Merged changes from develop
parent
6be91a2df2
commit
0464b38ca0
|
@ -81,6 +81,17 @@ Sphere2 Rot3::rotate(const Sphere2& p,
|
|||
return q;
|
||||
}
|
||||
|
||||
/* ************************************************************************* */
|
||||
Sphere2 Rot3::unrotate(const Sphere2& p,
|
||||
boost::optional<Matrix&> HR, boost::optional<Matrix&> Hp) const {
|
||||
Sphere2 q = unrotate(p.point3(Hp));
|
||||
if (Hp)
|
||||
(*Hp) = q.basis().transpose() * matrix().transpose () * (*Hp);
|
||||
if (HR)
|
||||
(*HR) = q.basis().transpose() * q.skew();
|
||||
return q;
|
||||
}
|
||||
|
||||
/* ************************************************************************* */
|
||||
Sphere2 Rot3::operator*(const Sphere2& p) const {
|
||||
return rotate(p);
|
||||
|
|
|
@ -331,6 +331,10 @@ namespace gtsam {
|
|||
Sphere2 rotate(const Sphere2& p, boost::optional<Matrix&> HR = boost::none,
|
||||
boost::optional<Matrix&> Hp = boost::none) const;
|
||||
|
||||
/// unrotate 3D direction from world frame to rotated coordinate frame
|
||||
Sphere2 unrotate(const Sphere2& p, boost::optional<Matrix&> HR = boost::none,
|
||||
boost::optional<Matrix&> Hp = boost::none) const;
|
||||
|
||||
/// rotate 3D direction from rotated coordinate frame to world frame
|
||||
Sphere2 operator*(const Sphere2& p) const;
|
||||
|
||||
|
|
|
@ -62,11 +62,6 @@ namespace gtsam {
|
|||
/* ************************************************************************* */
|
||||
Rot3::Rot3(const Quaternion& q) : quaternion_(q) {}
|
||||
|
||||
/* ************************************************************************* */
|
||||
void Rot3::print(const std::string& s) const {
|
||||
gtsam::print((Matrix)matrix(), s);
|
||||
}
|
||||
|
||||
/* ************************************************************************* */
|
||||
Rot3 Rot3::Rx(double t) { return Quaternion(Eigen::AngleAxisd(t, Eigen::Vector3d::UnitX())); }
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
* @date Feb 02, 2011
|
||||
* @author Can Erdogan
|
||||
* @author Frank Dellaert
|
||||
* @author Alex Trevor
|
||||
* @brief The Sphere2 class - basically a point on a unit sphere
|
||||
*/
|
||||
|
||||
|
@ -113,7 +114,7 @@ double Sphere2::distance(const Sphere2& q, boost::optional<Matrix&> H) const {
|
|||
}
|
||||
|
||||
/* ************************************************************************* */
|
||||
Sphere2 Sphere2::retract(const Vector& v) const {
|
||||
Sphere2 Sphere2::retract(const Vector& v, Sphere2::CoordinatesMode mode) const {
|
||||
|
||||
// Get the vector form of the point and the basis matrix
|
||||
Vector p = Point3::Logmap(p_);
|
||||
|
@ -121,18 +122,54 @@ Sphere2 Sphere2::retract(const Vector& v) const {
|
|||
|
||||
// Compute the 3D xi_hat vector
|
||||
Vector xi_hat = v(0) * B.col(0) + v(1) * B.col(1);
|
||||
Vector newPoint = p + xi_hat;
|
||||
|
||||
if (mode == Sphere2::EXPMAP) {
|
||||
double xi_hat_norm = xi_hat.norm();
|
||||
|
||||
// Avoid nan
|
||||
if (xi_hat_norm == 0.0) {
|
||||
if (v.norm () == 0.0)
|
||||
return Sphere2 (point3 ());
|
||||
else
|
||||
return Sphere2 (-point3 ());
|
||||
}
|
||||
|
||||
Vector exp_p_xi_hat = cos (xi_hat_norm) * p + sin(xi_hat_norm) * (xi_hat / xi_hat_norm);
