* OgreSlice has a slice_id. This is necessary because we will have multiple OgreSlices and Ogre requires unique names for textures and other entities. * Visualize both high and low res slices. Adds checkboxes to the rviz plugin to show high and low resolution slices. DrawableSubmap now holds a vector of OgreSlices and decides which slices are visible. * Corrections. Move slice visibility to OgreSlice. |
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| .. | ||
| drawable_submap.cc | ||
| drawable_submap.h | ||
| ogre_slice.cc | ||
| ogre_slice.h | ||
| submaps_display.cc | ||
| submaps_display.h | ||