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/*
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* Copyright 2018 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "cartographer/common/internal/testing/thread_pool_for_testing.h"
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#include <unistd.h>
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#include <algorithm>
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#include <chrono>
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#include <numeric>
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#include "glog/logging.h"
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namespace cartographer {
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namespace common {
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namespace testing {
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ThreadPoolForTesting::ThreadPoolForTesting()
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: thread_([this]() { ThreadPoolForTesting::DoWork(); }) {}
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ThreadPoolForTesting::~ThreadPoolForTesting() {
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{
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MutexLocker locker(&mutex_);
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CHECK(running_);
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running_ = false;
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CHECK_EQ(work_queue_.size(), 0);
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}
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thread_.join();
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}
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void ThreadPoolForTesting::Schedule(const std::function<void()> &work_item) {
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MutexLocker locker(&mutex_);
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idle_ = false;
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CHECK(running_);
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work_queue_.push_back(work_item);
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}
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void ThreadPoolForTesting::WaitUntilIdle() {
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for (;;) {
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{
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common::MutexLocker locker(&mutex_);
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if (locker.AwaitWithTimeout([this]() REQUIRES(mutex_) { return idle_; },
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common::FromSeconds(0.1))) {
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return;
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}
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}
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}
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}
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void ThreadPoolForTesting::DoWork() {
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for (;;) {
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std::function<void()> work_item;
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{
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MutexLocker locker(&mutex_);
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locker.AwaitWithTimeout(
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[this]()
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REQUIRES(mutex_) { return !work_queue_.empty() || !running_; },
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common::FromSeconds(0.1));
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if (!work_queue_.empty()) {
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work_item = work_queue_.front();
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work_queue_.pop_front();
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}
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if (!running_) {
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return;
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}
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if (work_queue_.empty() && !work_item) {
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idle_ = true;
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}
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}
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if (work_item) work_item();
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}
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}
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} // namespace testing
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} // namespace common
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} // namespace cartographer
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/*
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* Copyright 2018 The Cartographer Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CARTOGRAPHER_COMMON_INTERNAL_TESTING_THREAD_POOL_FOR_TESTING_H_
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#define CARTOGRAPHER_COMMON_INTERNAL_TESTING_THREAD_POOL_FOR_TESTING_H_
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#include <deque>
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#include <functional>
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#include <thread>
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#include <vector>
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#include "cartographer/common/mutex.h"
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#include "cartographer/common/thread_pool.h"
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namespace cartographer {
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namespace common {
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namespace testing {
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class ThreadPoolForTesting : public ThreadPoolInterface {
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public:
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ThreadPoolForTesting();
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~ThreadPoolForTesting();
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void Schedule(const std::function<void()> &work_item) override;
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void WaitUntilIdle();
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private:
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void DoWork();
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std::thread thread_ GUARDED_BY(mutex_);
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bool running_ GUARDED_BY(mutex_) = true;
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bool idle_ GUARDED_BY(mutex_) = true;
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std::deque<std::function<void()>> work_queue_ GUARDED_BY(mutex_);
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Mutex mutex_;
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};
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} // namespace testing
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} // namespace common
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} // namespace cartographer
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#endif // CARTOGRAPHER_COMMON_INTERNAL_TESTING_THREAD_POOL_FOR_TESTING_H_
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namespace cartographer {
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namespace cartographer {
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namespace common {
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namespace common {
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class ThreadPoolInterface {
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public:
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virtual void Schedule(const std::function<void()>& work_item) = 0;
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};
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// A fixed number of threads working on a work queue of work items. Adding a
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// A fixed number of threads working on a work queue of work items. Adding a
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// new work item does not block, and will be executed by a background thread
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// new work item does not block, and will be executed by a background thread
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// eventually. The queue must be empty before calling the destructor. The thread
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// eventually. The queue must be empty before calling the destructor. The thread
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// pool will then wait for the currently executing work items to finish and then
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// pool will then wait for the currently executing work items to finish and then
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// destroy the threads.
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// destroy the threads.
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class ThreadPool {
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class ThreadPool : public ThreadPoolInterface {
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public:
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public:
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explicit ThreadPool(int num_threads);
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explicit ThreadPool(int num_threads);
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~ThreadPool();
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~ThreadPool();
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ThreadPool(const ThreadPool&) = delete;
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ThreadPool(const ThreadPool&) = delete;
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ThreadPool& operator=(const ThreadPool&) = delete;
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ThreadPool& operator=(const ThreadPool&) = delete;
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void Schedule(const std::function<void()>& work_item);
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void Schedule(const std::function<void()>& work_item) override;
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private:
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private:
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void DoWork();
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void DoWork();
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Reference in New Issue