|
||||
return Sphere2(exp_p_xi_hat);
|
||||
} else if (mode == Sphere2::RENORM) {
|
||||
// Project onto the manifold, i.e. the closest point on the circle to the new location;
|
||||
// same as putting it onto the unit circle
|
||||
Vector newPoint = p + xi_hat;
|
||||
Vector projected = newPoint / newPoint.norm();
|
||||
|
||||
return Sphere2(Point3::Expmap(projected));
|
||||
} else {
|
||||
assert (false);
|
||||
exit (1);
|
||||
}
|
||||
}
|
||||
|
||||
/* ************************************************************************* */
|
||||
Vector Sphere2::localCoordinates(const Sphere2& y) const {
|
||||
Vector Sphere2::localCoordinates(const Sphere2& y, Sphere2::CoordinatesMode mode) const {
|
||||
|
||||
if (mode == Sphere2::EXPMAP) {
|
||||
Matrix B = basis();
|
||||
|
||||
Vector p = Point3::Logmap(p_);
|
||||
Vector q = Point3::Logmap(y.p_);
|
||||
double theta = acos(p.transpose() * q);
|
||||
|
||||
// the below will be nan if theta == 0.0
|
||||
if (p == q)
|
||||
return (Vector (2) << 0, 0);
|
||||
else if (p == (Vector)-q)
|
||||
return (Vector (2) << M_PI, 0);
|
||||
|
||||
Vector result_hat = (theta / sin(theta)) * (q - p * cos(theta));
|
||||
Vector result = B.transpose() * result_hat;
|
||||
|
||||
return result;
|
||||
} else if (mode == Sphere2::RENORM) {
|
||||
// Make sure that the angle different between x and y is less than 90. Otherwise,
|
||||
// we can project x + xi_hat from the tangent space at x to y.
|
||||
assert(y.p_.dot(p_) > 0.0 && "Can not retract from x to y.");
|
||||
|
@ -150,6 +187,10 @@ Vector Sphere2::localCoordinates(const Sphere2& y) const {
|
|||
Matrix coeffs = (B.transpose() * q) / alpha;
|
||||
Vector result = Vector_(2, coeffs(0, 0), coeffs(1, 0));
|
||||
return result;
|
||||
} else {
|
||||
assert (false);
|
||||
exit (1);
|
||||
}
|
||||
}
|
||||
/* ************************************************************************* */
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
* @date Feb 02, 2011
|
||||
* @author Can Erdogan
|
||||
* @author Frank Dellaert
|
||||
* @author Alex Trevor
|
||||
* @brief Develop a Sphere2 class - basically a point on a unit sphere
|
||||
*/
|
||||
|
||||
|
@ -22,6 +23,10 @@
|
|||
#include <gtsam/geometry/Point3.h>
|
||||
#include <gtsam/base/DerivedValue.h>
|
||||
|
||||
#ifndef SPHERE2_DEFAULT_COORDINATES_MODE
|
||||
#define SPHERE2_DEFAULT_COORDINATES_MODE Sphere2::RENORM
|
||||
#endif
|
||||
|
||||
// (Cumbersome) forward declaration for random generator
|
||||
namespace boost {
|
||||
namespace random {
|
||||
|
@ -106,6 +111,13 @@ public:
|
|||
return p_;
|
||||
}
|
||||
|
||||
/// Return unit-norm Vector
|
||||
Vector unitVector(boost::optional<Matrix&> H = boost::none) const {
|
||||
if (H)
|
||||
*H = basis();
|
||||
return (p_.vector ());
|
||||
}
|
||||
|
||||
/// Signed, vector-valued error between two directions
|
||||
Vector error(const Sphere2& q,
|
||||
boost::optional<Matrix&> H = boost::none) const;
|
||||
|
@ -129,11 +141,16 @@ public:
|
|||
return 2;
|
||||
}
|
||||
|
||||
enum CoordinatesMode {
|
||||
EXPMAP, ///< Use the exponential map to retract
|
||||
RENORM ///< Retract with vector addtion and renormalize.
