Added PinholePose in wrap

and FromPose3 in EssentialMatrix
release/4.3a0
Fan Jiang 2022-05-03 13:54:25 -04:00
parent 099ba8a8ca
commit 3571420010
2 changed files with 86 additions and 1 deletions

View File

@ -547,6 +547,12 @@ class EssentialMatrix {
// Standard Constructors
EssentialMatrix(const gtsam::Rot3& aRb, const gtsam::Unit3& aTb);
// Constructors from Pose3
gtsam::EssentialMatrix FromPose3(const gtsam::Pose3& _1P2_);
gtsam::EssentialMatrix FromPose3(const gtsam::Pose3& _1P2_,
Eigen::Ref<Eigen::MatrixXd> H);
// Testable
void print(string s = "") const;
bool equals(const gtsam::EssentialMatrix& pose, double tol) const;
@ -890,6 +896,63 @@ class PinholeCamera {
size_t dim() const;
static size_t Dim();
// Transformations and measurement functions
static gtsam::Point2 Project(const gtsam::Point3& cameraPoint);
pair<gtsam::Point2, bool> projectSafe(const gtsam::Point3& pw) const;
gtsam::Point2 project(const gtsam::Point3& point);
gtsam::Point2 project(const gtsam::Point3& point,
Eigen::Ref<Eigen::MatrixXd> Dpose,
Eigen::Ref<Eigen::MatrixXd> Dpoint,
Eigen::Ref<Eigen::MatrixXd> Dcal);
gtsam::Point3 backproject(const gtsam::Point2& p, double depth) const;
gtsam::Point3 backproject(const gtsam::Point2& p, double depth,
Eigen::Ref<Eigen::MatrixXd> Dresult_dpose,
Eigen::Ref<Eigen::MatrixXd> Dresult_dp,
Eigen::Ref<Eigen::MatrixXd> Dresult_ddepth,
Eigen::Ref<Eigen::MatrixXd> Dresult_dcal);
gtsam::Point2 reprojectionError(const gtsam::Point3& pw, const gtsam::Point2& measured,
Eigen::Ref<Eigen::MatrixXd> Dpose,
Eigen::Ref<Eigen::MatrixXd> Dpoint,
Eigen::Ref<Eigen::MatrixXd> Dcal);
double range(const gtsam::Point3& point);
double range(const gtsam::Point3& point, Eigen::Ref<Eigen::MatrixXd> Dcamera,
Eigen::Ref<Eigen::MatrixXd> Dpoint);
double range(const gtsam::Pose3& pose);
double range(const gtsam::Pose3& pose, Eigen::Ref<Eigen::MatrixXd> Dcamera,
Eigen::Ref<Eigen::MatrixXd> Dpose);
// enabling serialization functionality
void serialize() const;
};
#include <gtsam/geometry/PinholePose.h>
template <CALIBRATION>
class PinholePose {
// Standard Constructors and Named Constructors
PinholePose();
PinholePose(const gtsam::PinholePose<CALIBRATION> other);
PinholePose(const gtsam::Pose3& pose);
PinholePose(const gtsam::Pose3& pose, const CALIBRATION* K);
static This Level(const gtsam::Pose2& pose, double height);
static This Lookat(const gtsam::Point3& eye, const gtsam::Point3& target,
const gtsam::Point3& upVector, const CALIBRATION* K);
// Testable
void print(string s = "PinholePose") const;
bool equals(const This& camera, double tol) const;
// Standard Interface
gtsam::Pose3 pose() const;
CALIBRATION calibration() const;
// Manifold
This retract(Vector d) const;
Vector localCoordinates(const This& T2) const;
size_t dim() const;
static size_t Dim();
// Transformations and measurement functions
static gtsam::Point2 Project(const gtsam::Point3& cameraPoint);
pair<gtsam::Point2, bool> projectSafe(const gtsam::Point3& pw) const;
@ -971,6 +1034,12 @@ typedef gtsam::PinholeCamera<gtsam::Cal3Unified> PinholeCameraCal3Unified;
typedef gtsam::PinholeCamera<gtsam::Cal3Bundler> PinholeCameraCal3Bundler;
typedef gtsam::PinholeCamera<gtsam::Cal3Fisheye> PinholeCameraCal3Fisheye;
typedef gtsam::PinholePose<gtsam::Cal3_S2> PinholePoseCal3_S2;
typedef gtsam::PinholePose<gtsam::Cal3DS2> PinholePoseCal3DS2;
typedef gtsam::PinholePose<gtsam::Cal3Unified> PinholePoseCal3Unified;
typedef gtsam::PinholePose<gtsam::Cal3Bundler> PinholePoseCal3Bundler;
typedef gtsam::PinholePose<gtsam::Cal3Fisheye> PinholePoseCal3Fisheye;
template <T>
class CameraSet {
CameraSet();

