49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Threading;
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namespace LoraGamepad.Util;
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public class SerialPipeIn: IAsyncPipe<byte,byte[]>
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{
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protected override void Process(ConcurrentQueue<byte> queue)
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{
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if (!queue.TryPeek(out var first))
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{
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SpinWait.SpinUntil(() => false, 1);
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// 队列无数据
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return;
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}
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if (0xFE != first) {
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// 未匹配到包头,扔掉继续
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queue.TryDequeue(out _);
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return;
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}
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if (queue.Count < 14) {
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// 数据长度过低
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return;
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}
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var pack = queue.Take(14).ToArray();
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if (pack[13] != CrcUtil.CRC8_Calculate(pack.Skip(1).SkipLast(1).ToArray())) {
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// crc校验失败,砍头
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queue.TryDequeue(out _);
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return;
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}
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// 队列消除整包数据
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for (var i = 0; i < 14; i++) {
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queue.TryDequeue(out _);
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}
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// 输出数据,砍头砍尾
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// Console.WriteLine(BitConverter.ToString(pack));
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OnOut(pack.Skip(1).SkipLast(1).ToArray());
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}
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} |