fix variable names. They are important to resolve overloads!
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			@ -268,7 +268,7 @@ class Point2 {
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  // Testable
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  void print(string s) const;
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  bool equals(const gtsam::Point2& pose, double tol) const;
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  bool equals(const gtsam::Point2& point, double tol) const;
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  // Group
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  static gtsam::Point2 identity();
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			@ -478,7 +478,7 @@ class Rot3 {
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class Pose2 {
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  // Standard Constructor
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  Pose2();
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  Pose2(const gtsam::Pose2& pose);
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  Pose2(const gtsam::Pose2& other);
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  Pose2(double x, double y, double theta);
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  Pose2(double theta, const gtsam::Point2& t);
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  Pose2(const gtsam::Rot2& r, const gtsam::Point2& t);
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			@ -527,7 +527,7 @@ class Pose2 {
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class Pose3 {
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  // Standard Constructors
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  Pose3();
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  Pose3(const gtsam::Pose3& pose);
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  Pose3(const gtsam::Pose3& other);
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  Pose3(const gtsam::Rot3& r, const gtsam::Point3& t);
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  Pose3(const gtsam::Pose2& pose2); // FIXME: shadows Pose3(Pose3 pose)
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  Pose3(Matrix t);
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			@ -589,8 +589,8 @@ class Pose3Vector
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class Unit3 {
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  // Standard Constructors
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  Unit3();
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  Unit3(const gtsam::Point3& pose);
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  Unit3(const gtsam::Unit3& pose);
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  Unit3(const gtsam::Point3& p);
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  Unit3(const gtsam::Unit3& other);
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  // Testable
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  void print(string s) const;
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			@ -612,7 +612,7 @@ class EssentialMatrix {
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  EssentialMatrix();
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  // Standard Constructors
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  EssentialMatrix(const gtsam::Rot3& aRb, const gtsam::Unit3& aTb);
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  EssentialMatrix(const gtsam::EssentialMatrix& pose);
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  EssentialMatrix(const gtsam::EssentialMatrix& other);
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  // Testable
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  void print(string s) const;
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			@ -673,7 +673,7 @@ class Cal3_S2 {
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virtual class Cal3DS2_Base {
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  // Standard Constructors
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  Cal3DS2_Base();
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  Cal3DS2_Base(const gtsam::Cal3DS2_Base& pose);
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  Cal3DS2_Base(const gtsam::Cal3DS2_Base& other);
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  // Testable
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  void print(string s) const;
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			@ -702,7 +702,7 @@ virtual class Cal3DS2 : gtsam::Cal3DS2_Base {
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  Cal3DS2(double fx, double fy, double s, double u0, double v0, double k1, double k2);
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  Cal3DS2(double fx, double fy, double s, double u0, double v0, double k1, double k2, double p1, double p2);
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  Cal3DS2(Vector v);
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  Cal3DS2(const gtsam::Cal3DS2& pose);
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  Cal3DS2(const gtsam::Cal3DS2& other);
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  // Testable
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  bool equals(const gtsam::Cal3DS2& rhs, double tol) const;
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			@ -724,7 +724,7 @@ virtual class Cal3Unified : gtsam::Cal3DS2_Base {
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  Cal3Unified(double fx, double fy, double s, double u0, double v0, double k1, double k2);
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  Cal3Unified(double fx, double fy, double s, double u0, double v0, double k1, double k2, double p1, double p2, double xi);
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  Cal3Unified(Vector v);
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  Cal3Unified(const gtsam::Cal3Unified& pose);
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  Cal3Unified(const gtsam::Cal3Unified& other);
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  // Testable
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  bool equals(const gtsam::Cal3Unified& rhs, double tol) const;
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			@ -750,7 +750,7 @@ class Cal3_S2Stereo {
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  Cal3_S2Stereo();
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  Cal3_S2Stereo(double fx, double fy, double s, double u0, double v0, double b);
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  Cal3_S2Stereo(Vector v);
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  Cal3_S2Stereo(const gtsam::Cal3_S2Stereo& pose);
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  Cal3_S2Stereo(const gtsam::Cal3_S2Stereo& other);
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  // Testable
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  void print(string s) const;
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			@ -771,7 +771,7 @@ class Cal3Bundler {
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  // Standard Constructors
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  Cal3Bundler();
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  Cal3Bundler(double fx, double k1, double k2, double u0, double v0);
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  Cal3Bundler(const gtsam::Cal3Bundler& pose);
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  Cal3Bundler(const gtsam::Cal3Bundler& other);
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  // Testable
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  void print(string s) const;
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			@ -809,7 +809,7 @@ class CalibratedCamera {
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  CalibratedCamera(const gtsam::Pose3& pose);
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  CalibratedCamera(const Vector& v);
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  static gtsam::CalibratedCamera Level(const gtsam::Pose2& pose2, double height);
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  CalibratedCamera(const gtsam::CalibratedCamera& pose);
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  CalibratedCamera(const gtsam::CalibratedCamera& other);
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  // Testable
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  void print(string s) const;
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