202 lines
8.5 KiB
C++
202 lines
8.5 KiB
C++
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#include "opencv2/face.hpp"
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#include "opencv2/imgproc.hpp"
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#include "opencv2/imgcodecs.hpp"
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#include "opencv2/highgui.hpp"
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#include "opencv2/objdetect.hpp"
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#include "opencv2/photo.hpp" // seamlessClone()
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#include <iostream>
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using namespace cv;
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using namespace cv::face;
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using namespace std;
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static bool myDetector(InputArray image, OutputArray faces, CascadeClassifier *face_cascade)
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{
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Mat gray;
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if (image.channels() > 1)
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cvtColor(image, gray, COLOR_BGR2GRAY);
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else
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gray = image.getMat().clone();
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equalizeHist(gray, gray);
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std::vector<Rect> faces_;
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face_cascade->detectMultiScale(gray, faces_, 1.4, 2, CASCADE_SCALE_IMAGE, Size(30, 30));
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Mat(faces_).copyTo(faces);
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return true;
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}
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void divideIntoTriangles(Rect rect, vector<Point2f> &points, vector< vector<int> > &delaunayTri);
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void warpTriangle(Mat &img1, Mat &img2, vector<Point2f> &triangle1, vector<Point2f> &triangle2);
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//Divide the face into triangles for warping
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void divideIntoTriangles(Rect rect, vector<Point2f> &points, vector< vector<int> > &Tri){
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// Create an instance of Subdiv2D
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Subdiv2D subdiv(rect);
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// Insert points into subdiv
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for( vector<Point2f>::iterator it = points.begin(); it != points.end(); it++)
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subdiv.insert(*it);
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vector<Vec6f> triangleList;
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subdiv.getTriangleList(triangleList);
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vector<Point2f> pt(3);
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vector<int> ind(3);
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for( size_t i = 0; i < triangleList.size(); i++ )
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{
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Vec6f triangle = triangleList[i];
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pt[0] = Point2f(triangle[0], triangle[1]);
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pt[1] = Point2f(triangle[2], triangle[3]);
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pt[2] = Point2f(triangle[4], triangle[5]);
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if ( rect.contains(pt[0]) && rect.contains(pt[1]) && rect.contains(pt[2])){
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for(int j = 0; j < 3; j++)
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for(size_t k = 0; k < points.size(); k++)
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if(abs(pt[j].x - points[k].x) < 1.0 && abs(pt[j].y - points[k].y) < 1)
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ind[j] =(int) k;
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Tri.push_back(ind);
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}
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}
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}
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void warpTriangle(Mat &img1, Mat &img2, vector<Point2f> &triangle1, vector<Point2f> &triangle2)
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{
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Rect rectangle1 = boundingRect(triangle1);
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Rect rectangle2 = boundingRect(triangle2);
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// Offset points by left top corner of the respective rectangles
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vector<Point2f> triangle1Rect, triangle2Rect;
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vector<Point> triangle2RectInt;
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for(int i = 0; i < 3; i++)
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{
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triangle1Rect.push_back( Point2f( triangle1[i].x - rectangle1.x, triangle1[i].y - rectangle1.y) );
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triangle2Rect.push_back( Point2f( triangle2[i].x - rectangle2.x, triangle2[i].y - rectangle2.y) );
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triangle2RectInt.push_back( Point((int)(triangle2[i].x - rectangle2.x),(int) (triangle2[i].y - rectangle2.y))); // for fillConvexPoly
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}
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// Get mask by filling triangle
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Mat mask = Mat::zeros(rectangle2.height, rectangle2.width, CV_32FC3);
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fillConvexPoly(mask, triangle2RectInt, Scalar(1.0, 1.0, 1.0), 16, 0);
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// Apply warpImage to small rectangular patches
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Mat img1Rect;
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img1(rectangle1).copyTo(img1Rect);
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Mat img2Rect = Mat::zeros(rectangle2.height, rectangle2.width, img1Rect.type());
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Mat warp_mat = getAffineTransform(triangle1Rect, triangle2Rect);
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warpAffine( img1Rect, img2Rect, warp_mat, img2Rect.size(), INTER_LINEAR, BORDER_REFLECT_101);
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multiply(img2Rect,mask, img2Rect);
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multiply(img2(rectangle2), Scalar(1.0,1.0,1.0) - mask, img2(rectangle2));
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img2(rectangle2) = img2(rectangle2) + img2Rect;
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}
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int main( int argc, char** argv)
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{
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//Give the path to the directory containing all the files containing data
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CommandLineParser parser(argc, argv,
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"{ help h usage ? | | give the following arguments in following format }"
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"{ image1 i1 | | (required) path to the first image file in which you want to apply swapping }"
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"{ image2 i2 | | (required) path to the second image file in which you want to apply face swapping }"
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"{ model m | | (required) path to the file containing model to be loaded for face landmark detection}"
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"{ face_cascade f | | Path to the face cascade xml file which you want to use as a detector}"
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);
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// Read in the input arguments
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if (parser.has("help")){
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parser.printMessage();
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cerr << "TIP: Use absolute paths to avoid any problems with the software!" << endl;
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return 0;
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}