|
||||
};
|
||||
|
||||
/// The retract function
|
||||
Sphere2 retract(const Vector& v) const;
|
||||
Sphere2 retract(const Vector& v, Sphere2::CoordinatesMode mode = SPHERE2_DEFAULT_COORDINATES_MODE) const;
|
||||
|
||||
/// The local coordinates function
|
||||
Vector localCoordinates(const Sphere2& s) const;
|
||||
Vector localCoordinates(const Sphere2& s, Sphere2::CoordinatesMode mode = SPHERE2_DEFAULT_COORDINATES_MODE) const;
|
||||
|
||||
/// @}
|
||||
};
|
||||
|
|
|
@ -89,10 +89,7 @@ TEST (EssentialMatrix, rotate) {
|
|||
|
||||
// Derivatives
|
||||
Matrix actH1, actH2;
|
||||
try {
|
||||
bodyE.rotate(cRb, actH1, actH2);
|
||||
} catch (exception e) {
|
||||
} // avoid exception
|
||||
try { bodyE.rotate(cRb, actH1, actH2);} catch(exception e) {} // avoid exception
|
||||
Matrix expH1 = numericalDerivative21(rotate_, bodyE, cRb), //
|
||||
expH2 = numericalDerivative22(rotate_, bodyE, cRb);
|
||||
EXPECT(assert_equal(expH1, actH1, 1e-8));
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
* @file testSphere2.cpp
|
||||
* @date Feb 03, 2012
|
||||
* @author Can Erdogan
|
||||
* @author Frank Dellaert
|
||||
* @author Alex Trevor
|
||||
* @brief Tests the Sphere2 class
|
||||
*/
|
||||
|
||||
|
@ -76,10 +78,35 @@ TEST(Sphere2, rotate) {
|
|||
}
|
||||
}
|
||||
|
||||
//*******************************************************************************
|
||||
static Sphere2 unrotate_(const Rot3& R, const Sphere2& p) {
|
||||
return R.unrotate (p);
|
||||
}
|
||||
|
||||
TEST(Sphere2, unrotate) {
|
||||
Rot3 R = Rot3::yaw(-M_PI/4.0);
|
||||
Sphere2 p(1, 0, 0);
|
||||
Sphere2 expected = Sphere2(1, 1, 0);
|
||||
Sphere2 actual = R.unrotate (p);
|
||||
EXPECT(assert_equal(expected, actual, 1e-8));
|
||||
Matrix actualH, expectedH;
|
||||
// Use numerical derivatives to calculate the expected Jacobian
|
||||
{
|
||||
expectedH = numericalDerivative21(unrotate_, R, p);
|
||||
R.unrotate(p, actualH, boost::none);
|
||||
EXPECT(assert_equal(expectedH, actualH, 1e-9));
|
||||
}
|
||||
{
|
||||
expectedH = numericalDerivative22(unrotate_, R, p);
|
||||
R.unrotate(p, boost::none, actualH);
|
||||
EXPECT(assert_equal(expectedH, actualH, 1e-9));
|
||||
}
|
||||
}
|
||||
|
||||
//*******************************************************************************
|
||||
TEST(Sphere2, error) {
|
||||
Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0)), //
|
||||
r = p.retract((Vector(2) << 0.8, 0));
|
||||
Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0), Sphere2::RENORM), //
|
||||
r = p.retract((Vector(2) << 0.8, 0), Sphere2::RENORM);
|
||||
EXPECT(assert_equal((Vector(2) << 0, 0), p.error(p), 1e-8));
|
||||
EXPECT(assert_equal((Vector(2) << 0.447214, 0), p.error(q), 1e-5));
|
||||
EXPECT(assert_equal((Vector(2) << 0.624695, 0), p.error(r), 1e-5));
|
||||
|
@ -102,8 +129,8 @@ TEST(Sphere2, error) {
|
|||
|
||||
//*******************************************************************************
|
||||
TEST(Sphere2, distance) {
|
||||
Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0)), //
|
||||
