using Avalonia; using Avalonia.ReactiveUI; using System; namespace LoraGamepad { class Program { // Initialization code. Don't use any Avalonia, third-party APIs or any // SynchronizationContext-reliant code before AppMain is called: things aren't initialized // yet and stuff might break. [STAThread] public static void Main(string[] args) => BuildAvaloniaApp() .StartWithClassicDesktopLifetime(args); // Avalonia configuration, don't remove; also used by visual designer. public static AppBuilder BuildAvaloniaApp() => AppBuilder.Configure() .UsePlatformDetect() .LogToTrace() .UseReactiveUI(); } }