165 lines
5.1 KiB
C++
165 lines
5.1 KiB
C++
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "test_precomp.hpp"
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#ifdef HAVE_CUDA
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namespace opencv_test { namespace {
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//////////////////////////////////////////////////////
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// MOG2
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#ifdef HAVE_VIDEO_INPUT
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namespace
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{
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IMPLEMENT_PARAM_CLASS(UseGray, bool)
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IMPLEMENT_PARAM_CLASS(DetectShadow, bool)
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}
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PARAM_TEST_CASE(MOG2, cv::cuda::DeviceInfo, std::string, UseGray, DetectShadow, UseRoi)
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{
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cv::cuda::DeviceInfo devInfo;
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std::string inputFile;
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bool useGray;
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bool detectShadow;
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bool useRoi;
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virtual void SetUp()
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{
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devInfo = GET_PARAM(0);
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cv::cuda::setDevice(devInfo.deviceID());
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inputFile = std::string(cvtest::TS::ptr()->get_data_path()) + "video/" + GET_PARAM(1);
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useGray = GET_PARAM(2);
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detectShadow = GET_PARAM(3);
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useRoi = GET_PARAM(4);
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}
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};
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CUDA_TEST_P(MOG2, Update)
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{
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cv::VideoCapture cap(inputFile);
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ASSERT_TRUE(cap.isOpened());
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cv::Mat frame;
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cap >> frame;
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ASSERT_FALSE(frame.empty());
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cv::Ptr<cv::BackgroundSubtractorMOG2> mog2 = cv::cuda::createBackgroundSubtractorMOG2();
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mog2->setDetectShadows(detectShadow);
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cv::cuda::GpuMat foreground = createMat(frame.size(), CV_8UC1, useRoi);
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cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2();
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mog2_gold->setDetectShadows(detectShadow);
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cv::Mat foreground_gold;
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for (int i = 0; i < 10; ++i)
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{
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cap >> frame;
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ASSERT_FALSE(frame.empty());
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if (useGray)
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{
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cv::Mat temp;
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cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
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cv::swap(temp, frame);
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}
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mog2->apply(loadMat(frame, useRoi), foreground);
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mog2_gold->apply(frame, foreground_gold);
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ASSERT_MAT_SIMILAR(foreground_gold, foreground, detectShadow ? 13e-3 : 18e-8);
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}
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}
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CUDA_TEST_P(MOG2, getBackgroundImage)
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{
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if (useGray)
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return;
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cv::VideoCapture cap(inputFile);
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ASSERT_TRUE(cap.isOpened());
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cv::Mat frame;
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cv::Ptr<cv::BackgroundSubtractorMOG2> mog2 = cv::cuda::createBackgroundSubtractorMOG2();
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mog2->setDetectShadows(detectShadow);
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cv::cuda::GpuMat foreground;
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cv::Ptr<cv::BackgroundSubtractorMOG2> mog2_gold = cv::createBackgroundSubtractorMOG2();
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mog2_gold->setDetectShadows(detectShadow);
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cv::Mat foreground_gold;
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for (int i = 0; i < 10; ++i)
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{
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cap >> frame;
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ASSERT_FALSE(frame.empty());
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mog2->apply(loadMat(frame, useRoi), foreground);
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mog2_gold->apply(frame, foreground_gold);
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}
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cv::cuda::GpuMat background = createMat(frame.size(), frame.type(), useRoi);
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mog2->getBackgroundImage(background);
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cv::Mat background_gold;
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mog2_gold->getBackgroundImage(background_gold);
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ASSERT_MAT_NEAR(background_gold, background, 1);
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}
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INSTANTIATE_TEST_CASE_P(CUDA_BgSegm, MOG2, testing::Combine(
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ALL_DEVICES,
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testing::Values(std::string("768x576.avi")),
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testing::Values(UseGray(true), UseGray(false)),
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testing::Values(DetectShadow(true), DetectShadow(false)),
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WHOLE_SUBMAT));
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#endif
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}} // namespace
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#endif // HAVE_CUDA
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