Tiny cleanup. (#312)
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0aa9730518
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ba4f8ca9ee
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@ -51,14 +51,6 @@ constexpr T Pow2(T a) {
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return Power(a, 2);
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return Power(a, 2);
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}
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}
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// Calculates the real part of the square root of 'a'. This is helpful when
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// rounding errors generate a small negative argument. Otherwise std::sqrt
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// returns NaN if its argument is negative.
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template <typename T>
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constexpr T RealSqrt(T a) {
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return sqrt(std::max(T(0.), a));
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}
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// Converts from degrees to radians.
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// Converts from degrees to radians.
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constexpr double DegToRad(double deg) { return M_PI * deg / 180.; }
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constexpr double DegToRad(double deg) { return M_PI * deg / 180.; }
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@ -249,9 +249,9 @@ std::vector<DiscreteScan> FastCorrelativeScanMatcher::GenerateDiscreteScans(
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// and rotation of the 'initial_pose', so that the rotation is around the
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// and rotation of the 'initial_pose', so that the rotation is around the
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// origin of the range data, and yaw is in map frame.
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// origin of the range data, and yaw is in map frame.
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const transform::Rigid3f pose(
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const transform::Rigid3f pose(
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Eigen::Translation3f(initial_pose.translation()) *
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initial_pose.translation(),
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transform::AngleAxisVectorToRotationQuaternion(angle_axis) *
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transform::AngleAxisVectorToRotationQuaternion(angle_axis) *
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Eigen::Quaternionf(initial_pose.rotation()));
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initial_pose.rotation());
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result.push_back(
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result.push_back(
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DiscretizeScan(search_parameters, coarse_point_cloud, pose));
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DiscretizeScan(search_parameters, coarse_point_cloud, pose));
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}
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}
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@ -32,7 +32,6 @@ namespace transform {
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template <typename FloatType>
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template <typename FloatType>
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class Rigid2 {
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class Rigid2 {
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public:
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public:
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using Affine = Eigen::Transform<FloatType, 2, Eigen::Affine>;
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using Vector = Eigen::Matrix<FloatType, 2, 1>;
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using Vector = Eigen::Matrix<FloatType, 2, 1>;
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using Rotation2D = Eigen::Rotation2D<FloatType>;
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using Rotation2D = Eigen::Rotation2D<FloatType>;
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@ -125,16 +124,12 @@ using Rigid2f = Rigid2<float>;
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template <typename FloatType>
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template <typename FloatType>
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class Rigid3 {
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class Rigid3 {
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public:
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public:
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using Affine = Eigen::Transform<FloatType, 3, Eigen::Affine>;
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using Vector = Eigen::Matrix<FloatType, 3, 1>;
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using Vector = Eigen::Matrix<FloatType, 3, 1>;
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using Quaternion = Eigen::Quaternion<FloatType>;
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using Quaternion = Eigen::Quaternion<FloatType>;
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using AngleAxis = Eigen::AngleAxis<FloatType>;
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using AngleAxis = Eigen::AngleAxis<FloatType>;
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Rigid3()
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Rigid3()
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: translation_(Vector::Identity()), rotation_(Quaternion::Identity()) {}
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: translation_(Vector::Identity()), rotation_(Quaternion::Identity()) {}
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// TODO(damonkohler): Remove
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explicit Rigid3(const Affine& affine)
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: translation_(affine.translation()), rotation_(affine.rotation()) {}
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Rigid3(const Vector& translation, const Quaternion& rotation)
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Rigid3(const Vector& translation, const Quaternion& rotation)
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: translation_(translation), rotation_(rotation) {}
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: translation_(translation), rotation_(rotation) {}
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Rigid3(const Vector& translation, const AngleAxis& rotation)
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Rigid3(const Vector& translation, const AngleAxis& rotation)
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