Don't process PoseGraph2D work items in foreground. (#1341)
This is #1285 for 2D. Fixes #1250.master
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c2c341397f
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8b329efc8e
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@ -48,7 +48,8 @@ PoseGraph2D::PoseGraph2D(
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common::ThreadPool* thread_pool)
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common::ThreadPool* thread_pool)
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: options_(options),
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: options_(options),
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optimization_problem_(std::move(optimization_problem)),
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optimization_problem_(std::move(optimization_problem)),
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constraint_builder_(options_.constraint_builder_options(), thread_pool) {}
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constraint_builder_(options_.constraint_builder_options(), thread_pool),
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thread_pool_(thread_pool) {}
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PoseGraph2D::~PoseGraph2D() {
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PoseGraph2D::~PoseGraph2D() {
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WaitForAllComputations();
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WaitForAllComputations();
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@ -155,26 +156,19 @@ NodeId PoseGraph2D::AddNode(
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void PoseGraph2D::AddWorkItem(
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void PoseGraph2D::AddWorkItem(
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const std::function<WorkItem::Result()>& work_item) {
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const std::function<WorkItem::Result()>& work_item) {
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{
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common::MutexLocker locker(&work_queue_mutex_);
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common::MutexLocker locker(&work_queue_mutex_);
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if (work_queue_ != nullptr) {
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if (work_queue_ == nullptr) {
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work_queue_ = common::make_unique<WorkQueue>();
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auto task = common::make_unique<common::Task>();
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task->SetWorkItem([this]() { DrainWorkQueue(); });
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thread_pool_->Schedule(std::move(task));
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}
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const auto now = std::chrono::steady_clock::now();
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const auto now = std::chrono::steady_clock::now();
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work_queue_->push_back({now, work_item});
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work_queue_->push_back({now, work_item});
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kWorkQueueDelayMetric->Set(
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kWorkQueueDelayMetric->Set(
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common::ToSeconds(now - work_queue_->front().time));
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std::chrono::duration_cast<std::chrono::duration<double>>(
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return;
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now - work_queue_->front().time)
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}
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.count());
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}
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if (work_item() == WorkItem::Result::kRunOptimization) {
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{
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common::MutexLocker locker(&work_queue_mutex_);
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work_queue_ = common::make_unique<WorkQueue>();
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}
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constraint_builder_.WhenDone(
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[this](const constraints::ConstraintBuilder2D::Result& result) {
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HandleWorkQueue(result);
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});
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}
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}
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}
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void PoseGraph2D::AddTrajectoryIfNeeded(const int trajectory_id) {
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void PoseGraph2D::AddTrajectoryIfNeeded(const int trajectory_id) {
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@ -469,8 +463,12 @@ void PoseGraph2D::HandleWorkQueue(
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num_nodes_since_last_loop_closure_ = 0;
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num_nodes_since_last_loop_closure_ = 0;
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}
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}
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size_t work_queue_size;
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DrainWorkQueue();
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}
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void PoseGraph2D::DrainWorkQueue() {
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bool process_work_queue = true;
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bool process_work_queue = true;
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size_t work_queue_size;
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while (process_work_queue) {
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while (process_work_queue) {
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std::function<WorkItem::Result()> work_item;
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std::function<WorkItem::Result()> work_item;
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{
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{
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@ -198,6 +198,10 @@ class PoseGraph2D : public PoseGraph {
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void HandleWorkQueue(const constraints::ConstraintBuilder2D::Result& result)
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void HandleWorkQueue(const constraints::ConstraintBuilder2D::Result& result)
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EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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// Process pending tasks in the work queue on the calling thread, until the
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// queue is either empty or an optimization is required.
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void DrainWorkQueue() EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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// Waits until we caught up (i.e. nothing is waiting to be scheduled), and
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// Waits until we caught up (i.e. nothing is waiting to be scheduled), and
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// all computations have finished.
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// all computations have finished.
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void WaitForAllComputations() EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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void WaitForAllComputations() EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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@ -245,6 +249,9 @@ class PoseGraph2D : public PoseGraph {
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std::unique_ptr<optimization::OptimizationProblem2D> optimization_problem_;
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std::unique_ptr<optimization::OptimizationProblem2D> optimization_problem_;
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constraints::ConstraintBuilder2D constraint_builder_;
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constraints::ConstraintBuilder2D constraint_builder_;
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// Thread pool used for handling the work queue.
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common::ThreadPool* const thread_pool_;
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// List of all trimmers to consult when optimizations finish.
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// List of all trimmers to consult when optimizations finish.
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std::vector<std::unique_ptr<PoseGraphTrimmer>> trimmers_ GUARDED_BY(mutex_);
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std::vector<std::unique_ptr<PoseGraphTrimmer>> trimmers_ GUARDED_BY(mutex_);
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