1.0 versions of BLAS level 2
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@ -156,6 +156,19 @@ void multiplyAdd(double alpha, const Matrix& A, const Vector& x, Vector& e) {
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#endif
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}
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/* ************************************************************************* */
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void multiplyAdd(const Matrix& A, const Vector& x, Vector& e) {
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// ublas e += prod(A,x) is terribly slow
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size_t m = A.size1(), n = A.size2();
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double * ei = e.data().begin();
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const double * aij = A.data().begin();
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for (int i = 0; i < m; i++, ei++) {
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const double * xj = x.data().begin();
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for (int j = 0; j < n; j++, aij++, xj++)
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(*ei) += (*aij) * (*xj);
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}
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}
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/* ************************************************************************* */
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Vector operator^(const Matrix& A, const Vector & v) {
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if (A.size1()!=v.size()) throw std::invalid_argument(
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@ -186,6 +199,20 @@ void transposeMultiplyAdd(double alpha, const Matrix& A, const Vector& e, Vector
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#endif
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}
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/* ************************************************************************* */
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void transposeMultiplyAdd(const Matrix& A, const Vector& e, Vector& x) {
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// ublas x += prod(trans(A),e) is terribly slow
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// TODO: use BLAS
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size_t m = A.size1(), n = A.size2();
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double * xj = x.data().begin();
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for (int j = 0; j < n; j++,xj++) {
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const double * ei = e.data().begin();
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const double * aij = A.data().begin() + j;
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for (int i = 0; i < m; i++, aij+=n, ei++)
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(*xj) += (*aij) * (*ei);
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}
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}
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/* ************************************************************************* */
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void transposeMultiplyAdd(double alpha, const Matrix& A, const Vector& e, SubVector x) {
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// ublas x += prod(trans(A),e) is terribly slow
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10
cpp/Matrix.h
10
cpp/Matrix.h
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@ -91,6 +91,11 @@ inline Vector operator*(const Matrix& A, const Vector & v) { return prod(A,v);}
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*/
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void multiplyAdd(double alpha, const Matrix& A, const Vector& x, Vector& e);
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/**
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* BLAS Level-2 style e <- e + A*x
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*/
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void multiplyAdd(const Matrix& A, const Vector& x, Vector& e);
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/**
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* overload ^ for trans(A)*v
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* We transpose the vectors for speed.
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@ -102,6 +107,11 @@ Vector operator^(const Matrix& A, const Vector & v);
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*/
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void transposeMultiplyAdd(double alpha, const Matrix& A, const Vector& e, Vector& x);
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/**
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* BLAS Level-2 style x <- x + A'*e
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*/
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void transposeMultiplyAdd(const Matrix& A, const Vector& e, Vector& x);
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/**
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* BLAS Level-2 style x <- x + alpha*A'*e
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*/
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