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Mat img1=imread(parser.get<string>("image1"));
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Mat img2=imread(parser.get<string>("image2"));
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if (img1.empty()||img2.empty()){
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if(img1.empty()){
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parser.printMessage();
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cerr << parser.get<string>("image1")<<" not found" << endl;
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return -1;
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}
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if (img2.empty()){
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parser.printMessage();
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cerr << parser.get<string>("image2")<<" not found" << endl;
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return -1;
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}
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}
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string modelfile_name(parser.get<string>("model"));
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if (modelfile_name.empty()){
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parser.printMessage();
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cerr << "Model file name not found." << endl;
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return -1;
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}
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string cascade_name(parser.get<string>("face_cascade"));
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if (cascade_name.empty()){
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parser.printMessage();
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cerr << "The name of the cascade classifier to be loaded to detect faces is not found" << endl;
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return -1;
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}
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//create a pointer to call the base class
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//pass the face cascade xml file which you want to pass as a detector
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CascadeClassifier face_cascade;
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face_cascade.load(cascade_name);
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FacemarkKazemi::Params params;
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Ptr<FacemarkKazemi> facemark = FacemarkKazemi::create(params);
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facemark->setFaceDetector((FN_FaceDetector)myDetector, &face_cascade);
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facemark->loadModel(modelfile_name);
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cout<<"Loaded model"<<endl;
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//vector to store the faces detected in the image
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vector<Rect> faces1,faces2;
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vector< vector<Point2f> > shape1,shape2;
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//Detect faces in the current image
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float ratio1 = (float)img1.cols/(float)img1.rows;
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float ratio2 = (float)img2.cols/(float)img2.rows;
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resize(img1,img1,Size((int)(640*ratio1),(int)(640*ratio1)), 0, 0, INTER_LINEAR_EXACT);
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resize(img2,img2,Size((int)(640*ratio2),(int)(640*ratio2)), 0, 0, INTER_LINEAR_EXACT);
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Mat img1Warped = img2.clone();
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facemark->getFaces(img1,faces1);
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facemark->getFaces(img2,faces2);
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//Initialise the shape of the faces
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facemark->fit(img1,faces1,shape1);
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facemark->fit(img2,faces2,shape2);
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unsigned long numswaps = (unsigned long)min((unsigned long)shape1.size(),(unsigned long)shape2.size());
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for(unsigned long z=0;z<numswaps;z++){
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vector<Point2f> points1 = shape1[z];
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vector<Point2f> points2 = shape2[z];
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img1.convertTo(img1, CV_32F);
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img1Warped.convertTo(img1Warped, CV_32F);
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// Find convex hull
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vector<Point2f> boundary_image1;
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vector<Point2f> boundary_image2;
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vector<int> index;
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convexHull(Mat(points2),index, false, false);
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for(size_t i = 0; i < index.size(); i++)
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{
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boundary_image1.push_back(points1[index[i]]);
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boundary_image2.push_back(points2[index[i]]);
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}
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// Triangulation for points on the convex hull
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vector< vector<int> > triangles;
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Rect rect(0, 0, img1Warped.cols, img1Warped.rows);
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divideIntoTriangles(rect, boundary_image2, triangles);
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// Apply affine transformation to Delaunay triangles
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for(size_t i = 0; i < triangles.size(); i++)
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{
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vector<Point2f> triangle1, triangle2;
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// Get points for img1, img2 corresponding to the triangles
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for(int j = 0; j < 3; j++)
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{
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triangle1.push_back(boundary_image1[triangles[i][j]]);
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triangle2.push_back(boundary_image2[triangles[i][j]]);
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}
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warpTriangle(img1, img1Warped, triangle1, triangle2);
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}
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// Calculate mask
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vector<Point> hull;
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for(size_t i = 0; i < boundary_image2.size(); i++)
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{
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Point pt((int)boundary_image2[i].x,(int)boundary_image2[i].y);
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hull.push_back(pt);
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}
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Mat mask = Mat::zeros(img2.rows, img2.cols, img2.depth());
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fillConvexPoly(mask,&hull[0],(int)hull.size(), Scalar(255,255,255));
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// Clone seamlessly.
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Rect r = boundingRect(boundary_image2);
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Point center = (r.tl() + r.br()) / 2;
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Mat output;
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img1Warped.convertTo(img1Warped, CV_8UC3);
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seamlessClone(img1Warped,img2, mask, center, output, NORMAL_CLONE);
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imshow("Face_Swapped", output);
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waitKey(0);
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destroyAllWindows();
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}
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return 0;
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}
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