Acquire mutex before copying landmark poses. (#1007)

master
Alexander Belyaev 2018-03-19 16:16:46 +01:00 committed by GitHub
parent 4cc758e830
commit e48e21849a
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2 changed files with 2 additions and 0 deletions

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@ -616,6 +616,7 @@ MapById<NodeId, TrajectoryNodePose> PoseGraph2D::GetTrajectoryNodePoses() {
std::map<std::string, transform::Rigid3d> PoseGraph2D::GetLandmarkPoses() {
std::map<std::string, transform::Rigid3d> landmark_poses;
common::MutexLocker locker(&mutex_);
for (const auto& landmark : landmark_nodes_) {
// Landmark without value has not been optimized yet.
if (!landmark.second.global_landmark_pose.has_value()) continue;

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@ -659,6 +659,7 @@ MapById<NodeId, TrajectoryNodePose> PoseGraph3D::GetTrajectoryNodePoses() {
std::map<std::string, transform::Rigid3d> PoseGraph3D::GetLandmarkPoses() {
std::map<std::string, transform::Rigid3d> landmark_poses;
common::MutexLocker locker(&mutex_);
for (const auto& landmark : landmark_nodes_) {
// Landmark without value has not been optimized yet.
if (!landmark.second.global_landmark_pose.has_value()) continue;