84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
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using System;
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using System.Collections.Concurrent;
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using System.Threading;
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namespace LoraGamepad.Util;
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/// <summary>
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/// 异步管道
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/// </summary>
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/// <typeparam name="T1">流入数据类型</typeparam>
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/// <typeparam name="T2">流出数据类型</typeparam>
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public abstract class IAsyncPipe<T1, T2> : IPipe<T1, T2> {
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private readonly ConcurrentQueue<T1> _dataQueue = new();
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private bool _isWorking;
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private DateTime _urgeTime;
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private DateTime _workTime;
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private readonly string _threadName;
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private readonly TimeSpan _waitWorkTimeMax;
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protected IAsyncPipe(string threadName = "IAsyncPipe", long waitWorkMills = 3000) {
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_threadName = threadName;
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_waitWorkTimeMax = TimeSpan.FromMilliseconds(waitWorkMills);
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}
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/// <summary>
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/// 催工
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/// </summary>
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private void UrgeWork() {
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_urgeTime = DateTime.Now;
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if (_isWorking) {
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// 在干活?打扰了..
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return;
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}
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_isWorking = true;
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var thread = new Thread(() => {
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// 在失业的边缘反复横跳
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while (!TryStrike()) {
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// 干活
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Process(_dataQueue);
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}
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}) {
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IsBackground = true,
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Name = _threadName
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};
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thread.Start();
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}
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/// <summary>
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/// 尝试罢工
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/// </summary>
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/// <returns>是否罢工成功</returns>
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private bool TryStrike() {
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if (!_dataQueue.IsEmpty) {
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// 有活继续干
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_workTime = DateTime.Now;
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} else if (DateTime.Now - _workTime > _waitWorkTimeMax) {
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// 闲3秒罢工
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_isWorking = false;
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}
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return !_isWorking;
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}
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protected abstract void Process(ConcurrentQueue<T1> queue);
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public override void Push(T1 pack) {
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if (pack == null) {
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return;
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}
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_dataQueue.Enqueue(pack);
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UrgeWork();
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}
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/// <summary>
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/// 数据是否停止流入达到指定时间
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/// </summary>
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/// <param name="time"></param>
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/// <returns></returns>
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protected bool IsPushStop(TimeSpan time) {
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return DateTime.Now - _urgeTime > time;
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}
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}
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