Don't process PoseGraph3D work items in foreground (#1285)
This helps the foreground thread in keeping up real time. Also see issue #1250.master
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5077224f8e
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2de0e5f04b
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@ -47,7 +47,8 @@ PoseGraph3D::PoseGraph3D(
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common::ThreadPool* thread_pool)
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common::ThreadPool* thread_pool)
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: options_(options),
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: options_(options),
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optimization_problem_(std::move(optimization_problem)),
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optimization_problem_(std::move(optimization_problem)),
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constraint_builder_(options_.constraint_builder_options(), thread_pool) {}
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constraint_builder_(options_.constraint_builder_options(), thread_pool),
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thread_pool_(thread_pool) {}
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PoseGraph3D::~PoseGraph3D() {
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PoseGraph3D::~PoseGraph3D() {
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WaitForAllComputations();
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WaitForAllComputations();
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@ -152,26 +153,19 @@ NodeId PoseGraph3D::AddNode(
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void PoseGraph3D::AddWorkItem(
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void PoseGraph3D::AddWorkItem(
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const std::function<WorkItem::Result()>& work_item) {
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const std::function<WorkItem::Result()>& work_item) {
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{
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common::MutexLocker locker(&work_queue_mutex_);
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common::MutexLocker locker(&work_queue_mutex_);
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if (work_queue_ == nullptr) {
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if (work_queue_ != nullptr) {
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work_queue_ = common::make_unique<WorkQueue>();
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const auto now = std::chrono::steady_clock::now();
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auto task = common::make_unique<common::Task>();
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work_queue_->push_back({now, work_item});
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task->SetWorkItem([this]() { DrainWorkQueue(); });
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kWorkQueueDelayMetric->Set(
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thread_pool_->Schedule(std::move(task));
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common::ToSeconds(now - work_queue_->front().time));
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return;
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}
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}
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if (work_item() == WorkItem::Result::kRunOptimization) {
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{
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common::MutexLocker locker(&work_queue_mutex_);
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work_queue_ = common::make_unique<WorkQueue>();
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}
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constraint_builder_.WhenDone(
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[this](const constraints::ConstraintBuilder3D::Result& result) {
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HandleWorkQueue(result);
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});
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}
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}
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const auto now = std::chrono::steady_clock::now();
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work_queue_->push_back({now, work_item});
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kWorkQueueDelayMetric->Set(
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std::chrono::duration_cast<std::chrono::duration<double>>(
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now - work_queue_->front().time)
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.count());
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}
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}
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void PoseGraph3D::AddTrajectoryIfNeeded(const int trajectory_id) {
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void PoseGraph3D::AddTrajectoryIfNeeded(const int trajectory_id) {
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@ -484,8 +478,12 @@ void PoseGraph3D::HandleWorkQueue(
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num_nodes_since_last_loop_closure_ = 0;
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num_nodes_since_last_loop_closure_ = 0;
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}
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}
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size_t work_queue_size;
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DrainWorkQueue();
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}
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void PoseGraph3D::DrainWorkQueue() {
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bool process_work_queue = true;
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bool process_work_queue = true;
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size_t work_queue_size;
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while (process_work_queue) {
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while (process_work_queue) {
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std::function<WorkItem::Result()> work_item;
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std::function<WorkItem::Result()> work_item;
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{
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{
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@ -199,6 +199,10 @@ class PoseGraph3D : public PoseGraph {
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void HandleWorkQueue(const constraints::ConstraintBuilder3D::Result& result)
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void HandleWorkQueue(const constraints::ConstraintBuilder3D::Result& result)
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EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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// Process pending tasks in the work queue on the calling thread, until the
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// queue is either empty or an optimization is required.
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void DrainWorkQueue() EXCLUDES(mutex_) EXCLUDES(work_queue_mutex_);
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// Runs the optimization. Callers have to make sure, that there is only one
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// Runs the optimization. Callers have to make sure, that there is only one
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// optimization being run at a time.
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// optimization being run at a time.
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void RunOptimization() EXCLUDES(mutex_);
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void RunOptimization() EXCLUDES(mutex_);
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@ -246,6 +250,9 @@ class PoseGraph3D : public PoseGraph {
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std::unique_ptr<optimization::OptimizationProblem3D> optimization_problem_;
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std::unique_ptr<optimization::OptimizationProblem3D> optimization_problem_;
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constraints::ConstraintBuilder3D constraint_builder_;
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constraints::ConstraintBuilder3D constraint_builder_;
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// Thread pool used for handling the work queue.
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common::ThreadPool* const thread_pool_;
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// List of all trimmers to consult when optimizations finish.
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// List of all trimmers to consult when optimizations finish.
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std::vector<std::unique_ptr<PoseGraphTrimmer>> trimmers_ GUARDED_BY(mutex_);
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std::vector<std::unique_ptr<PoseGraphTrimmer>> trimmers_ GUARDED_BY(mutex_);
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