TProPCMonitor/LoraGamepad/Program.cs

23 lines
750 B
C#
Raw Permalink Normal View History

2022-11-06 14:14:53 +08:00
using Avalonia;
using Avalonia.ReactiveUI;
using System;
namespace LoraGamepad
{
class Program
{
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args) => BuildAvaloniaApp()
.StartWithClassicDesktopLifetime(args);
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.LogToTrace()
.UseReactiveUI();
}
}