include <gtsam/navigation/Scenario.h>
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#include <iostream>
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namespace gtsam {
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double accNoiseVar = 0.01;
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@ -42,11 +44,17 @@ class ScenarioRunner {
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zeroBias, kMeasuredAccCovariance, kMeasuredOmegaCovariance,
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kIntegrationErrorCovariance, use2ndOrderCoriolis);
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const Vector3 measuredAcc = scenario_.groundTruthAccInBody();
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const Vector3 measuredOmega = scenario_.groundTruthGyroInBody();
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double deltaT = scenario_.imuSampleTime();
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for (double t = 0; t <= T; t += deltaT) {
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const Vector3 measuredOmega = scenario_.angularVelocityInBody();
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const double deltaT = scenario_.imuSampleTime();
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const size_t nrSteps = T / deltaT;
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double t = 0;
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for (size_t k = 0; k < nrSteps; k++, t += deltaT) {
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std::cout << t << ", " << deltaT << ": ";
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const Vector3 measuredAcc = scenario_.accelerationAtTime(t);
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result.integrateMeasurement(measuredAcc, measuredOmega, deltaT);
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// std::cout << result.deltaRij() << std::endl;
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std::cout << " a:" << measuredAcc.transpose();
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std::cout << " P:" << result.deltaVij().transpose() << std::endl;
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}
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return result;
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@ -87,13 +95,13 @@ using namespace gtsam;
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static const double degree = M_PI / 180.0;
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/* ************************************************************************* */
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/* ************************************************************************* *
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TEST(ScenarioRunner, Forward) {
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const double v = 2; // m/s
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Scenario forward(Vector3::Zero(), Vector3(v, 0, 0));
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ScenarioRunner runner(forward);
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const double T = 10; // seconds
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const double T = 1; // seconds
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ImuFactor::PreintegratedMeasurements integrated = runner.integrate(T);
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EXPECT(assert_equal(forward.poseAtTime(T), runner.mean(integrated), 1e-9));
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}
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@ -102,7 +110,7 @@ TEST(ScenarioRunner, Forward) {
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TEST(ScenarioRunner, Circle) {
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// Forward velocity 2m/s, angular velocity 6 degree/sec
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const double v = 2, omega = 6 * degree;
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Scenario circle(Vector3(0, 0, omega), Vector3(v, 0, 0));
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Scenario circle(Vector3(0, 0, omega), Vector3(v, 0, 0), 0.1);
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ScenarioRunner runner(circle);
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const double T = 15; // seconds
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