OpenCV_4.2.0/opencv_contrib-4.2.0/modules/viz/test/test_tutorial3.cpp

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2024-07-25 16:47:56 +08:00
// This file is part of OpenCV project.
// It is subject to the license terms in the LICENSE file found in the top-level directory
// of this distribution and at http://opencv.org/license.html.
#include "test_precomp.hpp"
namespace opencv_test { namespace {
/**
* @function main
*/
static void tutorial3(bool camera_pov)
{
/// Create a window
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Let's assume camera has the following properties
Point3d cam_origin(3.0, 3.0, 3.0), cam_focal_point(3.0, 3.0, 2.0), cam_y_dir(-1.0, 0.0, 0.0);
/// We can get the pose of the cam using makeCameraPose
Affine3d camera_pose = viz::makeCameraPose(cam_origin, cam_focal_point, cam_y_dir);
/// We can get the transformation matrix from camera coordinate system to global using
/// - makeTransformToGlobal. We need the axes of the camera
Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin);
/// Create a cloud widget.
Mat dragon_cloud = viz::readCloud(get_dragon_ply_file_path());
viz::WCloud cloud_widget(dragon_cloud, viz::Color::green());
/// Pose of the widget in camera frame
Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
/// Pose of the widget in global frame
Affine3d cloud_pose_global = transform * cloud_pose;
/// Visualize camera frame
myWindow.showWidget("CPW_FRUSTUM", viz::WCameraPosition(Vec2f(0.889484f, 0.523599f)), camera_pose);
if (!camera_pov)
myWindow.showWidget("CPW", viz::WCameraPosition(0.5), camera_pose);
/// Visualize widget
myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
/// Set the viewer pose to that of camera
if (camera_pov)
myWindow.setViewerPose(camera_pose);
/// Start event loop.
myWindow.spin();
}
TEST(Viz, tutorial3_global_view)
{
tutorial3(false);
}
TEST(Viz, tutorial3_camera_view)
{
tutorial3(true);
}
}} // namespace