SimpleCamera::level now works
parent
179b5c09ae
commit
6311dd0147
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@ -30,7 +30,7 @@ namespace gtsam {
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return projection;
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return projection;
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}
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}
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SimpleCamera::SimpleCamera level(const Cal3_S2& K, const Pose2& pose2, double height) {
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SimpleCamera SimpleCamera::level(const Cal3_S2& K, const Pose2& pose2, double height) {
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return SimpleCamera(K, CalibratedCamera::level(pose2, height));
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return SimpleCamera(K, CalibratedCamera::level(pose2, height));
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}
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}
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@ -42,7 +42,7 @@ namespace gtsam {
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/**
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/**
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* Create a level camera at the given 2D pose and height
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* Create a level camera at the given 2D pose and height
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*/
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*/
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static CalibratedCamera level(const Cal3_S2& K, const Pose2& pose2, double height);
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static SimpleCamera level(const Cal3_S2& K, const Pose2& pose2, double height);
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// Friends
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// Friends
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friend Matrix Dproject_pose(const SimpleCamera& camera, const Point3& point);
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friend Matrix Dproject_pose(const SimpleCamera& camera, const Point3& point);
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@ -37,6 +37,20 @@ TEST( SimpleCamera, constructor)
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CHECK(assert_equal( camera.pose(), pose1));
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CHECK(assert_equal( camera.pose(), pose1));
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}
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}
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/* ************************************************************************* */
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TEST( SimpleCamera, level2)
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{
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// Create a level camera, looking in Y-direction
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Pose2 pose2(400,300,M_PI_2);
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SimpleCamera camera = SimpleCamera::level(K, pose2, 100);
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// expected
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Point3 x(1,0,0),y(0,0,-1),z(0,1,0);
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Rot3 wRc(x,y,z);
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Pose3 expected(wRc,Point3(400,300,100));
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CHECK(assert_equal( camera.pose(), expected));
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}
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/* ************************************************************************* */
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/* ************************************************************************* */
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TEST( SimpleCamera, project)
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TEST( SimpleCamera, project)
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{
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{
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