Throttle rviz submap fading warning. (#514)
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				|  | @ -202,7 +202,7 @@ void SubmapsDisplay::update(const float wall_dt, const float ros_dt) { | |||
|       } | ||||
|     } | ||||
|   } catch (const tf2::TransformException& ex) { | ||||
|     ROS_WARN("Could not compute submap fading: %s", ex.what()); | ||||
|     ROS_WARN_THROTTLE(1., "Could not compute submap fading: %s", ex.what()); | ||||
|   } | ||||
|   // Update the map frame to fixed frame transform.
 | ||||
|   Ogre::Vector3 position; | ||||
|  |  | |||
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