Deprecated norm_2() in Vector.h
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2f146e85ef
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5502691022
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@ -204,11 +204,6 @@ Vector ediv_(const Vector &a, const Vector &b) {
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return c;
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}
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/* ************************************************************************* */
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double norm_2(const Vector& v) {
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return v.norm();
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}
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/* ************************************************************************* */
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// imperative version, pass in x
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double houseInPlace(Vector &v) {
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@ -228,14 +228,6 @@ GTSAM_EXPORT Vector ediv(const Vector &a, const Vector &b);
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*/
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GTSAM_EXPORT Vector ediv_(const Vector &a, const Vector &b);
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/**
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* Calculates L2 norm for a vector
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* modeled after boost.ublas for compatibility
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* @param v vector
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* @return the L2 norm
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*/
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GTSAM_EXPORT double norm_2(const Vector& v);
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/**
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* Dot product
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*/
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@ -317,6 +309,7 @@ GTSAM_EXPORT inline Vector abs(const Vector& v){return v.cwiseAbs();}
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GTSAM_EXPORT inline Vector esqrt(const Vector& v) { return v.cwiseSqrt();}
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GTSAM_EXPORT inline Vector emul(const Vector &a, const Vector &b) {assert (b.size()==a.size()); return a.cwiseProduct(b);}
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GTSAM_EXPORT inline double max(const Vector &a){return a.maxCoeff();}
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GTSAM_EXPORT inline double norm_2(const Vector& v) {return v.norm();}
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GTSAM_EXPORT inline Vector reciprocal(const Vector &a) {return a.array().inverse();}
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GTSAM_EXPORT inline double sum(const Vector &a){return a.sum();}
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#endif
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@ -148,7 +148,7 @@ TEST(Pose3, Adjoint_full)
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Pose3 Agrawal06iros(const Vector& xi) {
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Vector w = xi.head(3);
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Vector v = xi.tail(3);
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double t = norm_2(w);
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double t = w.norm();
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if (t < 1e-5)
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return Pose3(Rot3(), Point3(v));
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else {
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@ -96,7 +96,7 @@ TEST( Rot3, equals)
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/* ************************************************************************* */
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// Notice this uses J^2 whereas fast uses w*w', and has cos(t)*I + ....
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Rot3 slow_but_correct_Rodrigues(const Vector& w) {
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double t = norm_2(w);
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double t = w.norm();
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Matrix3 J = skewSymmetric(w / t);
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if (t < 1e-5) return Rot3();
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Matrix3 R = I_3x3 + sin(t) * J + (1.0 - cos(t)) * (J * J);
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@ -130,7 +130,7 @@ TEST( Rot3, Rodrigues2)
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TEST( Rot3, Rodrigues3)
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{
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Vector w = Vector3(0.1, 0.2, 0.3);
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Rot3 R1 = Rot3::AxisAngle(w / norm_2(w), norm_2(w));
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Rot3 R1 = Rot3::AxisAngle(w / w.norm(), w.norm());
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Rot3 R2 = slow_but_correct_Rodrigues(w);
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CHECK(assert_equal(R2,R1));
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}
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@ -268,7 +268,7 @@ TEST( AHRSFactor, PartialDerivativeLogmap ) {
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const Vector3 x = thetahat; // parametrization of so(3)
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const Matrix3 X = skewSymmetric(x); // element of Lie algebra so(3): X = x^
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double normx = norm_2(x);
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double normx = x.norm();
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const Matrix3 actualDelFdeltheta = I_3x3 + 0.5 * X
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+ (1 / (normx * normx) - (1 + cos(normx)) / (2 * normx * sin(normx))) * X
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* X;
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@ -652,7 +652,7 @@ TEST( SmartProjectionCameraFactor, comparisonGeneralSfMFactor ) {
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Vector e1 = sfm1.evaluateError(values.at<Camera>(c1), values.at<Point3>(l1));
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Vector e2 = sfm2.evaluateError(values.at<Camera>(c2), values.at<Point3>(l1));
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double actualError = 0.5
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* (norm_2(e1) * norm_2(e1) + norm_2(e2) * norm_2(e2));
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* (e1.norm() * e1.norm() + e2.norm() * e2.norm());
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double actualErrorGraph = generalGraph.error(values);
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DOUBLES_EQUAL(expectedErrorGraph, actualErrorGraph, 1e-7);
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@ -33,7 +33,7 @@ Mechanization_bRn2 Mechanization_bRn2::initialize(const Matrix& U,
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if(g_e == 0) {
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if (flat)
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// acceleration measured is along the z-axis.
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b_g = (Vector3(3) << 0.0, 0.0, norm_2(meanF)).finished();
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b_g = (Vector3(3) << 0.0, 0.0, meanF.norm()).finished();
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else
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// acceleration measured is the opposite of gravity (10.13)
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b_g = -meanF;
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