cartographer_ros/cartographer_rviz/ogre_media/materials/glsl120/submap.frag

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/*
* Copyright 2016 The Cartographer Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#version 120
varying vec2 out_submap_texture_coordinate;
uniform sampler2D u_submap;
uniform float u_alpha;
void main()
{
vec2 texture_value = texture2D(u_submap, out_submap_texture_coordinate).rg;
float value = u_alpha * texture_value.r;
float alpha = u_alpha * texture_value.g;
gl_FragColor = vec4(value, value, value, alpha);
}