r = p.retract((Vector(2) << 0.8, 0));
|
||||
Sphere2 p(1, 0, 0), q = p.retract((Vector(2) << 0.5, 0), Sphere2::RENORM), //
|
||||
r = p.retract((Vector(2) << 0.8, 0), Sphere2::RENORM);
|
||||
EXPECT_DOUBLES_EQUAL(0, p.distance(p), 1e-8);
|
||||
EXPECT_DOUBLES_EQUAL(0.44721359549995798, p.distance(q), 1e-8);
|
||||
EXPECT_DOUBLES_EQUAL(0.6246950475544244, p.distance(r), 1e-8);
|
||||
|
@ -147,9 +174,20 @@ TEST(Sphere2, retract) {
|
|||
Vector v(2);
|
||||
v << 0.5, 0;
|
||||
Sphere2 expected(Point3(1, 0, 0.5));
|
||||
Sphere2 actual = p.retract(v);
|
||||
Sphere2 actual = p.retract(v, Sphere2::RENORM);
|
||||
EXPECT(assert_equal(expected, actual, 1e-8));
|
||||
EXPECT(assert_equal(v, p.localCoordinates(actual), 1e-8));
|
||||
EXPECT(assert_equal(v, p.localCoordinates(actual, Sphere2::RENORM), 1e-8));
|
||||
}
|
||||
|
||||
//*******************************************************************************
|
||||
TEST(Sphere2, retract_expmap) {
|
||||
Sphere2 p;
|
||||
Vector v(2);
|
||||
v << (M_PI/2.0), 0;
|
||||
Sphere2 expected(Point3(0, 0, 1));
|
||||
Sphere2 actual = p.retract(v, Sphere2::EXPMAP);
|
||||
EXPECT(assert_equal(expected, actual, 1e-8));
|
||||
EXPECT(assert_equal(v, p.localCoordinates(actual, Sphere2::EXPMAP), 1e-8));
|
||||
}
|
||||
|
||||
//*******************************************************************************
|
||||
|
@ -199,6 +237,39 @@ TEST(Sphere2, localCoordinates_retract) {
|
|||
}
|
||||
}
|
||||
|
||||
//*******************************************************************************
|
||||
// Let x and y be two Sphere2's.
|
||||
// The equality x.localCoordinates(x.retract(v)) == v should hold.
|
||||
TEST(Sphere2, localCoordinates_retract_expmap) {
|
||||
|
||||
size_t numIterations = 10000;
|
||||
Vector minSphereLimit = Vector_(3, -1.0, -1.0, -1.0), maxSphereLimit =
|
||||
Vector_(3, 1.0, 1.0, 1.0);
|
||||
Vector minXiLimit = Vector_(2, -M_PI, -M_PI), maxXiLimit = Vector_(2, M_PI, M_PI);
|
||||
for (size_t i = 0; i < numIterations; i++) {
|
||||
|
||||
// Sleep for the random number generator (TODO?: Better create all of them first).
|
||||
sleep(0);
|
||||
|
||||
// Create the two Sphere2s.
|
||||
// Unlike the above case, we can use any two sphers.
|
||||
Sphere2 s1(Point3(randomVector(minSphereLimit, maxSphereLimit)));
|
||||
// Sphere2 s2 (Point3(randomVector(minSphereLimit, maxSphereLimit)));
|
||||
Vector v12 = randomVector(minXiLimit, maxXiLimit);
|
||||
|
||||
// Magnitude of the rotation can be at most pi
|
||||
if (v12.norm () > M_PI)
|
||||
v12 = v12 / M_PI;
|
||||
Sphere2 s2 = s1.retract(v12);
|
||||
|
||||
// Check if the local coordinates and retract return the same results.
|
||||
Vector actual_v12 = s1.localCoordinates(s2);
|
||||
EXPECT(assert_equal(v12, actual_v12, 1e-3));
|
||||
Sphere2 actual_s2 = s1.retract(actual_v12);
|
||||
EXPECT(assert_equal(s2, actual_s2, 1e-3));
|
||||
}
|
||||
}
|
||||
|
||||
//*******************************************************************************
|
||||
//TEST( Pose2, between )
|
||||
//{
|
||||
|
|
Loading…
Reference in New Issue