122 lines
4.2 KiB
C++
122 lines
4.2 KiB
C++
|
/*
|
||
|
* Software License Agreement (BSD License)
|
||
|
*
|
||
|
* Copyright (c) 2009, Willow Garage, Inc.
|
||
|
* All rights reserved.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
*
|
||
|
* * Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* * Redistributions in binary form must reproduce the above
|
||
|
* copyright notice, this list of conditions and the following
|
||
|
* disclaimer in the documentation and/or other materials provided
|
||
|
* with the distribution.
|
||
|
* * Neither the name of Willow Garage, Inc. nor the names of its
|
||
|
* contributors may be used to endorse or promote products derived
|
||
|
* from this software without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||
|
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||
|
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||
|
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||
|
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||
|
* POSSIBILITY OF SUCH DAMAGE.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include <opencv2/calib3d.hpp>
|
||
|
#include <opencv2/core.hpp>
|
||
|
|
||
|
#include "test_precomp.hpp"
|
||
|
|
||
|
static cv::Matx33d randomK(bool is_projective)
|
||
|
{
|
||
|
static cv::RNG rng;
|
||
|
|
||
|
cv::Matx33d K = cv::Matx33d::zeros();
|
||
|
K(0, 0) = rng.uniform(100, 1000);
|
||
|
K(1, 1) = rng.uniform(100, 1000);
|
||
|
if (is_projective)
|
||
|
{
|
||
|
K(0, 2) = rng.uniform(-100, 100);
|
||
|
K(1, 2) = rng.uniform(-100, 100);
|
||
|
}
|
||
|
K(2, 2) = 1.0;
|
||
|
|
||
|
return K;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
generateScene(size_t n_views, size_t n_points, bool is_projective, cv::Matx33d & K, std::vector<cv::Matx33d> & R,
|
||
|
std::vector<cv::Vec3d> & t, std::vector<cv::Matx34d> & P, cv::Mat_<double> & points3d,
|
||
|
std::vector<cv::Mat_<double> > & points2d)
|
||
|
{
|
||
|
R.resize(n_views);
|
||
|
t.resize(n_views);
|
||
|
|
||
|
cv::RNG rng;
|
||
|
|
||
|
// Generate a bunch of random 3d points in a 0, 1 cube
|
||
|
points3d.create(3, n_points);
|
||
|
rng.fill(points3d, cv::RNG::UNIFORM, 0, 1);
|
||
|
|
||
|
// Generate random intrinsics
|
||
|
K = randomK(is_projective);
|
||
|
|
||
|
// Generate random camera poses
|
||
|
// TODO deal with smooth camera poses (e.g. from a video sequence)
|
||
|
for (size_t i = 0; i < n_views; ++i)
|
||
|
{
|
||
|
// Get a random rotation axis
|
||
|
cv::Vec3d vec;
|
||
|
rng.fill(vec, cv::RNG::UNIFORM, 0, 1);
|
||
|
// Give a random angle to the rotation vector
|
||
|
vec = vec / cv::norm(vec) * rng.uniform(0.0f, float(2 * CV_PI));
|
||
|
cv::Rodrigues(vec, R[i]);
|
||
|
// Create a random translation
|
||
|
t[i] = cv::Vec3d(rng.uniform(-0.5f, 0.5f), rng.uniform(-0.5f, 0.5f), rng.uniform(1.0f, 2.0f));
|
||
|
// Make sure the shape is in front of the camera
|
||
|
cv::Mat_<double> points3d_transformed = cv::Mat(R[i]) * points3d + cv::Mat(t[i]) * cv::Mat_<double> ::ones(1, n_points);
|
||
|
double min_dist, max_dist;
|
||
|
cv::minMaxIdx(points3d_transformed.row(2), &min_dist, &max_dist);
|
||
|
if (min_dist < 0)
|
||
|
t[i][2] = t[i][2] - min_dist + 1.0;
|
||
|
}
|
||
|
|
||
|
// Compute projection matrices
|
||
|
P.resize(n_views);
|
||
|
for (size_t i = 0; i < n_views; ++i)
|
||
|
{
|
||
|
cv::Matx33d K3 = K, R3 = R[i];
|
||
|
cv::Vec3d t3 = t[i];
|
||
|
cv::sfm::projectionFromKRt(K3, R3, t3, P[i]);
|
||
|
}
|
||
|
|
||
|
// Compute homogeneous 3d points
|
||
|
cv::Mat_<double> points3d_homogeneous(4, n_points);
|
||
|
points3d.copyTo(points3d_homogeneous.rowRange(0, 3));
|
||
|
points3d_homogeneous.row(3).setTo(1);
|
||
|
// Project those points for every view
|
||
|
points2d.resize(n_views);
|
||
|
for (size_t i = 0; i < n_views; ++i)
|
||
|
{
|
||
|
cv::Mat_<double> points2d_tmp = cv::Mat(P[i]) * points3d_homogeneous;
|
||
|
points2d[i].create(2, n_points);
|
||
|
for (unsigned char j = 0; j < 2; ++j)
|
||
|
cv::Mat(points2d_tmp.row(j) / points2d_tmp.row(2)).copyTo(points2d[i].row(j));
|
||
|
}
|
||
|
|
||
|
// TODO: remove a certain number of points per view
|
||
|
// TODO: add a certain number of outliers per view
|
||
|
|
||
|
}
|