Add trajectory colors. (#363)
Generates colors for different trajectories using a scheme which ensures even hue distribution, uniform look and high contrast between consecutive trajectories.master
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/*
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* Copyright 2017 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "cartographer_ros/color.h"
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#include <cmath>
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#include "glog/logging.h"
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namespace cartographer_ros {
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namespace {
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constexpr float kInitialHue = 0.69f;
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constexpr float kSaturation = 0.85f;
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constexpr float kValue = 0.77f;
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constexpr float kGoldenRatioConjugate = (std::sqrt(5) - 1) / 2.f;
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::cartographer_ros::ColorRgb HsvToRgb(const float h, const float s,
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const float v) {
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const float h_6 = (h == 1.f) ? 0.f : 6 * h;
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const int h_i = std::floor(h_6);
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const float f = h_6 - h_i;
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const float p = v * (1.f - s);
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const float q = v * (1.f - f * s);
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const float t = v * (1.f - (1.f - f) * s);
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if (h_i == 0) {
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return {v, t, p};
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} else if (h_i == 1) {
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return {q, v, p};
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} else if (h_i == 2) {
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return {p, v, t};
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} else if (h_i == 3) {
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return {p, q, v};
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} else if (h_i == 4) {
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return {t, p, v};
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} else if (h_i == 5) {
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return {v, p, q};
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} else {
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return {0.f, 0.f, 0.f};
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}
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}
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} // namespace
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ColorRgb GetColor(int id) {
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CHECK_GE(id, 0);
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// Uniform color sampling using the golden ratio from
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// http://martin.ankerl.com/2009/12/09/how-to-create-random-colors-programmatically/
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const float hue = std::fmod(kInitialHue + kGoldenRatioConjugate * id, 1.f);
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return HsvToRgb(hue, kSaturation, kValue);
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}
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} // namespace cartographer_ros
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@ -0,0 +1,35 @@
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/*
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* Copyright 2017 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CARTOGRAPHER_ROS_COLOR_MANAGER_H_
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#define CARTOGRAPHER_ROS_COLOR_MANAGER_H_
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namespace cartographer_ros {
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struct ColorRgb {
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// r, g, b are from [0,1]
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float r;
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float g;
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float b;
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};
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// A function for on-demand generation of a colour palette, with every two
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// direct successors having large contrast. Initial hue is from [0, 1>.
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ColorRgb GetColor(int id);
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} // namespace cartographer_ros
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#endif // CARTOGRAPHER_ROS_COLOR_MANAGER_H_
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@ -17,6 +17,7 @@
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#include "cartographer_ros/map_builder_bridge.h"
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#include "cartographer_ros/assets_writer.h"
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#include "cartographer_ros/color.h"
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#include "cartographer_ros/msg_conversion.h"
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#include "cartographer_ros/occupancy_grid.h"
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#include "cartographer_ros_msgs/TrajectorySubmapList.h"
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@ -206,13 +207,19 @@ visualization_msgs::MarkerArray MapBuilderBridge::GetTrajectoryNodesList() {
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const auto trajectory_nodes =
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map_builder_.sparse_pose_graph()->GetTrajectoryNodes();
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int marker_id = 0;
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for (const auto& single_trajectory : trajectory_nodes) {
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for (int trajectory_id = 0;
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trajectory_id < static_cast<int>(trajectory_nodes.size());
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++trajectory_id) {
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const auto& single_trajectory = trajectory_nodes[trajectory_id];
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visualization_msgs::Marker marker;
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marker.id = marker_id++;
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marker.type = visualization_msgs::Marker::LINE_STRIP;
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marker.header.stamp = ::ros::Time::now();
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marker.header.frame_id = node_options_.map_frame;
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marker.color.b = 1.0;
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const ColorRgb trajectory_color = GetColor(trajectory_id);
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marker.color.r = trajectory_color.r;
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marker.color.g = trajectory_color.g;
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marker.color.b = trajectory_color.b;
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marker.color.a = 1.0;
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marker.scale.x = kTrajectoryLineStripMarkerScale;
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marker.pose.orientation.w = 1.0;
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