/* * Copyright 2016 The Cartographer Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 120 varying vec2 out_submap_texture_coordinate; uniform sampler2D u_submap; uniform float u_alpha; void main() { vec2 texture_value = texture2D(u_submap, out_submap_texture_coordinate).rg; float value = u_alpha * texture_value.r; float alpha = u_alpha * texture_value.g; gl_FragColor = vec4(value, value, value, alpha); }