wrapping triangulate nonlinear

release/4.3a0
Akshay Krishnan 2021-07-21 05:14:58 +00:00
parent 6d6d129d05
commit 15c29cacd2
1 changed files with 14 additions and 1 deletions

View File

@ -1145,7 +1145,20 @@ gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3_S2& cameras,
gtsam::Point3 triangulatePoint3(const gtsam::CameraSetCal3Bundler& cameras,
const gtsam::Point2Vector& measurements, double rank_tol,
bool optimize);
gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
gtsam::Cal3_S2* sharedCal, const gtsam::Point2Vector& measurements,
const Point3& initialEstimate);
gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
gtsam::Cal3DS2* sharedCal, const gtsam::Point2Vector& measurements,
const Point3& initialEstimate);
gtsam::Point3 triangulateNonlinear(const gtsam::Pose3Vector& poses,
gtsam::Cal3Bundler* sharedCal, const gtsam::Point2Vector& measurements,
const Point3& initialEstimate);
gtsam::Point3 triangulateNonlinear(const CameraSetCal3_S2& cameras,
const gtsam::Point2Vector& measurements, const Point3& initialEstimate);
gtsam::Point3 triangulateNonlinear(const CameraSetCal3Bundler& cameras,
const gtsam::Point2Vector& measurements, const Point3& initialEstimate);
//*************************************************************************
// Symbolic
//*************************************************************************