release/4.3a0
dellaert 2016-02-08 00:12:19 -08:00
parent e39eed661e
commit 5f0b493666
1 changed files with 36 additions and 74 deletions

View File

@ -67,18 +67,18 @@ Similarity3 Similarity3::operator*(const Similarity3& T) const {
} }
Similarity3 Similarity3::inverse() const { Similarity3 Similarity3::inverse() const {
Rot3 Rt = R_.inverse(); const Rot3 Rt = R_.inverse();
Point3 sRt = R_.inverse() * (-s_ * t_); const Point3 sRt = Rt * (-s_ * t_);
return Similarity3(Rt, sRt, 1.0 / s_); return Similarity3(Rt, sRt, 1.0 / s_);
} }
Point3 Similarity3::transform_from(const Point3& p, // Point3 Similarity3::transform_from(const Point3& p, //
OptionalJacobian<3, 7> H1, OptionalJacobian<3, 3> H2) const { OptionalJacobian<3, 7> H1, OptionalJacobian<3, 3> H2) const {
Point3 q = R_ * p + t_; const Point3 q = R_ * p + t_;
if (H1) { if (H1) {
// For this derivative, see LieGroups.pdf // For this derivative, see LieGroups.pdf
const Matrix3 sR = s_ * R_.matrix(); const Matrix3 sR = s_ * R_.matrix();
Matrix3 DR = sR * skewSymmetric(-p.x(), -p.y(), -p.z()); const Matrix3 DR = sR * skewSymmetric(-p.x(), -p.y(), -p.z());
*H1 << DR, sR, sR * p.vector(); *H1 << DR, sR, sR * p.vector();
} }
if (H2) if (H2)
@ -94,7 +94,7 @@ Matrix4 Similarity3::wedge(const Vector7& xi) {
// http://www.ethaneade.org/latex2html/lie/node29.html // http://www.ethaneade.org/latex2html/lie/node29.html
const auto w = xi.head<3>(); const auto w = xi.head<3>();
const auto u = xi.segment<3>(3); const auto u = xi.segment<3>(3);
double lambda = xi[6]; const double lambda = xi[6];
Matrix4 W; Matrix4 W;
W << skewSymmetric(w), u, 0, 0, 0, -lambda; W << skewSymmetric(w), u, 0, 0, 0, -lambda;
return W; return W;
@ -106,8 +106,7 @@ Matrix7 Similarity3::AdjointMap() const {
const Vector3 t = t_.vector(); const Vector3 t = t_.vector();
const Matrix3 A = s_ * skewSymmetric(t) * R; const Matrix3 A = s_ * skewSymmetric(t) * R;
Matrix7 adj; Matrix7 adj;
adj << adj << R, Z_3x3, Matrix31::Zero(), // 3*7
R, Z_3x3, Matrix31::Zero(), // 3*7
A, s_ * R, -s_ * t, // 3*7 A, s_ * R, -s_ * t, // 3*7
Matrix16::Zero(), 1; // 1*7 Matrix16::Zero(), 1; // 1*7
return adj; return adj;
@ -115,72 +114,35 @@ Matrix7 Similarity3::AdjointMap() const {
Matrix3 Similarity3::GetV(Vector3 w, double lambda) { Matrix3 Similarity3::GetV(Vector3 w, double lambda) {
// http://www.ethaneade.org/latex2html/lie/node29.html // http://www.ethaneade.org/latex2html/lie/node29.html
double lambda2 = lambda * lambda; const double theta2 = w.transpose() * w;
double theta2 = w.transpose() * w; double Y, Z, W;
double theta = sqrt(theta2); if (theta2 > 1e-9) {
double A, B, C; const double theta = sqrt(theta2);
// TODO(frank): eliminate copy/paste
if (theta2 > 1e-9 && lambda2 > 1e-9) {
const double X = sin(theta) / theta; const double X = sin(theta) / theta;
const double Y = (1 - cos(theta)) / theta2; Y = (1 - cos(theta)) / theta2;
const double Z = (1 - X) / theta2; Z = (1 - X) / theta2;
const double W = (0.5 - Y) / theta2; W = (0.5 - Y) / theta2;
const double alpha = lambda2 / (lambda2 + theta2);
const double beta = (exp(-lambda) - 1 + lambda) / lambda2;
const double gamma = Y - (lambda * Z);
const double mu = (1 - lambda + (0.5 * lambda2) - exp(-lambda))
/ (lambda2 * lambda);
const double upsilon = Z - (lambda * W);
