TProPCMonitor/LoraGamepad/Models/CBPortItem.cs

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2022-11-06 18:44:23 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Autolabor;
namespace LoraGamepad.Models;
public class CBPortItem
{
public string PortName { get; set; }
public CBPortItem(string name)
{
PortName = name;
}
public static ObservableCollection<CBPortItem> GetPortList()
{
ObservableCollection<CBPortItem> portList = new ObservableCollection<CBPortItem>();
List<SerialDevice> infos = SerialPort.FindPorts();
foreach (var portInfo in infos)
{
portList.Add(new CBPortItem(portInfo.port));
}
return portList;
}
}
public class CBPortItemCompare : IEqualityComparer<CBPortItem>
{
public bool Equals(CBPortItem? x, CBPortItem? y)
{
if (ReferenceEquals(x, y)) return true;
if (ReferenceEquals(x, null)) return false;
if (ReferenceEquals(y, null)) return false;
if (x.GetType() != y.GetType()) return false;
return x.PortName == y.PortName;
}
public int GetHashCode(CBPortItem obj)
{
return obj.PortName.GetHashCode();
}
}