View File

@ -226,6 +226,10 @@ class Values {
void insert(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Bundler>& camera);
void insert(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Fisheye>& camera);
void insert(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Unified>& camera);
void insert(size_t j, const gtsam::PinholePose<gtsam::Cal3_S2>& camera);
void insert(size_t j, const gtsam::PinholePose<gtsam::Cal3Bundler>& camera);
void insert(size_t j, const gtsam::PinholePose<gtsam::Cal3Fisheye>& camera);
void insert(size_t j, const gtsam::PinholePose<gtsam::Cal3Unified>& camera);
void insert(size_t j, const gtsam::imuBias::ConstantBias& constant_bias);
void insert(size_t j, const gtsam::NavState& nav_state);
void insert(size_t j, double c);
@ -269,6 +273,10 @@ class Values {
void update(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Bundler>& camera);
void update(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Fisheye>& camera);
void update(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Unified>& camera);
void update(size_t j, const gtsam::PinholePose<gtsam::Cal3_S2>& camera);
void update(size_t j, const gtsam::PinholePose<gtsam::Cal3Bundler>& camera);
void update(size_t j, const gtsam::PinholePose<gtsam::Cal3Fisheye>& camera);
void update(size_t j, const gtsam::PinholePose<gtsam::Cal3Unified>& camera);
void update(size_t j, const gtsam::imuBias::ConstantBias& constant_bias);
void update(size_t j, const gtsam::NavState& nav_state);
void update(size_t j, Vector vector);
@ -310,6 +318,10 @@ class Values {
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Bundler>& camera);
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Fisheye>& camera);
void insert_or_assign(size_t j, const gtsam::PinholeCamera<gtsam::Cal3Unified>& camera);
void insert_or_assign(size_t j, const gtsam::PinholePose<gtsam::Cal3_S2>& camera);
void insert_or_assign(size_t j, const gtsam::PinholePose<gtsam::Cal3Bundler>& camera);
void insert_or_assign(size_t j, const gtsam::PinholePose<gtsam::Cal3Fisheye>& camera);
void insert_or_assign(size_t j, const gtsam::PinholePose<gtsam::Cal3Unified>& camera);
void insert_or_assign(size_t j, const gtsam::imuBias::ConstantBias& constant_bias);
void insert_or_assign(size_t j, const gtsam::NavState& nav_state);
void insert_or_assign(size_t j, Vector vector);
@ -351,6 +363,10 @@ class Values {
gtsam::PinholeCamera<gtsam::Cal3Bundler>,
gtsam::PinholeCamera<gtsam::Cal3Fisheye>,
gtsam::PinholeCamera<gtsam::Cal3Unified>,
gtsam::PinholePose<gtsam::Cal3_S2>,
gtsam::PinholePose<gtsam::Cal3Bundler>,
gtsam::PinholePose<gtsam::Cal3Fisheye>,
gtsam::PinholePose<gtsam::Cal3Unified>,
gtsam::imuBias::ConstantBias,
gtsam::NavState,
Vector,