Acceleration now specified in nav frame, allow angular velocity
parent
9eb7e38cb8
commit
31335608a8
|
|
@ -67,24 +67,26 @@ class ExpmapScenario : public Scenario {
|
||||||
const Vector3 a_b_; // constant centripetal acceleration in body = w_b * v_b
|
const Vector3 a_b_; // constant centripetal acceleration in body = w_b * v_b
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Accelerating from an arbitrary initial state
|
/// Accelerating from an arbitrary initial state, with optional rotation
|
||||||
class AcceleratingScenario : public Scenario {
|
class AcceleratingScenario : public Scenario {
|
||||||
public:
|
public:
|
||||||
/// Construct scenario with constant twist [w,v]
|
/// Construct scenario with constant acceleration in navigation frame and
|
||||||
|
/// optional angular velocity in body: rotating while translating...
|
||||||
AcceleratingScenario(const Rot3& nRb, const Point3& p0, const Vector3& v0,
|
AcceleratingScenario(const Rot3& nRb, const Point3& p0, const Vector3& v0,
|
||||||
const Vector3& accelerationInBody)
|
const Vector3& a_n,
|
||||||
: nRb_(nRb), p0_(p0.vector()), v0_(v0), a_n_(nRb_ * accelerationInBody) {}
|
const Vector3& omega_b = Vector3::Zero())
|
||||||
|
: nRb_(nRb), p0_(p0.vector()), v0_(v0), a_n_(a_n), omega_b_(omega_b) {}
|
||||||
|
|
||||||
Pose3 pose(double t) const {
|
Pose3 pose(double t) const {
|
||||||
return Pose3(nRb_, p0_ + v0_ * t + a_n_ * t * t / 2.0);
|
return Pose3(nRb_.expmap(omega_b_ * t), p0_ + v0_ * t + a_n_ * t * t / 2.0);
|
||||||
}
|
}
|
||||||
Vector3 omega_b(double t) const { return Vector3::Zero(); }
|
Vector3 omega_b(double t) const { return omega_b_; }
|
||||||
Vector3 velocity_n(double t) const { return v0_ + a_n_ * t; }
|
Vector3 velocity_n(double t) const { return v0_ + a_n_ * t; }
|
||||||
Vector3 acceleration_n(double t) const { return a_n_; }
|
Vector3 acceleration_n(double t) const { return a_n_; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
const Rot3 nRb_;
|
const Rot3 nRb_;
|
||||||
const Vector3 p0_, v0_, a_n_;
|
const Vector3 p0_, v0_, a_n_, omega_b_;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace gtsam
|
} // namespace gtsam
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,10 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <gtsam/navigation/Scenario.h>
|
#include <gtsam/navigation/Scenario.h>
|
||||||
|
#include <gtsam/base/numericalDerivative.h>
|
||||||
|
|
||||||
#include <CppUnitLite/TestHarness.h>
|
#include <CppUnitLite/TestHarness.h>
|
||||||
|
#include <boost/bind.hpp>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
@ -87,18 +90,25 @@ TEST(Scenario, Accelerating) {
|
||||||
const Point3 P0(10, 20, 0);
|
const Point3 P0(10, 20, 0);
|
||||||
const Vector3 V0(50, 0, 0);
|
const Vector3 V0(50, 0, 0);
|
||||||
|
|
||||||
const double a_b = 0.2; // m/s^2
|
const double a = 0.2; // m/s^2
|
||||||
const AcceleratingScenario scenario(nRb, P0, V0, Vector3(a_b, 0, 0));
|
const Vector3 A(0, a, 0), W(0.1, 0.2, 0.3);
|
||||||
|
const AcceleratingScenario scenario(nRb, P0, V0, A, W);
|
||||||
|
|
||||||
const double T = 3;
|
const double T = 3;
|
||||||
const Vector3 A = nRb * Vector3(a_b, 0, 0);
|
EXPECT(assert_equal(W, scenario.omega_b(T), 1e-9));
|
||||||
EXPECT(assert_equal(Vector3(0, 0, 0), scenario.omega_b(T), 1e-9));
|
|
||||||
EXPECT(assert_equal(Vector3(V0 + T * A), scenario.velocity_n(T), 1e-9));
|
EXPECT(assert_equal(Vector3(V0 + T * A), scenario.velocity_n(T), 1e-9));
|
||||||
EXPECT(assert_equal(A, scenario.acceleration_n(T), 1e-9));
|
EXPECT(assert_equal(A, scenario.acceleration_n(T), 1e-9));
|
||||||
|
|
||||||
|
{
|
||||||
|
// Check acceleration in nav
|
||||||
|
Matrix expected = numericalDerivative11<Vector3, double>(
|
||||||
|
boost::bind(&Scenario::velocity_n, scenario, _1), T);
|
||||||
|
EXPECT(assert_equal(Vector3(expected), scenario.acceleration_n(T), 1e-9));
|
||||||
|
}
|
||||||
|
|
||||||
const Pose3 T3 = scenario.pose(3);
|
const Pose3 T3 = scenario.pose(3);
|
||||||
EXPECT(assert_equal(nRb, T3.rotation(), 1e-9));
|
EXPECT(assert_equal(nRb.expmap(T * W), T3.rotation(), 1e-9));
|
||||||
EXPECT(assert_equal(Point3(10 + T * 50, 20 + a_b * T * T / 2, 0),
|
EXPECT(assert_equal(Point3(10 + T * 50, 20 + a * T * T / 2, 0),
|
||||||
T3.translation(), 1e-9));
|
T3.translation(), 1e-9));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -83,8 +83,9 @@ TEST(ScenarioRunner, Accelerating) {
|
||||||
const Point3 P0(10, 20, 0);
|
const Point3 P0(10, 20, 0);
|
||||||
const Vector3 V0(50, 0, 0);
|
const Vector3 V0(50, 0, 0);
|
||||||
|
|
||||||
const double a_b = 0.2; // m/s^2
|
const double a = 0.2; // m/s^2
|
||||||
const AcceleratingScenario scenario(nRb, P0, V0, Vector3(a_b, 0, 0));
|
const Vector3 A(0, a, 0);
|
||||||
|
const AcceleratingScenario scenario(nRb, P0, V0, A);
|
||||||
|
|
||||||
const double T = 3; // seconds
|
const double T = 3; // seconds
|
||||||
ScenarioRunner runner(&scenario, T / 10, kGyroSigma, kAccelerometerSigma);
|
ScenarioRunner runner(&scenario, T / 10, kGyroSigma, kAccelerometerSigma);
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue