Acquire mutex before copying landmark poses. (#1007)
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4cc758e830
commit
e48e21849a
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@ -616,6 +616,7 @@ MapById<NodeId, TrajectoryNodePose> PoseGraph2D::GetTrajectoryNodePoses() {
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std::map<std::string, transform::Rigid3d> PoseGraph2D::GetLandmarkPoses() {
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std::map<std::string, transform::Rigid3d> landmark_poses;
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common::MutexLocker locker(&mutex_);
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for (const auto& landmark : landmark_nodes_) {
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// Landmark without value has not been optimized yet.
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if (!landmark.second.global_landmark_pose.has_value()) continue;
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@ -659,6 +659,7 @@ MapById<NodeId, TrajectoryNodePose> PoseGraph3D::GetTrajectoryNodePoses() {
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std::map<std::string, transform::Rigid3d> PoseGraph3D::GetLandmarkPoses() {
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std::map<std::string, transform::Rigid3d> landmark_poses;
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common::MutexLocker locker(&mutex_);
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for (const auto& landmark : landmark_nodes_) {
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// Landmark without value has not been optimized yet.
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if (!landmark.second.global_landmark_pose.has_value()) continue;
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