use "const double&" in evaluateError
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				|  | @ -74,7 +74,7 @@ public: | |||
|    */ | ||||
|   Vector evaluateError(const Rot2& nRb, | ||||
|       boost::optional<Matrix&> H = boost::none) const { | ||||
|     // measured bM = nRbÕ * nM + b
 | ||||
|     // measured bM = nRb<EFBFBD> * nM + b
 | ||||
|     Point3 hx = unrotate(nRb, nM_, H) + bias_; | ||||
|     return (hx - measured_).vector(); | ||||
|   } | ||||
|  | @ -112,7 +112,7 @@ public: | |||
|    */ | ||||
|   Vector evaluateError(const Rot3& nRb, | ||||
|       boost::optional<Matrix&> H = boost::none) const { | ||||
|     // measured bM = nRbÕ * nM + b
 | ||||
|     // measured bM = nRb<EFBFBD> * nM + b
 | ||||
|     Point3 hx = nRb.unrotate(nM_, H, boost::none) + bias_; | ||||
|     return (hx - measured_).vector(); | ||||
|   } | ||||
|  | @ -151,7 +151,7 @@ public: | |||
|   Vector evaluateError(const Point3& nM, const Point3& bias, | ||||
|       boost::optional<Matrix&> H1 = boost::none, boost::optional<Matrix&> H2 = | ||||
|           boost::none) const { | ||||
|     // measured bM = nRbÕ * nM + b, where b is unknown bias
 | ||||
|     // measured bM = nRb<EFBFBD> * nM + b, where b is unknown bias
 | ||||
|     Point3 hx = bRn_.rotate(nM, boost::none, H1) + bias; | ||||
|     if (H2) | ||||
|       *H2 = eye(3); | ||||
|  | @ -189,11 +189,11 @@ public: | |||
|    * @param nM (unknown) local earth magnetic field vector, in nav frame | ||||
|    * @param bias (unknown) 3D bias | ||||
|    */ | ||||
|   Vector evaluateError(double scale, const Unit3& direction, | ||||
|   Vector evaluateError(const double& scale, const Unit3& direction, | ||||
|       const Point3& bias, boost::optional<Matrix&> H1 = boost::none, | ||||
|       boost::optional<Matrix&> H2 = boost::none, boost::optional<Matrix&> H3 = | ||||
|           boost::none) const { | ||||
|     // measured bM = nRbÕ * nM + b, where b is unknown bias
 | ||||
|     // measured bM = nRb<EFBFBD> * nM + b, where b is unknown bias
 | ||||
|     Unit3 rotated = bRn_.rotate(direction, boost::none, H2); | ||||
|     Point3 hx = scale * rotated.point3() + bias; | ||||
|     if (H1) | ||||
|  |  | |||
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