A = (1 - exp(-lambda)) / lambda;
B = alpha * (beta - gamma) + gamma;
C = alpha * (mu - upsilon) + upsilon;
} else if (theta2 <= 1e-9 && lambda2 > 1e-9) {
//Taylor series expansions
const double Y = 0.5 - theta2 / 24.0;
const double Z = 1.0 / 6.0 - theta2 / 120.0;
const double W = 1.0 / 24.0 - theta2 / 720.0;
const double alpha = lambda2 / (lambda2 + theta2);
const double beta = (exp(-lambda) - 1 + lambda) / lambda2;
const double gamma = Y - (lambda * Z);
const double mu = (1 - lambda + (0.5 * lambda2) - exp(-lambda))
/ (lambda2 * lambda);
const double upsilon = Z - (lambda * W);
A = (1 - exp(-lambda)) / lambda;
B = alpha * (beta - gamma) + gamma;
C = alpha * (mu - upsilon) + upsilon;
} else if (theta2 > 1e-9 && lambda2 <= 1e-9) {
const double X = sin(theta) / theta;
const double Y = (1 - cos(theta)) / theta2;
const double Z = (1 - X) / theta2;
const double W = (0.5 - Y) / theta2;
const double alpha = lambda2 / (lambda2 + theta2);
const double beta = 0.5 - lambda / 6.0 + lambda2 / 24.0
- (lambda * lambda2) / 120;
const double gamma = Y - (lambda * Z);
const double mu = 1.0 / 6.0 - lambda / 24 + lambda2 / 120
- (lambda * lambda2) / 720;
const double upsilon = Z - (lambda * W);
if (lambda < 1e-9) {
A = 1 - lambda / 2.0 + lambda2 / 6.0;
} else { } else {
A = (1 - exp(-lambda)) / lambda; // Taylor series expansion for theta=0, X not needed (as is 1)
Y = 0.5 - theta2 / 24.0;
Z = 1.0 / 6.0 - theta2 / 120.0;
W = 1.0 / 24.0 - theta2 / 720.0;
} }
B = alpha * (beta - gamma) + gamma; const double lambda2 = lambda * lambda, lambda3 = lambda2 * lambda;
C = alpha * (mu - upsilon) + upsilon; double A, alpha = 0.0, beta, mu;
if (lambda2 > 1e-9) {
A = (1.0 - exp(-lambda)) / lambda;
alpha = 1.0 / (1.0 + theta2 / lambda2);
beta = (exp(-lambda) - 1 + lambda) / lambda2;
mu = (1 - lambda + (0.5 * lambda2) - exp(-lambda)) / lambda3;
} else { } else {
const double Y = 0.5 - theta2 / 24.0; A = 1.0 - lambda / 2.0 + lambda2 / 6.0;
const double Z = 1.0 / 6.0 - theta2 / 120.0; beta = 0.5 - lambda / 6.0 + lambda2 / 24.0 - lambda3 / 120.0;
const double W = 1.0 / 24.0 - theta2 / 720.0; mu = 1.0 / 6.0 - lambda / 24.0 + lambda2 / 120.0 - lambda3 / 720.0;
const double gamma = Y - (lambda * Z);
const double upsilon = Z - (lambda * W);
if (lambda < 1e-9) {
A = 1 - lambda / 2.0 + lambda2 / 6.0;
} else {
A = (1 - exp(-lambda)) / lambda;
}
B = gamma;
C = upsilon;
} }
const double gamma = Y - (lambda * Z), upsilon = Z - (lambda * W);
const double B = alpha * (beta - gamma) + gamma;
const double C = alpha * (mu - upsilon) + upsilon;
const Matrix3 Wx = skewSymmetric(w[0], w[1], w[2]); const Matrix3 Wx = skewSymmetric(w[0], w[1], w[2]);
return A * I_3x3 + B * Wx + C * Wx * Wx; return A * I_3x3 + B * Wx + C * Wx * Wx;
} }
@ -218,7 +180,7 @@ std::ostream &operator<<(std::ostream &os, const Similarity3& p) {
const Matrix4 Similarity3::matrix() const { const Matrix4 Similarity3::matrix() const {
Matrix4 T; Matrix4 T;
T.topRows<3>() << R_.matrix(), t_.vector(); T.topRows<3>() << R_.matrix(), t_.vector();
T.bottomRows<1>() << 0, 0, 0, 1.0/s_; T.bottomRows<1>() << 0, 0, 0, 1.0 / s_;
return T; return T;
} }
@ -226,4 +188,4 @@ Similarity3::operator Pose3() const {
return Pose3(R_, s_ * t_); return Pose3(R_, s_ * t_);
} }
} } // namespace gtsam