More doxygen documentation and grouping as a gold standard for Nick :-)
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@ -42,20 +42,20 @@ public:
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/// @name Standard Constructors
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/// @{
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///TODO: comment
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/// default constructor
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Point2(): x_(0), y_(0) {}
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///TODO: comment
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/// copy constructor
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Point2(const Point2 &p) : x_(p.x_), y_(p.y_) {}
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///TODO: comment
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/// construct from doubles
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Point2(double x, double y): x_(x), y_(y) {}
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/// @}
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/// @name Advanced Constructors
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/// @{
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///TODO: comment
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/// construct from 2D vector
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Point2(const Vector& v) : x_(v(0)), y_(v(1)) { assert(v.size() == 2); }
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/// @}
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@ -80,6 +80,9 @@ public:
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/// "Inverse" - negates each coordinate such that compose(p,inverse(p))=Point2()
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inline Point2 inverse() const { return Point2(-x_, -y_); }
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/// syntactic sugar for inverse
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inline Point2 operator- () const {return Point2(-x_,-y_);}
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/// "Compose", just adds the coordinates of two points. With optional derivatives
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inline Point2 compose(const Point2& p2,
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boost::optional<Matrix&> H1=boost::none,
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@ -89,21 +92,21 @@ public:
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return *this + p2;
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}
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///TODO: comment
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inline Point2 operator- () const {return Point2(-x_,-y_);}
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///TODO: comment
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/// syntactic sugar for adding two points (compose())
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inline Point2 operator + (const Point2& q) const {return Point2(x_+q.x_,y_+q.y_);}
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///TODO: comment
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/// "Between", subtracts point coordinates. between(p,q) = compose(inverse(p),q)
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inline Point2 between(const Point2& p2,
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boost::optional<Matrix&> H1=boost::none,
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boost::optional<Matrix&> H2=boost::none) const {
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if(H1) *H1 = -eye(2);
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if(H2) *H2 = eye(2);
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return p2 - (*this);
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}
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/// syntactic sugar for vector subtraction, i.e., between()
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inline Point2 operator - (const Point2& q) const {return Point2(x_-q.x_,y_-q.y_);}
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///TODO: comment
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inline Point2 operator * (double s) const {return Point2(x_*s,y_*s);}
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///TODO: comment
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inline Point2 operator / (double q) const {return Point2(x_/q,y_/q);}
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/// @}
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/// @name Manifold
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/// @{
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@ -131,7 +134,7 @@ public:
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static inline Vector Logmap(const Point2& dp) { return Vector_(2, dp.x(), dp.y()); }
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/// @}
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/// @name Vector Operators
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/// @name Vector Space
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/// @{
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/** norm of point */
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@ -145,27 +148,18 @@ public:
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return (p2 - *this).norm();
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}
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///TODO: comment
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inline void operator += (const Point2& q) {x_+=q.x_;y_+=q.y_;}
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/// multiply with a scalar
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inline Point2 operator * (double s) const {return Point2(x_*s,y_*s);}
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///TODO: comment
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inline void operator *= (double s) {x_*=s;y_*=s;}
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///TODO: comment
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inline bool operator ==(const Point2& q) const {return x_==q.x_ && q.y_==q.y_;}
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/// divide by a scalar
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inline Point2 operator / (double q) const {return Point2(x_/q,y_/q);}
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/// @}
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/// @name Standard Interface
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/// @{
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/** "Between", subtracts point coordinates */
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inline Point2 between(const Point2& p2,
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boost::optional<Matrix&> H1=boost::none,
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boost::optional<Matrix&> H2=boost::none) const {
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if(H1) *H1 = -eye(2);
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if(H2) *H2 = eye(2);
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return p2 - (*this);
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}
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/// equality
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inline bool operator ==(const Point2& q) const {return x_==q.x_ && q.y_==q.y_;}
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/// get x
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double x() const {return x_;}
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@ -173,12 +167,18 @@ public:
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/// get y
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double y() const {return y_;}
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/** return vectorized form (column-wise) */
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/// return vectorized form (column-wise). TODO: why does this function exist?
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Vector vector() const { return Vector_(2, x_, y_); }
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/// @}
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/// @name Deprecated (non-const, non-functional style. Do not use).
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/// @{
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inline void operator += (const Point2& q) {x_+=q.x_;y_+=q.y_;}
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inline void operator *= (double s) {x_*=s;y_*=s;}
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/// @}
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private:
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/// @}
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/// @name Advanced Interface
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/// @{
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@ -191,12 +191,12 @@ private:
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ar & BOOST_SERIALIZATION_NVP(y_);
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}
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/// @}
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};
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/** multiply with scalar */
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/// multiply with scalar
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inline Point2 operator*(double s, const Point2& p) {return p*s;}
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/// @}
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}
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